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The Ironclad Scenario

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huggmuth0305
Posts: 22

The Ironclad Scenario

Post#1 » Wed Dec 23, 2015 4:56 pm

Hey, any chance you can enable The Ironclad Scenario? Was one of my favourites as the player cap was 6v6.
If not I'd like to hear the reasoning why?

Cheers!
-Nimer

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paps
Posts: 244

Re: The Ironclad Scenario

Post#2 » Wed Dec 23, 2015 5:22 pm

You are not Prepared!
God Forgives... I don't!
Gru - Bright Wizard
Plissken - Slayer
Immovable - Ironbreaker
Magtheridon - Shadow Warrior
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.

Penril
Posts: 4441

Re: The Ironclad Scenario

Post#3 » Wed Dec 23, 2015 5:27 pm

Too small. People spammed group heals from their spawns.

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Omegus
Posts: 1529

Re: The Ironclad Scenario

Post#4 » Wed Dec 23, 2015 10:19 pm

Penril wrote:Too small. People spammed group heals from their spawns.
If that was the only issue then could a one-way barrier be put up around the spawns? Need to "use" the barrier to leave the spawn and all the while you're in the spawn your healing and damage does nothing. Players are unable to use the barrier to go back into their spawn so once they're out they're out until they die.
Zomega
Gone as of autumn 2024.

Luth
Posts: 2840

Re: The Ironclad Scenario

Post#5 » Wed Dec 23, 2015 10:55 pm

Penril wrote:Too small. People spammed group heals from their spawns.
Dis.

But all groupheals could be disabled in this sc. :mrgreen:

Jail
Posts: 376

Re: The Ironclad Scenario

Post#6 » Wed Dec 23, 2015 11:25 pm

Battle for Praag 18 v 18
Caledor Woods 12 v 12

Remove highpass cem & Goe :D

Abolition
Posts: 336

Re: The Ironclad Scenario

Post#7 » Thu Dec 24, 2015 12:13 am

Yeah, no thanks. And also a no to Eternal Citadel.
Image Abolition | Image AboGroupHeals | Image DontEatMe Bro

navis
Posts: 784

Re: The Ironclad Scenario

Post#8 » Thu Dec 24, 2015 12:46 am

Penril wrote:Too small. People spammed group heals from their spawns.
Class balance issue if you ask me. RoR is not at the same level as WAR obviously but still a important fact to consider.
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Coryphaus
Posts: 2230

Re: The Ironclad Scenario

Post#9 » Thu Dec 24, 2015 1:42 am

Jail wrote: Remove highpass cem & Goe :D
GoE is fine and a classic sc map

but i agree, high pass is **** awful, huge open sight lines with little to no real flanking or back capping routes along with the annoying bits of scenery like tombstones that you can get stuck on or blocked by due to the fog effect some times
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Mez
Posts: 730

Re: The Ironclad Scenario

Post#10 » Thu Dec 24, 2015 3:30 am

Be nice to see 6v6 reikland hills where the middle BO gave 4x the points.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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