Realm Champions not needed, we need Time Zone Champions

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Meliannia
Posts: 276

Re: Realm Champions not needed, we need Time Zone Champions

Post#181 » Sun Jan 30, 2022 11:30 pm

Runiz wrote: Sun Jan 30, 2022 7:48 pm

1) Blatantly make up statistics to back up your incredible claims.
2) You see conspiracies everywhere and will share them both here and in-game, even if people tell you to stop.
3) Provide **** input into most talks of balance and rvr, seeing as you have very limited insight in both.

And no, no war have been fought to give you the chance to spout useless drivel on the internet.
Theres some serious delusions of grandeur when you bring those kinds of quotes into this. We're talking about the ability to play both sides in a dead video game. Get over yourself.
I could say the exact same about you but as you sound irrational emotive and bordering on hysterical so ill refrain from doing so,
But to just clarify, there are 18 pages here of differing opinions and suggestions
calmy deal with it or don't peruse this thread anymore.

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Meliannia
Posts: 276

Re: Realm Champions not needed, we need Time Zone Champions

Post#182 » Sun Jan 30, 2022 11:38 pm

Xergon wrote: Sun Jan 30, 2022 7:36 pm
How about enforcing limiting population in RvR maps like in Forts, that would me much smarter way to try balance population inside RvR zones, but to do this way you would need to have all pairings open all the time, which means rework of how Fortress win matters for campaign push into City.
Good idea.
this was also suggested in the original post, with possible queue times for players wishing to enter the zone or possibly with even level or class priority as queue sorters, just as in Forts as you say.

Just another idea thrown out there, no doubt will trigger some into hysterics again.

all ideas should be listened to and debated calmly alas I fear those with a vested interest in keeping the status quo as it is to their benefit regardless of the damage done to the game or community long term, are trying to drown out the silent majority with louder and louder more desperate attacks. There are some against the idea of any xrealm changes and many have expressed these sentiments maturely and calmly and politely, well played to them. Again there is a hardcore minority of very vocal bad apples.

Ill say again, let the players give their input in the survey, then let the devs and Power That Be decide what to do and then lets see how it goes, and then suggest improvements.
Calmly.

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Uchoo
Posts: 547

Re: Realm Champions not needed, we need Time Zone Champions

Post#183 » Mon Jan 31, 2022 12:18 am

I've had conversations with over 30 people who are against the lockout and I don't recall hearing a single opinion that included real self interest. Their concerns included: Accidentally locking yourself through hitting a rat in the city or a training dummy (which is a real thing happening right now), getting locked from pve, etc. Those are valid concerns but don't even begin to address the problem. With a lockout you are just telling players that they aren't allowed to play the half of the game. It's an artificial solution that has an incredibly high risk of damaging communities, discouraging players from logging in, etc. I played the game when one faction per server was the only option, I played when there was a longer lockout.. I can't recall exactly but I want to say 72 hours; this was eventually lifted on live because RvR is simply more competitive with good fights and people have more fun if they can change their flavor by swapping sides and giving everyone better fights. A lot of servers suffered from massively one-sided zergs with NO WAY to solve the problem, cross-realming was the first time that the population imbalances could be addressed without multiple accounts / person.

The only reason there are any panicked opinions (if any at all) from a lot of people here sharing my opinion is because a lot of people who play the game are aware of these concerns and have seen massive changes like this implemented in the past with hardly any warning or forethought, some of which the server still suffers from today.

Dustmaker, I don't know you well but your reputation is well known, and it's quite well represented by your posts in this thread. You definitely don't qualify to be accusing anyone of hysterics because you're one of the worst examples I've seen of zealous hysterics on a forum in a while lol. "Vested self-interest". Give me a break.. Have you actually tried to reach out and talk to anyone who has a different opinion, do you know why they hold that opinion? Or is the 'vested self-'interest' from your imagination? I've tried to find a single person I can talk to who is pro-lockout to share their opinion and reasoning in a friendly, moderated, open debate and I was met with trolling, wild speculation and not a single piece of useful information.

Look at the reasons I listed above and the personal experience i provided; do you really think it's worth risking the drawbacks of a lockout or should we find a more useful solution?
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Posts: 171

Re: Realm Champions not needed, we need Time Zone Champions

Post#184 » Mon Jan 31, 2022 4:24 am

Meliannia wrote: Sun Jan 30, 2022 11:38 pm
Xergon wrote: Sun Jan 30, 2022 7:36 pm
How about enforcing limiting population in RvR maps like in Forts, that would me much smarter way to try balance population inside RvR zones, but to do this way you would need to have all pairings open all the time, which means rework of how Fortress win matters for campaign push into City.
Good idea.
this was also suggested in the original post, with possible queue times for players wishing to enter the zone or possibly with even level or class priority as queue sorters, just as in Forts as you say.

Just another idea thrown out there, no doubt will trigger some into hysterics again.

all ideas should be listened to and debated calmly alas I fear those with a vested interest in keeping the status quo as it is to their benefit regardless of the damage done to the game or community long term, are trying to drown out the silent majority with louder and louder more desperate attacks. There are some against the idea of any xrealm changes and many have expressed these sentiments maturely and calmly and politely, well played to them. Again there is a hardcore minority of very vocal bad apples.

Ill say again, let the players give their input in the survey, then let the devs and Power That Be decide what to do and then lets see how it goes, and then suggest improvements.
Calmly.
ALL XREALMING/LOCKOUT DEBATES SHOULD BE SETTLED BY MORTAL COMBAT BETWEEN THE PRO-LOCKOUTERS AND ANTI-LOCKOUTERS. BE SEEING YOU, IN RVR.

Blacksuperman
Posts: 12

Re: Realm Champions not needed, we need Time Zone Champions

Post#185 » Mon Jan 31, 2022 7:13 am

Back in 2015/16, max level 26/40 as Devestaor set was released, Destruction farmed empty keeps for lootbags.
The Server Pop was 85 vs 15% for weeks... it was heaven for Order :) 400AAO whereever you went.

What i dont get is, why it is a Problem now? 5-6 years later?
Comeone guys Warhammer is what, 14 years old?
And we still talk about Xrealmers...

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Rowanmantle
Posts: 206

Re: Realm Champions not needed, we need Time Zone Champions

Post#186 » Mon Jan 31, 2022 9:37 am

Meliannia wrote: Sun Jan 30, 2022 5:53 pm
Uchoo wrote: Sun Jan 30, 2022 4:15 pm
1. "Hey want to play soccer this weekend."

2. "Nah sorry I can't, we can only play for our own team, it's a rule. I guess no soccer this weekend."
3. "What you talkin bout, bro? We'll just boot the 2 or 3 no loyalty selfish bad guys who want to switch sides during the game and ruin the game, then all the other regulars players can carry on and have their game. Win or lose be loyal to their team."
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Rowanmantle
Posts: 206

Re: Realm Champions not needed, we need Time Zone Champions

Post#187 » Mon Jan 31, 2022 9:45 am

Xergon wrote: Sun Jan 30, 2022 7:36 pm
Xirucio wrote: Sun Jan 30, 2022 5:38 am
Uchoo wrote: Sun Jan 30, 2022 2:42 am
Even if you are right, which is weird to me because 20 to 40 shouldn't be hard to deal with, you want to make the server worse for every single player with a 24 hour lockout to fix it?
One faction/side per game it's the main rule of any game since ancient times
By asking for an option to change the faction at will, it's like not respecting the rules or one implies that the rules should not exist in the first place. It's like asking a referee that you, a soccer player, you want to play in both teams at the same time.
Without rules, there is no game to be played.
Also, X-realming cuts from the game's immersion, everyone is everyone, why even play against Destro since Destro are Order players and vice-versa?
Trust me, this option does not exist in any other official game because it's flawed and illogical in the first place.
What an irrelevant comparison is this ? So nothing matters to you, not good gameplay experience, not proper fights, any kinda balance do not matter because RULE SAYS PLAY ONE SIDE... This is not real life, its a video game that suppose to be fun whenever its possible. As i said before if we had 10k or more population then you could do different shards of server and split population accordingly on those shards, but thats not the case, so we should try to find solution to balance in any possible way.
Xirucio wrote: Sun Jan 30, 2022 11:07 am
Sulorie wrote: Sun Jan 30, 2022 10:51 am
They go where the rewards are better...oh no...this soccer argument doesn't work as expected... :lol:
Yea, imagine soccer players changing sides during a match on the winning side and generating ''a zerg'' just because it's possible. :lol:
If you wanna stick to this completely irrelevant comparison...
Yes, they cant swap during match as players cannot swap during combat or even 90mins of when they step into pvp zone (right now). But football players can swap teams during season which you can compare to rvr campaign... So yea not only your comparison is irrelevant but its also bad to support your own argument...

How about enforcing limiting population in RvR maps like in Forts, that would me much smarter way to try balance population inside RvR zones, but to do this way you would need to have all pairings open all the time, which means rework of how Fortress win matters for campaign push into City.


^ This is probably the most sane suggestion in this forum.


But after reeading it all. Do it.

96h? Make it 7 days. Then when the purist and factionist calm down when there is nothing to do, perhaps then the opinion of playing 100% of the game on a dead server would be more appealing.

Regards
Your Fellow X-realm instigator/manipulator/dictator

"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity." - Martin Luther King
Last edited by Rowanmantle on Mon Jan 31, 2022 9:52 am, edited 1 time in total.
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emiliorv
Posts: 1341

Re: Realm Champions not needed, we need Time Zone Champions

Post#188 » Mon Jan 31, 2022 9:50 am

Noob question: if you have access to 2 accounts and a vpn you can simply bypass the lockout true?? just asking for a friend........

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Meliannia
Posts: 276

Re: Realm Champions not needed, we need Time Zone Champions

Post#189 » Mon Jan 31, 2022 1:27 pm

Ill ignore the hyperbole and hysterics of the rest of your post and focus on the sane calm snippet below
Uchoo wrote: Mon Jan 31, 2022 12:18 am
Look at the reasons I listed above and the personal experience i provided; do you really think it's worth risking the drawbacks of a lockout or should we find a more useful solution?


probably not which is why its worth thinking about just targeting the 2 or 3 behind this and not the 95% of innocents
but as has been stated many times other options have been explored deliberated and these individuals simply ignore all mediation or compromises and continue to do what they do and also are now doing it more often with more followers, , again a reason for devs to just target the 2 or 3 responsible for the mass insta x realm surges.

as the game/Powers That be have allowed this tpo happen and not nipped it in the bud on day1 id also suggest not being harsh with the 2 or 3 responsible for the abusing of the system, id suggest just having a chat with them first and tell them to knock it on the head. maybe drag 5 followers with them 2 or 3 times a week so xrealm is still fine small scale , but just stop the 23 to 60 mass swaps multiple times every day

Id try to be reasonable with them, in the first instance and hope they'd respond in kind, Reasonably.

and if they carry on and ignore the olive branch then be more Direct with them.

Draugris
Posts: 321

Re: Realm Champions not needed, we need Time Zone Champions

Post#190 » Mon Jan 31, 2022 3:12 pm

Meliannia wrote: Sat Jan 22, 2022 12:53 pm Solutions
1.log in numbers for one faction need to be frozen when the larger faction reaches 55% and no more can log in or x realm to that faction til the other faction gets to 50%, then you are allowed up to 55% again, rinse repeat. You could limit this to a zone, so ppl could log into the game, but not the overload zone.
(If possible you could make this effect level 40s only, or maybe even 16 to 40 as this effects ORVR), that would require more work but the results would be worth it for the game balance you seek.
2. x realming needs a 24hr lockout
So regarding the first solution, the question is whether it is technically possible to do that, and if so how much development effort would it cost. But let´s say it is, it would be the most extreme solution to the problem. With that, you would punish all the people who are not x-realming and have only chars on one side, or in other words, people who are loyal to their faction because they could not log in at all during certain times. Not a good solution

The second solution does not solve anything. This does not work in free to play games, people can easily make a second account, play over a VPN connection etc. A lockout is too easy to avoid.

People x-realm because it is rewarding to do so, so maybe buffing the rewards for the underdogs could help but that is another can of worms to open, so I am not sure. Complaining about x-realmers is as old as RvR games are, and i don´t think that there is 100% solution to this. Pleas regarding realm pride don´t work for sure, this is not 2008, look what MMORPG´s became, it is only about BIS gear and efficiency.
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