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Renown-obtain rates in oRvR

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Fenris78
Posts: 869

Re: Renown-obtain rates in oRvR

Post#11 » Tue Aug 10, 2021 11:37 am

Worthy to defend a zone... While ganking solo with 80% aao is discouraged... sigh.

Image

So we are getting a tiny reward for actually attacking / defending zones, and globally contributing to the campaign progress, but solo killing randoms in the pampa is netting you like twice a keep take ?

That's insane, really.

So much for the group play.

I still dont see the point of such a drastic nerf for keep/zone capture renown. Since solo kills and aao are ALREADY greatly retributing players, I dont see the point to "nerf the zerg" : we already got 1 rp per kill when outnumbering other realm, and now we cannot have a remotely decent reward for winning zones ?

Something is clearly not working as intended.
Please revert renown to pre-patch and rework the boxes system to make it more wb and escort-friendly, at the very least.

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Vholrat
Posts: 76

Re: Renown-obtain rates in oRvR

Post#12 » Tue Aug 10, 2021 2:14 pm

Bloodmasked wrote: Tue Aug 10, 2021 9:38 am They should delete boxes entirely.
i believe this has been proposed thousand times. never happened. Box was the worst idea ever seen for RVR. i want to fight for a fort and enemy faction, not play amazon simulator!

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NSKaneda
Posts: 981

Re: Renown-obtain rates in oRvR

Post#13 » Tue Aug 10, 2021 2:29 pm

Vholrat wrote: Tue Aug 10, 2021 2:14 pm
Bloodmasked wrote: Tue Aug 10, 2021 9:38 am They should delete boxes entirely.
i believe this has been proposed thousand times. never happened. Box was the worst idea ever seen for RVR. i want to fight for a fort and enemy faction, not play amazon simulator!

WAR had few different systems in place: first it was mid zones control for keep lvling, then BO control building up resources, then npc box carriers (visible/invisible on map), then player carriers - turns out that first three didn't work because it either led to BO camping and stale campaign or gank squads hunting npc carriers / escort moving at set paths or simply player base was not big enough - only player carriers proved to give enough variability to actually get those resources into the keep. Plus it gave roamers/scouts a way to be useful in the campaign without the need to rely on zerg.

And like with other activities in the game: don't like carrying boxes? Don't do it. But please, if you dislike boxes so much come up with a new way to rank up keeps / zones that will not favour currently dominating side. I'll wait ;)
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

Justina
Posts: 65

Re: Renown-obtain rates in oRvR

Post#14 » Tue Aug 10, 2021 2:30 pm

Vholrat wrote: Tue Aug 10, 2021 2:14 pm
Bloodmasked wrote: Tue Aug 10, 2021 9:38 am They should delete boxes entirely.
i believe this has been proposed thousand times. never happened. Box was the worst idea ever seen for RVR. i want to fight for a fort and enemy faction, not play amazon simulator!
I disagree. Boxes pull people away from the zerg, making it more interesting for solo players and roaming groups. Without the boxes there would be no reason to ever leave the zerg. Or they would stand in large groups at BOs. We had that already...

It might not be the best solution but it's better than without. It kinda works.

Vholrat
Posts: 76

Re: Renown-obtain rates in oRvR

Post#15 » Tue Aug 10, 2021 3:35 pm

for me should be like this in rvr lakes (t3 and upper i talk)

-add more champion npc when you cap a bo: you get a bo that start generate resources. It spawn 4 npc champions [like the ones inisde keep] (to avoid WE/WH backcap which is pathetic mecanic) OR make that a bo need at least 5 ppl to get capped not only 1.

-no more boxes. BO autogenerate resources for kepp ONLY, repeat, ONLY if you have 3. no more box no more campering because if BO are 4 and you need at least 3 you are forced to both attack AND defend.

-increase exp for low level players. sitting at 16 to 39 getting zerged is not fun. or increase bolster by A LOT

these are my humble proposals.

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NSKaneda
Posts: 981

Re: Renown-obtain rates in oRvR

Post#16 » Tue Aug 10, 2021 4:30 pm

Vholrat wrote: Tue Aug 10, 2021 3:35 pm for me should be like this in rvr lakes (t3 and upper i talk)

-add more champion npc when you cap a bo: you get a bo that start generate resources. It spawn 4 npc champions [like the ones inisde keep] (to avoid WE/WH backcap which is pathetic mecanic) OR make that a bo need at least 5 ppl to get capped not only 1.

-no more boxes. BO autogenerate resources for kepp ONLY, repeat, ONLY if you have 3. no more box no more campering because if BO are 4 and you need at least 3 you are forced to both attack AND defend.

-increase exp for low level players. sitting at 16 to 39 getting zerged is not fun. or increase bolster by A LOT

these are my humble proposals.

Which iteration of live was that, 1.2.48 or 1.3.6?

- Champions on BO led to players solo leveling/ranking by killing champs and groups wiping npcs in seconds. 5+ players needed to cap BO will end up with zerg camping.

- we've been there, done that. 3 BOs needed to rank up = dominating side sitting on BOs and underdogs can just wait for pvdoor or relog to winning side.

- with current bolster in place my lvl21 has the same stats as my rr65 toons. How much more stats do you really need? Not to mention that XP gain is too high right now, I'd rather lower it than increase - but if you meant renown gain increase I could get behind that - with added inf gain and mid tier inf rewards rework.


All in all your propositions are just re-hash of live solutions which did not work back then and would not work now. But at least we have common ground to discuss :)
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

Vholrat
Posts: 76

Re: Renown-obtain rates in oRvR

Post#17 » Tue Aug 10, 2021 4:47 pm

- Champions on BO led to players solo leveling/ranking by killing champs and groups wiping npcs in seconds. 5+ players needed to cap BO will end up with zerg camping.
breaking news! rvr is zerg now too! look eatain and high pass "elastic"
- we've been there, done that. 3 BOs needed to rank up = dominating side sitting on BOs and underdogs can just wait for pvdoor or relog to winning side.
if you are getting dominated you deserve it for not playing properly. is like i enter in bg in wow naked and i expect to win. and lockout is 90 min so not much instant sidelog (this can happen now too no need to realize my proposition)
- with current bolster in place my lvl21 has the same stats as my rr65 toons. How much more stats do you really need? Not to mention that XP gain is too high right now, I'd rather lower it than increase - but if you meant renown gain increase I could get behind that - with added inf gain and mid tier inf rewards rework.
my char is rr60 so is been long since i played smurf, but i can ensure you that non level 40 vanquisher minimum geared ppl implode at inc (and you are speaking to a person that would make a 40 only areas for t4 like it was some years ago, mixing t2 with t4 has always been a dumb justification for pop deficiency which lead the rvr at the pathetic state it is nowaday)
All in all your propositions are just re-hash of live solutions which did not work back then
live did not fail for rvr system, it failed because live mythic devs were idiots in calss balancing and cutting content.

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Tillirage
Posts: 50

Re: Renown-obtain rates in oRvR

Post#18 » Tue Aug 10, 2021 8:29 pm

Vholrat wrote: Tue Aug 10, 2021 4:47 pm
- Champions on BO led to players solo leveling/ranking by killing champs and groups wiping npcs in seconds. 5+ players needed to cap BO will end up with zerg camping.
breaking news! rvr is zerg now too! look eatain and high pass "elastic"
- we've been there, done that. 3 BOs needed to rank up = dominating side sitting on BOs and underdogs can just wait for pvdoor or relog to winning side.
if you are getting dominated you deserve it for not playing properly. is like i enter in bg in wow naked and i expect to win. and lockout is 90 min so not much instant sidelog (this can happen now too no need to realize my proposition)
- with current bolster in place my lvl21 has the same stats as my rr65 toons. How much more stats do you really need? Not to mention that XP gain is too high right now, I'd rather lower it than increase - but if you meant renown gain increase I could get behind that - with added inf gain and mid tier inf rewards rework.
my char is rr60 so is been long since i played smurf, but i can ensure you that non level 40 vanquisher minimum geared ppl implode at inc (and you are speaking to a person that would make a 40 only areas for t4 like it was some years ago, mixing t2 with t4 has always been a dumb justification for pop deficiency which lead the rvr at the pathetic state it is nowaday)
All in all your propositions are just re-hash of live solutions which did not work back then
live did not fail for rvr system, it failed because live mythic devs were idiots in calss balancing and cutting content.
RvR is zerg now? It was always zerg. You saying it like it was a recent change.

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Bloodmasked
Posts: 200

Re: Renown-obtain rates in oRvR

Post#19 » Tue Aug 10, 2021 10:06 pm

Justina wrote: Tue Aug 10, 2021 2:30 pm
Vholrat wrote: Tue Aug 10, 2021 2:14 pm
Bloodmasked wrote: Tue Aug 10, 2021 9:38 am They should delete boxes entirely.
i believe this has been proposed thousand times. never happened. Box was the worst idea ever seen for RVR. i want to fight for a fort and enemy faction, not play amazon simulator!
I disagree. Boxes pull people away from the zerg, making it more interesting for solo players and roaming groups. Without the boxes there would be no reason to ever leave the zerg. Or they would stand in large groups at BOs. We had that already...

It might not be the best solution but it's better than without. It kinda works.
Yeah boxes are really cool but they should make royal shards drop from boxes too.

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valadorn5
Posts: 20

Re: Renown-obtain rates in oRvR

Post#20 » Wed Aug 11, 2021 7:29 am

There should be some adjustment of rp and bag gaining to reward new players. The population this summer is much less than the previous one and thus there should be taken actions to help rewarding. I completetly understand nerfing boxes rp gain in order to lead people into fighting (for them to get gear) but even with fighting now you gain less towards your target (gear).

I suppose increasing the rp gains, or decrease the rp contribution needed for bags will definitely help new players. You will also force them to step and fight rather than pve-like collect boxes.

This is a change absolutely necessairy to be made as I am thinking to exit game too early just because of this.

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