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melee channels and grenade throws.

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HtGeist
Posts: 52

melee channels and grenade throws.

Post#1 » Tue Dec 08, 2015 5:55 pm

With the current melee range being so random,why isent dok and wps melee channel useable on the move like it was on live? mara brut have a melee channel aswell...engis have to stand still to throw grenades?? the best throws are after you run abit aand gain momentum,grenades already super ap draining and non spammable why they have this super clunky nerf on top?

Just wondering.
-Even educated zombies growl!

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wargrimnir
Head Game Master
Posts: 8424
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Re: melee channels and grenade throws.

Post#2 » Tue Dec 08, 2015 11:48 pm

If your location in Thailand is accurate, playing melee classes will be challenging. There's only so much compensation for lag that can be attained. That being said, melee channels and on-the-move cast time abilities do work normally for the vast majority of players.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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HtGeist
Posts: 52

Re: melee channels and grenade throws.

Post#3 » Wed Dec 09, 2015 12:28 am

Yes im Danish but live in Thailand with my wife,lag is so so but moving cancels melee channel on my dok,if i stand still it will channel...but then people will be far far away when i am done.helf the time my heals cancels aswell if i switch targets while doing hots and then decide to throw the quick ap heal animation will run nothing happens until i recast....very clunky at best. but engi not able to throw grenades while moving is eh? really??
-Even educated zombies growl!

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wargrimnir
Head Game Master
Posts: 8424
Contact:

Re: melee channels and grenade throws.

Post#4 » Wed Dec 09, 2015 1:28 am

You might have a corrupt client install then. Check your WAR folder, it should be 10.4GB in total.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Shadowgurke
Posts: 618

Re: melee channels and grenade throws.

Post#5 » Wed Dec 09, 2015 2:46 am

I live in europe and I have a really hard time using the melee channeling. I almost have to stand inside the enemy for the channel to go through without getting canceled immediately
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