
Repel Blasphemy
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Re: Repel Blasphemy
Doing what? 

Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145
https://bugs.returnofreckoning.com/view.php?id=23145
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- Posts: 1727
Re: Repel Blasphemy
I would highly appreciate switching RP with Punish the False btw : >
And yes. Confession tree like it is currently is just pure uselessness
And yes. Confession tree like it is currently is just pure uselessness
Re: Repel Blasphemy
Confession is such a crappy tree :>Mez wrote:Doing what?
The only reason why WH>WE......the hats...those sexy hats.
Re: Repel Blasphemy
Bikinis > HatsRenork wrote: The only reason why WH>WE......the hats...those sexy hats.

Re: Repel Blasphemy
Still doesn't change the fact that this game is best balanced around 6vs6.mursie wrote:What I find interesting - people discounting entire trees of classes as useless because the abilities have no group synergy (i.e Bretin's comments on RB and the witch-hunter tree that contains it).tomato wrote:"6v6 Brah or GTFO"
6'ers 4 Lyfe!
#allidois6
Mhm salt.
The question must be asked - Was mythic just trolling when they made that tree? It clearly has no group synergy use right? So why was it made? Why would mythic build an entire tree around abilities that would be utterly useless in group play?
Or is there some greater force at work here? Did mythic perhaps believe their massive multiplayer online game should be multi-faceted? Not just contained to 6v6? (btw - I'm a 6v6 brony. #6's for life. So I find it repulsive that other forms of game play exist... but as a matter of devil's advocate I feel compelled to bring up these repulsive ideas).
I dunno - Seems odd to me. Non-viable group play trees on a # of classes. What were the original developers thinking? I mean just look at RB... it is so obviously not a group play ability. Right?
If you would have used your brain at any given time you would have realized we never said it should only be balanced around 6vs6, but that this is the best and easiest way.
And you example with rb is bad, the skill and tree are useless in general, not only for groupplay. (except for farming mb)
Re: Repel Blasphemy
Sounds like you think Mythic was trolling its player-base. Interesting.tomato wrote: Still doesn't change the fact that this game is best balanced around 6vs6.
Re: Repel Blasphemy
Quick guys, get your avocados! More salt incoming!mursie wrote:
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inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
Re: Repel Blasphemy
Bro - do you even 6?Nanji wrote:Quick guys, get your avocados! More salt incoming!mursie wrote:
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Re: Repel Blasphemy
Nanji wrote:Quick guys, get your avocados! More salt incoming!mursie wrote:
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mmmm avocados with salt~
Re: Repel Blasphemy
#allidois6mursie wrote:Bro - do you even 6?Nanji wrote:Quick guys, get your avocados! More salt incoming!mursie wrote:
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Btw, isnt 6 the grp size in RoR? Coincident? I dont think so!
inactive on forums to avoid final ban
class imbalance = l2p issue
class imbalance = l2p issue
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