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Vengence of Nag, squig frenzy!!

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magter3001
Posts: 1284

Re: Vengence of Nag, squig frenzy!!

Post#11 » Sun Aug 23, 2015 2:11 pm

I rather have a balance patch that address a lot of things all at once instead of just one ability at a time for one career. Every class on both sides is gonna want something, SW prolly will want pets, AM would want Run Away!, Chosens would want AoE snare in T2... the list goes on and on.
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Azarael
Posts: 5332

Re: Vengence of Nag, squig frenzy!!

Post#12 » Sun Aug 23, 2015 2:15 pm

It's not about what they want, but rather about what they need.

What should be done is bilateral fixing, such that if a faction is nerfed, either the opposing faction is nerfed too or another part of the nerfed faction is buffed.

Last thing I want to see is bullshitting by faction partisans whenever an issue affecting the opposite faction arises. Either it'll work both ways or it won't work at all.

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Tklees
Posts: 675

Re: Vengence of Nag, squig frenzy!!

Post#13 » Sun Aug 23, 2015 2:51 pm

Azarael wrote:It's not about what they want, but rather about what they need.

What should be done is bilateral fixing, such that if a faction is nerfed, either the opposing faction is nerfed too or another part of the nerfed faction is buffed.

Last thing I want to see is bullshitting by faction partisans whenever an issue affecting the opposite faction arises. Either it'll work both ways or it won't work at all.
I agree 100% people always look at thier class vs its mirror and don't look at the realm as a whole. Prime example is WL vs Mara, Mara has a KD that WLs don't. But then people complain about the rkds order has that destro does not. Balancing a game isn't about making perfect mirrors IMO. It's about the factions being equal.
Tklees Chatoullier
Gagirbinn

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Tklees
Posts: 675

Re: Vengence of Nag, squig frenzy!!

Post#14 » Sun Aug 23, 2015 2:54 pm

Zappa wrote:That's a nice troll post Tklees, but SWs have 4 iwin buttons, being one of the cheesiest careers in the entire game. SH have none. It'll be only worse in later tiers with Flanking Shot, Festerbomb, etc.
4 I win buttons? Please enlighten me to the balance issues between squigs and Sws aside from VoN and the rkd.
Tklees Chatoullier
Gagirbinn

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Jaycub
Posts: 3130

Re: Vengence of Nag, squig frenzy!!

Post#15 » Sun Aug 23, 2015 3:17 pm

Azarael wrote:If there is to be any balancing, I would prefer that it is done generally rather than selectively.
If this is stance you are going to take, I really think the most important general change the game has needed since forever is bringing RDPS up to par w/ MDPS in terms of the competitive meta (basically scenarios and 6 mans).

A lot of factors lead to this...

>Guard
>Detaunts
>Healing in general
>cleanse
>CC changes

Are probably the biggest issues RDPS have
<Lords of the Locker Room> <Old School>

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Tesq
Posts: 5713

Re: Vengence of Nag, squig frenzy!!

Post#16 » Sun Aug 23, 2015 3:28 pm

Azarael wrote:If there is to be any balancing, I would prefer that it is done generally rather than selectively.
I'm for that too, but there some things that are remant of "not fixed things" exemple shatter limbs and choppa fasta MUST have the same coldown, they are skills that counter each other if they dont have a perfect same CD , it's worthless speak of balance, also shatter limbs ( 9 target) it's alredy better than choppa fasta (6 party member) cos choppa fasta can be used on your party only, and so you need to have a aoe choppa in each party to coutner 1 shatter limbs, if they even don't have the same CD that's bad. (with otu coutn shatter limbs will always hit you due to slayer rampage ...the cheees...... :roll: ). Choppa fasta was changed cos was to strong with aoe sorc but SL remained unchanged; I am sure order can found some of these things on our side too. These things are few but need to be take care. It's also not the moment for this, maybe from t3 not before.


Also any sh >sw point it's invalidated due to sw having a rkd.... and sh not. PPl could care less if in 1 vs 1 sh it's better; SW it's better in group play.

As side note how will you handle the kobs fix....that class need to be look alone, chosen have not so much things to touch neither have BG.

Spoiler:
Tklees wrote:
Azarael wrote:It's not about what they want, but rather about what they need.

What should be done is bilateral fixing, such that if a faction is nerfed, either the opposing faction is nerfed too or another part of the nerfed faction is buffed.

Last thing I want to see is bullshitting by faction partisans whenever an issue affecting the opposite faction arises. Either it'll work both ways or it won't work at all.
I agree 100% people always look at thier class vs its mirror and don't look at the realm as a whole. Prime example is WL vs Mara, Mara has a KD that WLs don't. But then people complain about the rkds order has that destro does not. Balancing a game isn't about making perfect mirrors IMO. It's about the factions being equal.

and in fact order 2 rkd -destru 0 rkd XD
Last edited by Tesq on Sun Aug 23, 2015 3:41 pm, edited 1 time in total.
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Azarael
Posts: 5332

Re: Vengence of Nag, squig frenzy!!

Post#17 » Sun Aug 23, 2015 3:41 pm

Tesq wrote:As side note how will you handle the kobs fix....that class need to be look alone, chosen have not so much things to touch neither have BG.
That is going to be very difficult, and whether it can actually be rectified depends on how seriously the team will take balancing the game.

It's impossible to balance taking only safe or bilateral actions, but I've seen people baulk at the idea of taking potentially unsafe ones. If it's going to end up being that way, you'll never see a balanced KotBS.

Evildoor
Former Staff
Posts: 110

Re: Vengence of Nag, squig frenzy!!

Post#18 » Sun Aug 23, 2015 3:43 pm

One of the things i love WAR for is low cooldowns. I hate all this "heal 100% hp, 10 min cd" crap in Rift or anywhere else. So, while i understand high cd of certain things (self resurrect buff, Resolute Defence, etc), i don't see any reason for some other things to have more than 60 sec cd (Squig Frenzy mentioned above, Chop Fasta, not sure about RP/Zealot selfbuff).

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Tesq
Posts: 5713

Re: Vengence of Nag, squig frenzy!!

Post#19 » Sun Aug 23, 2015 3:48 pm

mm i think in the end kobs dont need to be so much nerf , based on what you wrote the perfect fix client side it's just swap skill etc, and it's what kobs need, it have too easy acces to too much things togheter. I tough it yest, even chosen have lot's of good stuff but not all togheter; you cannot fix it while nerf something in destru tank. It's a stand alone issue. And it's better fix it in that way , so that kobs do not get destroyed by this. That way if you do no touch destru tank kobs can be compared to not nerf tanks of other realm instead of nerfed tanks, don't know if i was clear.

That can be the same for some other issue. While Magus /engi am/sh Mara/Slayer can all be taken in pairs there are some things like above that can't.
Last edited by Tesq on Sun Aug 23, 2015 3:53 pm, edited 1 time in total.
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Tesq
Posts: 5713

Re: Vengence of Nag, squig frenzy!!

Post#20 » Sun Aug 23, 2015 3:50 pm

Evildoor wrote:One of the things i love WAR for is low cooldowns. I hate all this "heal 100% hp, 10 min cd" crap in Rift or anywhere else. So, while i understand high cd of certain things (self resurrect buff, Resolute Defence, etc), i don't see any reason for some other things to have more than 60 sec cd (Squig Frenzy mentioned above, Chop Fasta, not sure about RP/Zealot selfbuff).
cos they had too much synergy , now i dont know how much strong could be choppa fasta at 1 min but at 20 sec coldown it was active 50% of the time. Sorc aoe was too good with that one and also chosen aoe skill lost cd and became spammable. (undefitable aoe spiritual damage :lol: :roll: )
P.S. I hate long CD too.
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