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Unique rewards for players when winning a Fortress and Keeps

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Martok
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Re: Unique rewards for players when winning a Fortress and Keeps

Post#21 » Wed Aug 28, 2024 9:06 pm

Tyrodan wrote: Wed Aug 28, 2024 8:59 pmDoing nothing is indeed not solving the problem, but your suggestions would be aggravating the problem a thousandfold.

What part of the word 'rare' are you guys having trouble with?
Blame It On My ADD Baby...

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Garamore
Posts: 442

Re: Unique rewards for players when winning a Fortress and Keeps

Post#22 » Wed Aug 28, 2024 10:31 pm

If you make it 1 in 1000 the first 1000 forts will go to order. That’s what we are trying to point out. Rare actually would make it worse.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

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Martok
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Re: Unique rewards for players when winning a Fortress and Keeps

Post#23 » Wed Aug 28, 2024 11:12 pm

Garamore wrote: Wed Aug 28, 2024 10:31 pmIf you make it 1 in 1000 the first 1000 forts will go to order.

I suppose this could be the nexus of our failure to communicate. If some rare artifact bonus were to be placed in the game and the percentage chance of that bonus triggering was either one in five hundred or one in a thousand, why would all of those forts go to Order?

Wouldn't Destro players want to grab the temp bonus as well? My rational for supporting such a proposal is, in part, at such a low drop rate it would hardly affect game play at all. It would just be something different inserted into the pantheon. The possibility would be in play, but the notion either side would play the next five hundred or one thousand forts just in the attempt to trigger the effect or that the rarity of the event itself would negatively impact play simply by existing I find a bit implausible.

You don't need a temp boost to your damage or defense to take or defend a Fort. You do that with numbers.
Blame It On My ADD Baby...

Garamore
Posts: 442

Re: Unique rewards for players when winning a Fortress and Keeps

Post#24 » Wed Aug 28, 2024 11:16 pm

Put it in and see.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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Toshutkidup
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Re: Unique rewards for players when winning a Fortress and Keeps

Post#25 » Thu Aug 29, 2024 6:37 am

Really what ur talking about is essentially DAoC Relic system. Also curiosity when I did play something that I always spoke about that would be underutilized for realm pvp added stats / dmg whatever is guild banners. Never understood why not used more often.
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tromat
Posts: 49

Re: Unique rewards for players when winning a Fortress and Keeps

Post#26 » Thu Aug 29, 2024 7:51 am

Toshutkidup wrote: Thu Aug 29, 2024 6:37 am Really what ur talking about is essentially DAoC Relic system. Also curiosity when I did play something that I always spoke about that would be underutilized for realm pvp added stats / dmg whatever is guild banners. Never understood why not used more often.
Oh you may want to read my another suggestion-feedback post here :

viewtopic.php?p=555969

Where i ask for permanent relic mode (the event we had with it was SO fun and refreshing) and cosmetic Tyrant rewards for 81+ reknown !

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Edennae
Posts: 49

Re: Unique rewards for players when winning a Fortress and Keeps

Post#27 » Thu Aug 29, 2024 8:20 am

I support Tromat for unique Rewards in Fortress and keeps

Everdin
Posts: 742

Re: Unique rewards for players when winning a Fortress and Keeps

Post#28 » Thu Aug 29, 2024 9:18 am

Toshutkidup wrote: Thu Aug 29, 2024 6:37 am Really what ur talking about is essentially DAoC Relic system. Also curiosity when I did play something that I always spoke about that would be underutilized for realm pvp added stats / dmg whatever is guild banners. Never understood why not used more often.
I would love the idea of guild banners beeing more of an present buff and less unintuitive to use.

Allow one banner per group, passiv bonus, no waving around with the flag, maybe a animation above the bearer.
Bonus points/crests for killing the bearer. Not sure about the abilitys, would be to strong at some points.
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Voldt
Posts: 73

Re: Unique rewards for players when winning a Fortress and Keeps

Post#29 » Thu Aug 29, 2024 11:21 am

Garamore wrote: Wed Aug 28, 2024 10:31 pm If you make it 1 in 1000 the first 1000 forts will go to order. That’s what we are trying to point out. Rare actually would make it worse.
100% this. Before we talk about rewards for forts, we need to talk about the general pattern that has been established and how to break it. Otherwise you can rename the thread to "Unique rewards for Order players and Xrealmers".

OP has some nice ideas, but if the core problems are not dealt with, it will just accelerate the problem, just as Gara said.

tromat
Posts: 49

Re: Unique rewards for players when winning a Fortress and Keeps

Post#30 » Thu Aug 29, 2024 11:22 am

Voldt wrote: Thu Aug 29, 2024 11:21 am
Garamore wrote: Wed Aug 28, 2024 10:31 pm If you make it 1 in 1000 the first 1000 forts will go to order. That’s what we are trying to point out. Rare actually would make it worse.
100% this. Before we talk about rewards for forts, we need to talk about the general pattern that has been established and how to break it. Otherwise you can rename the thread to "Unique rewards for Order players and Xrealmers".

OP has some nice ideas, but if the core problems are not dealt with, it will just accelerate the problem, just as Gara said.
His posts were before my last version, with stats given. I reworked the original post with feedback :) also added stats buff for outnumbered faction

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