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The Ironclad Scenario

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SilverWF
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Posts: 606

Re: The Ironclad Scenario

Post#11 » Fri Dec 25, 2015 1:11 am

The Ethernal Citadel please ^^
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Ridduk
Posts: 333

Re: The Ironclad Scenario

Post#12 » Fri Dec 25, 2015 1:15 am

SilverWF wrote:The Ethernal Citadel please ^^
And rename it to Blackguard Citadel :D

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Lileldys
Posts: 666

Re: The Ironclad Scenario

Post#13 » Fri Dec 25, 2015 1:33 am

Remove Highpass and add Serpents Passage.
Maybe Eternal Citadel as Premade VS Premade option?

Joshwa70
Posts: 361

Re: The Ironclad Scenario

Post#14 » Fri Dec 25, 2015 1:42 am

Serpents.. I forgot all about it... and caledor woods please

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magter3001
Posts: 1284

Re: The Ironclad Scenario

Post#15 » Fri Dec 25, 2015 1:50 am

Ironclad was the worst scenario Mythic made... and there were some bad ones.

I rather get Serpents or Dragon's Bane before getting any other scenario.

I mean just about every scenario was better than Ironclad :/

http://warhammer.gamepressure.com/maps.asp
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Mez
Posts: 730

Re: The Ironclad Scenario

Post#16 » Fri Dec 25, 2015 4:06 am

Ridduk wrote:
SilverWF wrote:The Ethernal Citadel please ^^
And rename it to Blackguard Citadel :D
QFT.

There was never a good 6v6 map. Caledor Woods came close when they made it 6's. For a good 6v6 it needs to be open so people can kite and jockey for position, and limit Line of Sighting. Ironclad and EC were none of those.

EC got so old just fighting along the wall to avoid getting punted. It wasn't fun at all after awhile.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Mez
Posts: 730

Re: The Ironclad Scenario

Post#17 » Fri Dec 25, 2015 4:24 am

Any SC is worth putting in except for;

Grovod Caverns (cool but coolness wears off)
Maw of Madness (see above)
Blackfire Basin (old version capture the flag was bad, new version of 1 flag king-of-the hill was great and would love to see)
Phoenix Gate (same as above)
Blood of the Black Cairn (same as above, except used to be domination and sucked, but they changed it to progressive domination which worked okay. Could still pass on this for a long time and be fine)
Thunder Valley (see above)
Logrins Forge (this crap sucked because you couldn't mount. If we can get mounts this map would be great)
Stone Troll Crossing (this sc will drive pugs insane and rage log)
Twisting Tower (see above)
College of Corruption (see above)
No EC, no IC 6v6 maps, flashy design doesn't play well

I guess that leaves good maps of;

Battle for P
Caledor Woods
Doomfist Crater
Dragon's Bane
Howling Gorge
Kadrin Valley Pass
Reikland Hills
Serpent's P
Talebec Dam
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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SilverWF
Suspended
Posts: 606

Re: The Ironclad Scenario

Post#18 » Fri Dec 25, 2015 9:20 am

Ok, cheked the link above:

Seen here
Gates of Ekrund - musthave, classic SC
Nordenwatch - musthave, classic SC
Mourkain Temple - not bad SC
High Pass Cemetary - extremely long
Tor Anroc - pretty boring
Temple of Isha - pretty boring SC
Reikland Factory - good SC

Didn't seen here (yet?)
Khaine's Embrace - good SC
Stonetroll Crossing - good SC
Phoenix Gate - good SC
Black Fire Basin - not bad SC, but pretty long
Doomfist Crater - good SC
Talabec Dam - good SC
Gromril Crossing - not bad
Battle for Praag - really god SC
Grovod Caverns - not bad
Dragon's Bane - not bad
Serpent's Passage - not bad, but too long as for me
Howling Gorge - just meh
Logrin's Forge - good SC
Maw of Madness - just strange SC
Reikland Hills - didn't remember it at live, but it seems like similar to Cemetery. Meh
Thunder Valley - not bad


I'm still up for Ethernal Citadel - only because it was really fast SC.
Last edited by SilverWF on Fri Dec 25, 2015 9:43 am, edited 1 time in total.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Njordin
Posts: 29

Re: The Ironclad Scenario

Post#19 » Fri Dec 25, 2015 9:38 am

There are still too many scenarios waiting. My suggstion would be, along with adding new scenarios, make a weekly cycle with 4 or 5 of them. Currenlty we have 7, which I think are too many.

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RyanMakara
Posts: 1563

Re: The Ironclad Scenario

Post#20 » Fri Dec 25, 2015 11:53 am

Torquemadra wrote:
Penril wrote:Too small. People spammed group heals from their spawns.
This, it was a disaster, even if you disabled heals in spawn there were too many corners and protected areas to spam aoe heals with impunity
6v6 Eternal Citadel SCs were the best when it was premade vs premade. Positioning was seriously important and you had to think most of the time when you pushed/fell back. I loved it.
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