Farrul wrote: Sun May 10, 2026 10:41 am
You make some fair points but this one is terrible. I suggest you play White lion( with a pet) and you'll see why ( hint: its bugged to hell- devs have yet to resolve the self-stun upon CC bug which made me quit the class more than a year back).
Pahakukka wrote: Sat May 09, 2026 4:07 pmWhite Lion Make pet summon stationary like it is to every other pet class. This would force them to pay more attention to pet, and as the pet is huge part of the WL fights, having no major penalty of getting pet destroyed is really giving this class further boost. By no major penalty I mean that in most cases WL can use morale root, cc cleanse, and charge/flee (or both) away and not be caught until they can summon new lion on the run. with the stationary cast there would be choice to be made, continue without pet, or risking having the cast interrupted and getting caught without cat (it could still be summoned easily in fight, just a minor hinderance, and would make the kiting game that much harder)
The penalty( ridiculous and should be lowered to 5 sec) is the 15 second cooldown starting after the pet dies/despawns. Keep in mind this is a melee pet hence it will be in the line of fire more than a ranged pet and so this penalty is extra harsh.
This is really a balance problem outside of the scoop of this discussion. It affects the entire class and is forced to use loner tactic for most the content.
I do have WL, tho low one. The pet topic is super problemtaic as they indeed are bugged like hell, and maybe cant be touched before they are fixed. however I dont see this being much better to nearly any other petclass. SH also loses the pet in 15seconds in wb play, if not due to MSH speedsync problems then to plain aoe damage and has to stop for summon, engi/magus pets wont disappear but tie the character next to them to get any meaningful boost, making them pretty useless in any form of moving combat. Im not sure if there is a way to make any pet to survive the million choppas stomping and channeling. specially when The pull is tied to lion, and even the ST dmg will focus any lion that they see running towards the WB. they would need to be unkillable to make them survive that.
You have to remember this is not call for universal nerfs on all classes, and I am calling for discussions how to tweak these things so it wont affect the group balance of the game. Right now in 1 v 1 what happens is that WL lion comes with leonide frenzy, hits pull or KD and elf leaps right at you, often lion runs just right thro impassable terrain like hills no character can climb into. Then there is the choice if you want to detaunt the elf OR the lion since if you fight back you break the detaunt from another.
The lion toughness has been boosted at some point if I remember right, so it survives a little longer in blobfest, meaning that it takes a bit time to kill in 1v1. Its still viable tactic, but it wont progress the fight against elf at all, and he gets to swing at you freely (which hurts) When you finally kill the lion, elf uses m1 root, cc break and charge and kites you for that 15 s, to pop new lion on the move and rince and repeat.
Now, if you focus on elf, the lion gets freebies, which still hurts, and elf has access to the CC and you still get to chase the elf,when the fight tips against them. Only this time you have the cat on you hitting like a truck and as the most CC comes thro the cat elf does not need to be close for kd making the kiting a menace. This is why I'm suggesting the 2s cooldown as is standard for everything else. It still isnt game breaking for the elf in 1v1, but would force them to make the decision if they want to pop the lion back, OR try to finish the fight without.
I do understand that all pathing etc is extremely problematic in this game when it comes for pets, and thats why I dont really consider them more. There are things like Squig herders spiked squig which is just damn powerful and capable of deleting characters alone when m1+squigfrenzy is up (channeling for 900 pts per hit thro terrain, with the desync position as extreme example)
again, its the solo perspective and more precicely againsy mdps. most ranged will be just fed to the lions anyway
