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Re: Current State of Classes and Abilities
AM and Shaman shields are broken but RP and Zealot ones are not. They probably use different handlers.
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Re: Current State of Classes and Abilities
Range is supposed to be 25 ft. Atm it feels much longer, could be lag though...Azarael wrote:Flurry range appears to be correct to me. Pre-patch Flurry range was real short. Others are confirmed.
Re: Current State of Classes and Abilities
If you compare Flurry range to Guard range which is 30ft, you get a better idea. Pre-patch AoE ranges were screwed.
Re: Current State of Classes and Abilities
about this i fell like cone melee aoe have a wrong degree it was once 360 no max ppl, then got nerfed 3 max ppl but what is suppose to be the degree? i fell unconfortable with the currently degree it seems to me lower than on official servers. Could it be that it was like 90 degree,? what you all think?Luth wrote:It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).Burial wrote:Dont think, it is much more then it was in live
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
Also...
N.B. all melee channeling in game have a 360 degree once channeling start and their range increase something from 25 to 40 feet cant remember perfectly but value was btw more or equal to guard range.

Re: Current State of Classes and Abilities
The thing is, Flurry range seems longer than guard range (to me). Played a tank for 4+ years so i know guard range pretty well.Azarael wrote:If you compare Flurry range to Guard range which is 30ft, you get a better idea. Pre-patch AoE ranges were screwed.
But, as i said, this could be because of lag. It appears to be longer (to me) but not THAT much longer (feels like it is about 30-35ft). So not a big deal if you ask me.
Last edited by Penril on Wed Dec 31, 2014 2:31 pm, edited 1 time in total.
Re: Current State of Classes and Abilities
Farming on my Slayer, it feels like Flurry has a 120 degree arc.Tesq wrote:about this i fell like cone melee aoe have a wrong degree it was once 360 no max ppl, then got nerfed 3 max ppl but what is suppose to be the degree? i fell unconfortable with the currently degree it seems to me lower than on official servers. Could it be that it was like 90 degree,? what you all think?Luth wrote:It was on live also to short. A simple test: check the guard range (30 feet) and then check the range of flurry (25 feet).Burial wrote:Dont think, it is much more then it was in live
It was the same with the knights "arcing swing" and probably every other 25 feet cone-ae skill.
Also...
N.B. all melee channeling in game have a 360 degree once channeling start and their range increase something from 25 to 40 feet cant remember perfectly but value was btw more or equal to guard range.
Re: Current State of Classes and Abilities
Is the list updated?

Order: Olitiv, Foltest, Trizz, Thror, Thrain, Zoltan, Henselt, Iorvethie, Bosse, Cirdan
Destruction: Ariane, Ariana, Orthanc, Agrippa, Lurtz, Nilbog, Fenrir, Isengrim, Gruzog
Re: Current State of Classes and Abilities
Mostly. Check the Major Issues list first, I haven't marked individual abilities as non-functional if they're affected by a broad issue (such as 360° AoEs not working at all.)
Regarding Flurry: 120° sounds correct, though it might vary depending on the ability. I remember Demolition in particular had a very generous arc.
Regarding channeled melee: I'll pass this on, thanks Tesq.
Regarding Flurry: 120° sounds correct, though it might vary depending on the ability. I remember Demolition in particular had a very generous arc.
Regarding channeled melee: I'll pass this on, thanks Tesq.
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Re: Current State of Classes and Abilities
Again, really nice work Azarael and the community :')

Order: Olitiv, Foltest, Trizz, Thror, Thrain, Zoltan, Henselt, Iorvethie, Bosse, Cirdan
Destruction: Ariane, Ariana, Orthanc, Agrippa, Lurtz, Nilbog, Fenrir, Isengrim, Gruzog
Re: Current State of Classes and Abilities
frontal aoe is 90 degree for all spells atm
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