Depends on if you are that guy or not. If I can improve my chances of getting genesis by 85% than the purpose of genesis being extremely hard to get is compromised. And if you implent such a system you can count on the fact that the organized players will take advantage of it.Vandoles wrote: That's the thing, a leader who just invites a bunch of people does not really cost him anything, so he shouldn't get extra rewards. A leader, who puts the effort into organizing people and guiding them, deserves extra rewards. Have you ever led an open warband? The effort is colossal, the amount of bullshit you deal with - just so. Basically, extra rewards would lead to people WANTING to lead warbands well. Unfortunately you are right, it does not prevent some people from earning rewards just because they invited someone, but let's face it, that's 1 guy. How much does 1 guy having higher contribution affect your chances of getting genesis?
Vandoles wrote: Shamans more often than not have the range to jump you, unless you pull of lightning fast reflexes. Maybe you are onto something here, reduction of range?
And the problem here is that you cannot pick your fights. The only people roaming in the rvr lakes are shamans, squigs and WEs, who will kill you and prevent you from playing unless you're grouped up, with friends and organized.
Either you have a very bad PC and therefore low clipping range, your movement patterns are **** or you're daydreaming in a pvp area because everytime a shaman or squig catches me it's because I **** up. And no I don't have fast reflexes, one of the reasons I play MMOs...
I also think you have an interesting understanding of playing in a pvp area. If someone kills you he prevents you from playing? What exactly do you want to accomplish in that area then? I for one go there to hit people on the head.
When I play solo I would guess my win ratio is somewhere around 60%. With group it depends a bit on setup, players and opposition but I would guess it's between 70-100%. But to be honest the reason my solo rate is so high is because in solo scs alot of people don't have clue what they are doing.Vandoles wrote: Yes, I've happened upon two premades before. 1 out of every 2-3 scenarios. The other 3 are literally unplayable because I cannot cause damage or even get out of my spawn. I accept that it may be less of an issue than I make it out to be, but I don't like it that much that it's an issue of random chance whether a scenario is for afking in or actually playing.




