So you are saying Runepriests are laggine me out. I knew it.Genisaurus wrote:
The single packet taking the largest amount of bandwidth by far is the packet that sends a player's active buffs to the client every second.
Mursie's In Game Improvements
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Re: Mursie's In Game Improvements
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145
https://bugs.returnofreckoning.com/view.php?id=23145
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Re: Mursie's In Game Improvements
Mez wrote:So you are saying Runepriests are laggine me out. I knew it.Genisaurus wrote:
The single packet taking the largest amount of bandwidth by far is the packet that sends a player's active buffs to the client every second.
Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.

Re: Mursie's In Game Improvements
Join open pug wb as a zealot/rp or having a bottomless bowl of custard in your inventory, wait until you are roaming close to a cliff or bridge like in DW, buff and toss pies at ppl and watch them walk straight of the edge to there deathGobtar wrote:
Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Mursie's In Game Improvements
afaik .getstat doesn't show your block and disrupt. It shows only bonus block and disrput.thullonse wrote:everytime you visit the renown trainer there should be a big red message on the screen telling you to use .getstats to see that they are indeed workingAzarael wrote:Next update, because my god am I tired of hearing that these skills "aren't working".9. Can we get defensive abilities to show up in character sheet - I'd like to know its actually working: Deft Defender / Reflexes / Defender abilities

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: Mursie's In Game Improvements
Outside of your bonus block and disrupt, your chance to avoid an attack is variable based on their stat vs your stat and compared to a factor.Nishka wrote:
afaik .getstat doesn't show your block and disrupt. It shows only bonus block and disrput.
Strength Vs Weapon Skill for Parry
Ballistic Skill vs Initiative for Dodge
Intelligence vs Willpower for Disrupt
Str/BS/Int vs Block Rating on shield for Block.
So your character sheet will never give a perfectly accurate value as to how much avoidance you have. You need to know their stat and compare it to yours, However, your bonus chance is always the minimum chance you have to avoid an attack.
"They're gonna die if we kill them" - Klev on strategy
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Re: Mursie's In Game Improvements
I was about to post this lol. Did it all the time, it was priceless.Morf wrote:Join open pug wb as a zealot/rp or having a bottomless bowl of custard in your inventory, wait until you are roaming close to a cliff or bridge like in DW, buff and toss pies at ppl and watch them walk straight of the edge to there deathGobtar wrote:
Still remember crashing to desktop on Live if a Zealot gave me a buff mid combat.
Re: Mursie's In Game Improvements
With regard to what the server sends and the client shows, in the live game, the client never recognised melee/magic/ballistic/healing power contributions to damage/healing when calculating the tooltip values of abilities. I always assumed it was because the client tooltip calculations were made using early code that predated the existence of the power stat.
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Re: Mursie's In Game Improvements
AFAIK there is no actual calculation for tooltip damage. The client literally has a table that has the tooltip for every level.Annaise16 wrote:With regard to what the server sends and the client shows, in the live game, the client never recognised melee/magic/ballistic/healing power contributions to damage/healing when calculating the tooltip values of abilities. I always assumed it was because the client tooltip calculations were made using early code that predated the existence of the power stat.
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Re: Mursie's In Game Improvements
The client calculates tooltip damage from the stored base damage plus the relevant offensive stat and weapon DPS, according to the coefficients for both.
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Re: Mursie's In Game Improvements
I like being wrong. Guess the table I was looking at was the stored base damage.Azarael wrote:The client calculates tooltip damage from the stored base damage plus the relevant offensive stat and weapon DPS, according to the coefficients for both.
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