A Wl that does it will gimp the toon, WL should spec futile strike and crit/ stats, possible some more parry if going tanky route. I can't speak for WE nor engineer but i don't imagine it to be a tipping point that creates an imbalance. Tanks that do are just not good players ( or at least understands how to build a strong character for roaming).rrrutsss wrote: ↑Fri Sep 06, 2024 8:52 amTanks do, some wls do , some engineers do, some WEs do...Farrul wrote: ↑Fri Sep 06, 2024 8:37 amTheir characters would not benefit from in the sense you describe the problem as an imbalance.
It is simple mathematics, regen too work well need to be supported by mitigation(or high avoidance), by itself it won't work for most players.
If you look at renown regen that's 10/15/20 points investment for a measly 140 regen. Now compare that to futile strike etc you'll see why even regen toons would gimp their toons performance wise by picking it up when there are more powerful investments that will make the regen from gear performe at a higher level.
So who is going to spec it, a regen wl? Nop. Regen tanks? Nop they have enough regen from items (easily 400 range + aura etc). Possible a regen WE? I don't play one.
Regen stuff need a nerf
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Re: Regen stuff need a nerf
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Re: Regen stuff need a nerf
I played everyone you listed except engi I can say that regrn for RR is not used by anyone except WE (before the patch) and only for 25 points Overall this is very weak, 1 regen chest, gives more than 45rr points, this is completely unreasonable, 140 regen or -23% chance of receiving crit damage, this ability probably needs to be strengthened, it’s too weak)
WH - mdpv 80+
WE - Witchrage 80+
WE - Witchrage 80+
Re: Regen stuff need a nerf
SnB IB is easily countered by armor + reduced arpen. Chosen is stronger because it deals magic damage. This is why there are more chosens solo roaming than SnB IB's (of these only 2 come to mind).Shieldslam wrote: ↑Fri Sep 06, 2024 8:39 am current SNB IB (I'll keep saying it, it's a complete clown build and a true testament to how badly balanced 1v1's are)
Re: Regen stuff need a nerf
Its funny to see you thinking that you figured it out...jafh123 wrote: ↑Fri Sep 06, 2024 9:43 amSnB IB is easily countered by armor + reduced arpen. Chosen is stronger because it deals magic damage. This is why there are more chosens solo roaming than SnB IB's (of these only 2 come to mind).Shieldslam wrote: ↑Fri Sep 06, 2024 8:39 am current SNB IB (I'll keep saying it, it's a complete clown build and a true testament to how badly balanced 1v1's are)
Half the last fight was whitout liniment and nothing changed for you and also you had changed all of your str talis to WS ones , thinking its armor pen problem, so think again.
Re: Regen stuff need a nerf
Chosen is also a massive outlier, the level to which it was overbuffed cannot easily be put into words, but seriously, it's just absolutely ridiculous how that stuff actually passed any form of vetting.jafh123 wrote: ↑Fri Sep 06, 2024 9:43 amSnB IB is easily countered by armor + reduced arpen. Chosen is stronger because it deals magic damage. This is why there are more chosens solo roaming than SnB IB's (of these only 2 come to mind).Shieldslam wrote: ↑Fri Sep 06, 2024 8:39 am current SNB IB (I'll keep saying it, it's a complete clown build and a true testament to how badly balanced 1v1's are)
Re: Regen stuff need a nerf
I don't know who you are, friend.rrrutsss wrote: ↑Fri Sep 06, 2024 10:00 amIts funny to see you thinking that you figured it out...jafh123 wrote: ↑Fri Sep 06, 2024 9:43 amSnB IB is easily countered by armor + reduced arpen. Chosen is stronger because it deals magic damage. This is why there are more chosens solo roaming than SnB IB's (of these only 2 come to mind).Shieldslam wrote: ↑Fri Sep 06, 2024 8:39 am current SNB IB (I'll keep saying it, it's a complete clown build and a true testament to how badly balanced 1v1's are)
Half the last fight was whitout liniment and nothing changed for you and also you had changed all of your str talis to WS ones , thinking its armor pen problem, so think again.
I might be wrong as I'm pretty new to the game (dec 2023), so there are a lot of things I don't know. But, from what I have observed (maybe I'm not interpreting the information correctly), when I fight classes that just stack regen, I usually (not always) deal enough damage to kill them (even chosens), but when they also stack reduce arpen, then my damage goes down drastically (this seems logical, as IB only deals physical damage, as far as I know).
I'm flattered that you took the trouble to look up my tali changes. Yes, I did change from full WS to STR and then back to WS, as I wasn't satisfied with the change. This is why I try to seek advice from better IB's about the sweet spot of STR and WS.
Have a nice day.

Re: Regen stuff need a nerf
It is interesting how Witchbrew was nerfed to scale with str months ago- 03/05/2024 patch- yes some people still whine about how WEs somehow don't need str.
You do know those aren't class specific, as in anyone, including you, can use them, right?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: Regen stuff need a nerf
All healings for solo are OP.
See the AM or Sham. To bring them down a dps should have dedicated antimage/antiheal build and get 50/50 result at best.
May be stronger counter-healing abilities could fix that.
See the AM or Sham. To bring them down a dps should have dedicated antimage/antiheal build and get 50/50 result at best.
May be stronger counter-healing abilities could fix that.
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Re: Regen stuff need a nerf
Regen WE is fine. It is WH that needs help. I rolled a Mara and am trolling through WH's in t4. Ever since the nerf on the WH self heal through a finisher (dependent on tactic and loss of Specialization point), WH's have become softer and not on equal footing with the WE.
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Re: Regen stuff need a nerf
"Easily countered" by one of the hardest to get stats in the game. Reduced armorpen isn't just something you can easily get, not even with reknown. Armor can be socketed with talisman but WS (which IB's tend to stack) is % so you don't really get a lot out of it unless you are fully slotted and at the same time how will you kill the IB if you do so?
However, I would argue SnB IB's strength isn't exactly being uncounterable (though incredibly hard to take down and needs to be built for specifically) but rather the fact that it has good matchups across the board and if played well is able to face any enemy with maybe the exception of Shamans. Even SH's, who are supposed to out-kite you, can be brought down by a combination of AtD/M1/ES. Try playing against a kite class as any other tank and you'll see the difference. Despite playing IB yourself you don't seem to realise just how unbelievably many tools the class has, and always had.
Roaming has never been about countering one aspect or class specifically but rather being countered by others as little as possible. IB, in its current state, is simply a roamers wet dream because it has just about anything you could want except magical damage (not always better) which is the only downside:
>Multiple builds to mix things up but also two seperate all round builds that both work incredibly well
>Mostly dot dmg (has more dps than "normal" abilities to balance the lacking burst) which offers good dps by default in longer fights which duels are
>Incredible M1 which is an absolutely amazing tool against your counterclasses
>Doesn't have to invest in parry/disrupt/dodge, just stacks block and can deal with both melee and range with SnB
>Outstanding base tactics, it's genuinely insane how good most of IB's tactics are compared to pretty much every other class
>20% parry+ini buff as well as 10% block tactic in the same tree
>Can go SnB or 2h perfectly fine, even has a base stun with SnB
>Up to 20% reduced crit chance debuff on the opponent
>Second highest armor debuff in the game (unless something changed recently?)
>considerable Armor increase on a base ability for 20s with no cd
>Potent Str+WP buff base, no downtime
>WS and Toughness buff, again base
>Slow/root removal on a 30s cd which also happens to heal (plus Juggernaut)
>Heal debuff which is easy to get
>ranged slow on a 20s cd
>Imagine when they get G&M back eventually in either middle or right tree or even base, they'll literally be invincible then
Now tell me where the downsides are, besides looking bland because I genuinely cannot see it. No stealth? No pull? No Pounce like WL/SM M2? Strictly for 1v1/1v2 that is. Stacking Grudge can be annoying, I have to admit, but once you get going after a few seconds it's fine so I guess that's a minor downside. IB has always been known to be one of the best choices for solo, just barely anyone wanted to play them.
The reason there are so many Chosen solo'ing is because the class genuinely is strong even if played badly, doesn't require a lot of maintenance or effort, magical dmg/Cleave/ToP (same as IB punishing blow but spirit dmg)/passive dmg, range stagger to catch up, looking amazing (opinion based but come on) while still being desired for every part of the game so it's a perfect main class to do everything on.
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