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Regen stuff need a nerf

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ince
Posts: 23

Re: Regen stuff need a nerf

Post#11 » Fri Sep 06, 2024 7:53 am

yet another post about this coz of lost 1v1's (most likely). yes regen needs a rev-amp in someway. but it aint happening so adapt like everyone else. or simply buy the chest piece for your class, since you think it makes all the world in lost or won battles.

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rrrutsss
Posts: 216

Re: Regen stuff need a nerf

Post#12 » Fri Sep 06, 2024 8:01 am

ince wrote: Fri Sep 06, 2024 7:53 am yet another post about this coz of lost 1v1's (most likely). yes regen needs a rev-amp in someway. but it aint happening so adapt like everyone else. or simply buy the chest piece for your class, since you think it makes all the world in lost or won battles.
The thing is, that not everyone benefits from regen the same way and thats the problem and thats what makes it unfair.

Farrul
Posts: 604

Re: Regen stuff need a nerf

Post#13 » Fri Sep 06, 2024 8:03 am

Sulorie wrote: Fri Sep 06, 2024 7:38 am Afaik WB scales with strength since the latest WE patches. All their skills do, they just outlast people not build for soloing.
It's build for a very specific environment, it's borderline useless for anything else.
As long as they're building mainstat to produce damage i don't see much of an issue tbh, since it gets countered by toughness. Previously regen WE was an abomination since it could ignore borh armor/toughness.


rrrutsss wrote: Fri Sep 06, 2024 7:50 am I think removing Regen from RR would kill all the dumb builds.
Regen renown is super inefficient in regards to point spent, i consider it almost trash tier investment of points even for solo play. I would never spec it myself in a regen build.

normanis wrote: Fri Sep 06, 2024 7:51 am nerf regen items. or healdebuff tham
This is too simple, there are a few classes that becomes OP with it, Chosen comes to mind.

The problem with nerfing regen is that all healers (Shaman/Arch mage) would benefit from this 100% at the expense of everyone else trying to compete with them, one pretty much need regen in solo to compete with these classes. If they're going to nerf regen ( which i agree to btw) then for sure dps/hybrid healers need to be looked at as well.

Sulorie
Posts: 7459

Re: Regen stuff need a nerf

Post#14 » Fri Sep 06, 2024 8:14 am

Maybe people should play classes better suited for soloing, if roaming solo, since the classes are not balanced for 1vs1 and will never be balanced for this environment. If you nerf one, another class will rise to the top, so nothing will change beside people getting mad for various reasons. Play in warbands or groups in the, if you are not made for soloing or accept to be at a disadvantage if you meet someone inherently stronger than you by design. Furthermore don't forget the individual player. Many people try to roam solo and many with regen builds but only a few succeed. Overall, meeting someone alone in rvr isn't the rule, at least not during prime time.
Dying is no option.

rrrutsss
Posts: 216

Re: Regen stuff need a nerf

Post#15 » Fri Sep 06, 2024 8:26 am

Farrul wrote: Fri Sep 06, 2024 8:03 am
rrrutsss wrote: Fri Sep 06, 2024 7:50 am I think removing Regen from RR would kill all the dumb builds.
Regen renown is super inefficient in regards to point spent, i consider it almost trash tier investment of points even for solo play. I would never spec it myself in a regen build.

You might not use it but the most annoying ones do and the think they kill opponents by skill but they just out regen em thats all.

Farrul
Posts: 604

Re: Regen stuff need a nerf

Post#16 » Fri Sep 06, 2024 8:30 am

Whilst the game is not balanced for 1vs1 that doesn't mean classes should be obviously OP at it if simple balance changes can prevent it.

This server has too low pop to balance everything around organized group composition, 2/4 of the server cycle is just about solo roamers, solo zerg surfers( ranged dps) etc with a few 4-6 man roaming and occasionaly some volunteer player herding the pugs into a WB.

It only makes sense that the devs look into tuning roaming and solo players with the server status in mind. Otherwise too much griefing happens that just drives even more players away from the server ( generally experienced players killing those with little).

Farrul
Posts: 604

Re: Regen stuff need a nerf

Post#17 » Fri Sep 06, 2024 8:37 am

rrrutsss wrote: Fri Sep 06, 2024 8:26 amYou might not use it but the most annoying ones do and the think they kill opponents by skill but they just out regen em thats all.
Their characters would not benefit from in the sense you describe the problem as an imbalance.

It is simple mathematics, regen too work well need to be supported by mitigation(or high avoidance), by itself it won't work for most players.

If you look at renown regen that's 10/15/20 points investment for a measly 140 regen. Now compare that to futile strike etc you'll see why even regen toons would gimp their toons performance wise by picking it up when there are more powerful investments that will make the regen from gear performe at a higher level.

So who is going to spec it, a regen wl? Nop. Regen tanks? Nop they have enough regen from items (easily 400 range + aura etc). Possible a regen WE? I don't play one.
Last edited by Farrul on Fri Sep 06, 2024 8:45 am, edited 2 times in total.

Shieldslam
Posts: 11

Re: Regen stuff need a nerf

Post#18 » Fri Sep 06, 2024 8:39 am

Talking about regen seems to be like opening a can of worms these days.
I genuinely don't think these regen items should exist the way they do. Having some regen is fine for build variety but also so classes that lack any sustain have the option to at least get some. The issue in general isn't one or two specific items, its a comibation of many factors on certain classes. I can guarantee that removing the Grimshimmer chest would change nothing at all (in fact Warlord chest has 80hp/4 if I remember correctly and has way better stats) since it's way overkill already and more of a low RR item to make up for lack of stats from higher gear sets.

For example in regards to Witch elves;
Can choose to rely on corporeal damage from 1. Witchbrew 2. Envenomed Blade 3. Wracking Pains 4. Kisses 5. openers from stealth/mostly enfeebling strike - ALL of this completely ignores the meta stat armor and does NOT require to build any weapon skill. You can just get close to softcap strength and then fully build defensively. Combine this with the fact that 1. you can also make your kiss heal with a tactic (only the heal debuff one) 2. possibly use 50% auto attack increase for even more healing proccs 3. get a ~600 absorb every time you are crit (which is a lot on a toughness build and high uptime because everyone stacks crit these days) 4.lastly another ~700? absorb whenever you get out of stealth which you can use multiple times in longer fights by disengaging and re-stealthing. So you end up with an "assassin"-class that essentially is a tank absoring most of your dmg with lots of sustain on its own even without all the regen items which also has the option to completely disappear at any point when they start losing and on top of that most of their dmg ignores your main layer of defense (armor). Oh and I forgot to mention that they also happen to have a gapcloser+slow from stealth in case you manage to get away.

Witch elves aren't the only contenders for regen abusers, high up there are also Chosen (stacking defense with spiritual dmg), current SNB IB (I'll keep saying it, it's a complete clown build and a true testament to how badly balanced 1v1's are), WL especially has THE most boring build you can possibly imagine with regen, etc. In general any class that can enhance the regen items (rings, chest, talisman, pocket, etc.) with their abilities is able to abuse it because all you need is to make your class tanky while also somehow having decent dps from either passive dmg/dots (higher dps less burst) or something that ignores a lot of your enemies defensive stats. Making heal debuffs reduce regen isn't a solution imo because that'd just be adding another element to the entire rock/paper/scissors situation that this game already is and ironically make those who have easy access to healing debuffs (WE/WH have one base kit) even stronger. The only counter that I see to these regen stackers is to simply detaunt/punt and walk away. Saying that these classes don't do damage if they stack regen isn't really true either. Auto-win against anyone who doesn't have regen and have a stalemate (or 10+min fights) with other regen builds, that sure sounds thrilling!

Ironically one argument is that it doesn't matter in 6v6 or WBvsWB so there's no need to change anything which obviously is true but at the same time it absolutely ruins very small scale (1vs1, 2vs2 specifically). All these nearly invincible regen builds achieve is further reinforcing the zerg mentality to a point where nobody leaves a warcamp alone ever again.
lumpi33 wrote: Fri Sep 06, 2024 6:53 am -> They don't have to invest anything into strength and can put everything in defense.
As far as I remember kisses and Witch Brew were changed a while ago to scale with strength to specifically combat this exact build. Heal on procc tactic also used to be 150% instead of 100% if I remember right. Same goes for WH, ironically it basically killed the WH build but WE is still happily running around with perma bubbles and constant healing while having all the other benefits that come with the class and doesn't have to sacrifice anything but some dmg/mostly burst for it.

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rrrutsss
Posts: 216

Re: Regen stuff need a nerf

Post#19 » Fri Sep 06, 2024 8:52 am

Farrul wrote: Fri Sep 06, 2024 8:37 am
rrrutsss wrote: Fri Sep 06, 2024 8:26 amYou might not use it but the most annoying ones do and the think they kill opponents by skill but they just out regen em thats all.
Their characters would not benefit from in the sense you describe the problem as an imbalance.

It is simple mathematics, regen too work well need to be supported by mitigation(or high avoidance), by itself it won't work for most players.

If you look at renown regen that's 10/15/20 points investment for a measly 140 regen. Now compare that to futile strike etc you'll see why even regen toons would gimp their toons performance wise by picking it up when there are more powerful investments that will make the regen from gear performe at a higher level.

So who is going to spec it, a regen wl? Nop. Regen tanks? Nop they have enough regen from items (easily 400 range + aura etc). Possible a regen WE? I don't play one.
Tanks do, some wls do , some engineers do, some WEs do...

reynor007
Posts: 598

Re: Regen stuff need a nerf

Post#20 » Fri Sep 06, 2024 8:54 am

bro, it’s a pity you didn’t catch the moment when def WE was really strong and could solo kill 3-4 bis opponents. you would probably just quit the game😂
WH - mdpv 80+
WE - Witchrage 80+

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