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Backdoors

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Tiggo
Former Staff
Posts: 1948

Re: Backdoors

Post#11 » Fri Dec 11, 2015 11:39 am

hitting a door is boring with everything ^^
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Nishka
Suspended
Posts: 1057

Re: Backdoors

Post#12 » Fri Dec 11, 2015 12:45 pm

Londo wrote:T3 Posterns, lockpick, oil, ballistas/gtaoe cannons and rams are being implemented this moment.
Already in work? Not only oil but even the siege engines? Wow, just wow. You guys are awesome :)
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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wargrimnir
Head Game Master
Posts: 8424
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Re: Backdoors

Post#13 » Fri Dec 11, 2015 9:05 pm

Londo has been a long awaited developer to join the project and has in the past contributed with significant coding efforts. Very skilled, and appreciated, among the RoR team.
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[email protected] for exploits and cheaters.
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Penril
Posts: 4441

Re: Backdoors

Post#14 » Fri Dec 11, 2015 9:13 pm

mirrorblade wrote:hi! thx yours hard work! Rams mechanic is boring, pls dont do only rams can dmg the doors!
Yes please, let everyone attack door (so i can get more kills with oil while having AAO :twisted: )

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Nishka
Suspended
Posts: 1057

Re: Backdoors

Post#15 » Fri Dec 11, 2015 9:28 pm

I assume you will make keep doors impenetrable for skills before rams get released? Because with aoe freely going through gates+oil+pull tanks gonna have a bad time :)
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

Londo
Posts: 217

Re: Backdoors

Post#16 » Fri Dec 11, 2015 9:36 pm

Penril wrote:
mirrorblade wrote:hi! thx yours hard work! Rams mechanic is boring, pls dont do only rams can dmg the doors!
Yes please, let everyone attack door (so i can get more kills with oil while having AAO :twisted: )
I'm implementing the siege equipment, team can decide the mechanics for them.

My preference would be doors to remain attackable but take much longer to destroy without a ram.

Londo
Posts: 217

Re: Backdoors

Post#17 » Fri Dec 11, 2015 9:42 pm

Nishka wrote:I assume you will make keep doors impenetrable for skills before rams get released? Because with aoe freely going through gates+oil+pull tanks gonna have a bad time :)
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AOE through the doors will be addressed before rams are released.

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Rebuke
Posts: 388

Re: Backdoors

Post#18 » Fri Dec 11, 2015 10:50 pm

You guys planning on fixing Git to da Choppa aswell with the coming patch?

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Jaycub
Posts: 3130

Re: Backdoors

Post#19 » Fri Dec 11, 2015 11:27 pm

Rebuke wrote:You guys planning on fixing Git to da Choppa aswell with the coming patch?
Pls no :(

Also all you have to do is have a tank in your SC with a brain that can taunt him out of it instantly.
<Lords of the Locker Room> <Old School>

Blorckever
Posts: 71

Re: Backdoors

Post#20 » Sat Dec 12, 2015 1:03 am

Londo wrote:
Nishka wrote:I assume you will make keep doors impenetrable for skills before rams get released? Because with aoe freely going through gates+oil+pull tanks gonna have a bad time :)
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AOE through the doors will be addressed before rams are released.
Nice new because this bug is really annoying when you defend (turret pet and aoe skills) add bugged postern when you are outnumbered its impossible to come in keep .

Great jobs all !

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