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Mursie's In Game Improvements

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Gnash
Posts: 206

Re: Mursie's In Game Improvements

Post#31 » Sat Dec 05, 2015 2:26 pm

mursie wrote:@Abo - Yes, organized defense groups (especially those with great aoe dmg potential ;) ) will definitely make a great amount of renown while defending a keep. But the vast majority of pugs, both taking and defending, are not experiencing this type of gain...

In its current form, if you are a pug, defending a keep has little to no value to you. You are not part of the small coordinated bomb group that is soaking up renown mowing opposing pugs at very key choke points in the keep. You are just the fodder of the few kills that keep attackers get on the way in. So - what is your alternative? Log onto the keep taking faction of course, where not only can you zerg down the keep....but you'll be rewarded with great renown for doing so...regardless of whether you actually did anything of merit to take that keep...

...Conversely, we could try to incentive players to play their faction of choice and have great rewards for either taking a keep or defending it. I'm sure I have oversimplified just how complicated this actually is to achieve. But in its current form... the pugs, in my opinion, would much rather log onto the zerg train for big renown gains...than sit in a keep defense...praying for a scrap of the action and then concluding 400 renown tick.
I play Marauder as my Main and only play Destruction. I'm burnt for rewards when it comes to these factors. With Magnet pulling me regularly through doors, attack or defense, I've no hope. :evil:
"You're not 'someone' in this world until you're hated."
-GaruchillaJoe

"Warison"
-A bugle call to attack

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