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Repel Blasphemy

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User avatar
Mez
Posts: 730

Re: Repel Blasphemy

Post#31 » Thu Dec 03, 2015 3:28 pm

Doing what? ;)
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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noisestorm
Posts: 1727

Re: Repel Blasphemy

Post#32 » Thu Dec 03, 2015 3:41 pm

I would highly appreciate switching RP with Punish the False btw : >

And yes. Confession tree like it is currently is just pure uselessness

User avatar
Renork
Posts: 1208

Re: Repel Blasphemy

Post#33 » Thu Dec 03, 2015 3:44 pm

Mez wrote:Doing what? ;)
Confession is such a crappy tree :>

The only reason why WH>WE......the hats...those sexy hats.

User avatar
Coryphaus
Posts: 2230

Re: Repel Blasphemy

Post#34 » Thu Dec 03, 2015 3:48 pm

Renork wrote: The only reason why WH>WE......the hats...those sexy hats.
Bikinis > Hats
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tomato
Posts: 403

Re: Repel Blasphemy

Post#35 » Thu Dec 03, 2015 4:03 pm

mursie wrote:
tomato wrote:"6v6 Brah or GTFO"
6'ers 4 Lyfe!
#allidois6


Mhm salt.
What I find interesting - people discounting entire trees of classes as useless because the abilities have no group synergy (i.e Bretin's comments on RB and the witch-hunter tree that contains it).

The question must be asked - Was mythic just trolling when they made that tree? It clearly has no group synergy use right? So why was it made? Why would mythic build an entire tree around abilities that would be utterly useless in group play?

Or is there some greater force at work here? Did mythic perhaps believe their massive multiplayer online game should be multi-faceted? Not just contained to 6v6? (btw - I'm a 6v6 brony. #6's for life. So I find it repulsive that other forms of game play exist... but as a matter of devil's advocate I feel compelled to bring up these repulsive ideas).

I dunno - Seems odd to me. Non-viable group play trees on a # of classes. What were the original developers thinking? I mean just look at RB... it is so obviously not a group play ability. Right?
Still doesn't change the fact that this game is best balanced around 6vs6.
If you would have used your brain at any given time you would have realized we never said it should only be balanced around 6vs6, but that this is the best and easiest way.

And you example with rb is bad, the skill and tree are useless in general, not only for groupplay. (except for farming mb)

User avatar
mursie
Posts: 674

Re: Repel Blasphemy

Post#36 » Thu Dec 03, 2015 4:20 pm

tomato wrote: Still doesn't change the fact that this game is best balanced around 6vs6.
Sounds like you think Mythic was trolling its player-base. Interesting.

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Nanji
Posts: 312

Re: Repel Blasphemy

Post#37 » Thu Dec 03, 2015 4:24 pm

mursie wrote:
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Quick guys, get your avocados! More salt incoming!
inactive on forums to avoid final ban

class imbalance = l2p issue

User avatar
mursie
Posts: 674

Re: Repel Blasphemy

Post#38 » Thu Dec 03, 2015 4:28 pm

Nanji wrote:
mursie wrote:
adsgdfsjfgngkajfdsnkgads
Quick guys, get your avocados! More salt incoming!
Bro - do you even 6?

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Renork
Posts: 1208

Re: Repel Blasphemy

Post#39 » Thu Dec 03, 2015 4:30 pm

Nanji wrote:
mursie wrote:
adsgdfsjfgngkajfdsnkgads
Quick guys, get your avocados! More salt incoming!

mmmm avocados with salt~

User avatar
Nanji
Posts: 312

Re: Repel Blasphemy

Post#40 » Thu Dec 03, 2015 4:34 pm

mursie wrote:
Nanji wrote:
mursie wrote:
adsgdfsjfgngkajfdsnkgads
Quick guys, get your avocados! More salt incoming!
Bro - do you even 6?
#allidois6

Btw, isnt 6 the grp size in RoR? Coincident? I dont think so!
inactive on forums to avoid final ban

class imbalance = l2p issue

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