Sulorie wrote: Wed Mar 10, 2021 2:23 pm
balvor877 wrote: Wed Mar 10, 2021 9:38 am
At the moment you can spend all your renown points once you hit lvl 36. This makes the lvl 36+ players even more powerful because at this points some of them are already rr45 and can get e.g. +crit IV. That's one of the main reasons the high magus/engi players do such insane amount of damage then. They are running around with 20+ chance to crit.
Overall the high level players have too many advantages with more tactic slots, more mastery points, more renown abilities, better sets, more abilities in comparisson to the first 10-15 levels in that tier.
Then they would have 5% more crit chance only compared to a rank 30 player, which isn't boosting damage like you trying to sell here.
Most classes still have rather high ctbc values in that bracket, so your own crit chance as attacker is important, like for all dps but not by all means.
Their main stats/wounds are lower as well, as they have basically lost all bolster. Swapping in some tome jewel set pieces is a bonus but it doesn't turn you into a god.
You have 1 tactic slot less as a lvl 24, while all tactics of that lvl24 are much higher in value.
The disparities come from people not using appropriate gear and empty talisman slots, which results in low bolster.
Add inexperience seen in wrong target priority, positioning and movement in general and you will have a bad time against anyone. At this point it's not even a matter of rank, anyone more experienced and better geared for their rank can farm you.
Compared to the r35 sets, the r29 are BiS for most classes, as they have useful procs.
Therefore for most classes you have a peak in their power curve around lvl30 in midtier sc.
5% compared to a rank 30 player with the same set yeah but like 20% more than a fresh level 16 entering the tier. The top damage numbers I have posted in here in the beginning are all from high level players with probably high crit. You wont do 500k damage as a sub 20, never.
I agree with you that there is a sweet spot around lvl 30 in tier 3 SCs. At this point you already have the first 5 piece set (which is very powerful) and still have pretty good bolstering. Some classes are even too powerful at this point. A WP/Dok with level 29, full set and armor talis you cant kill in melee. There is just no chance.
Regarding survivability the peak is around 28-32, regarding damage output the peak is around 37-39.
Regarding god like: The r39 tanks are incredible tough (especially knights/chosens with their auras). You need half an army to bring one down and when they have some heal they just wont die. That is close to god like. Regarding damage the AOE gods are magus, aoe SW and slayer and single target it is sorc and SH. The sorcs around lvl 32 and later lvl 39 will blow you up in one rotation. That's only a few seconds. Ive seen it over and over again. The aoe gods will dish out 400-550k damage. Also insane but at least you can spread out and heal that. Those are very close to god like.
Id say you are starting rather weak with level 16 the first few levels, then grow stronger and stronger up to around level 32, the next few levels you are losing power and with 36 up to 39 you are gaining power again.
The problem with the first 5-10 levels is that you just dont do enough damage to kill the high levels. No matter how good your talis, potions and gear is because the high levels have that talis, potions and gear as well and a lot more block, crit, etc.
Therefore a group with a lot of lvl 16-24 are almost garanteed to lose against a group of lvl 30+.
Post screenshots to prove me wrong.