After the patch a couple of weeks ago this change was implimented:
While I guess the intention is to shift more renown over from objective-play, into pvp-killing in oRvR. I think several of us members in the community have noticed that objective renown ticks are closer to a 3rd of what they used to be from keeplord & zonelock ticks. Box turn-ins are on the edge of not being "worth it" and in return the killing RP gain doesnt make up for the changes for it to even out, if you play as you used to do with killing players throughout the zone and participate in locking a zone by captureing the enemy keep. You overall gain less, for doing the same.- The renown gain from various objectives in RvR has been decreased a bit. The value from kills at these objectives was increased when the Field of Glory buff was implemented a while back, which covers the same thing.
Objective RP gain was arguebly too high before, but if the intention was to shift more focus over on players forming killing groups over box-running groups for easy rp, then I think the values need to be slightly adjusted further.
Increasing the objective rp ever so slightly again to allow fresh none fighting ready toons to have a method of progression if they find themselves weak, maybe scaling with how much rp you get at rr 40, rr 50, rr 60, rr 70 rr 80 etc. so you get less, the stronger you should be at higher ranks.
But also increase the killing RP to really put appeal behind promoting pvp and killing in orvr. The bonus for holding BOs and getting kills near the flags, is just not incentive nor reward enough atm. And while too fast RP gains for sure might be dangerous for the replayability, and too fast progression(!) I do believe that we are seeing too low RP rates in orvr atm, compared to Ranked wins, warfron scenarios etc. Especially for orvr kills outside of Battleobjecive ranges, and even on BOs. Its simply a nonefactor for most players atm.