That makes sense yeah. My finishers do feel weaker than my openings. I can try out WitchbrewZxul wrote: ↑Sat Dec 21, 2024 3:49 pmProblem with maxing Treachery tree is that it doesn't has a good finisher, and WE needs finisher dmg to actually do a decent dmg. You can use RA, but abilities scale with points invested into trees (into trees themselves, not with points invested to buy abilities from trees), so RA with no points into Carnage will do much less dmg that RA with points in Carnage. Not to mention not having Bleeding Edge, ws buff from Pierce Armor, and likely no Frenzied Mayhem.VoidEel wrote: ↑Sat Dec 21, 2024 2:20 pm Ooo that makes a lot of sense, I was wondering whether or not the 2 heal debuffs stacked to make 75% I know on other games like League it does that. Yeah I've been running I'll try the build out and buy the dungeon daggers those sound really good. I appreciate the feedback!
I was originally running this build:
https://builder.returnofreckoning.com/c ... 51,9450&t=
It's mostly for maximizing Agonizing Wound and crit damage.
My opening for this one was either Treacherous Assault or Enfeebling Strike depending on if it was magic or melee target. I'd then do 1 Agonizing Pain and Heartseeker and continue to Agonizing until they ran away and if they were too far I'd finish with Ruthless Assault. If they still weren't dead I'd use Elixer of Shadows + Shadow Leap to continue sticking to them.
The only two (semi) good finishers which WEs are currently have are RA and Witchbrew, so you need one of those trees. Both finishers btw are heavily nerfed compared to old times. Witchbrew specifically now requires str, and is mitigated by toughness, so on am/rp/ anything with kotb aura or ib's Stubborn As Stone or rp mark you have to deal with high resists, on tanks you have to deal with high toughness, and on tank with kotb aura or ib's buff or rp mark you have to deal with both. Lot of WEs still like Witchbrew however, so might try it as well and see what works better for you.
Throwing/AFK/Refusing to participate SC
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Re: Throwing/AFK/Refusing to participate SC
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- Sinisterror
- Posts: 1097
Re: Throwing/AFK/Refusing to participate SC
RoR.builders - Witch Elf This is the build i use most of the time. ToB is must have tactic in all builds. Tob Increases finisher's dmg 15% as well and for some reason this doesnt stack with frenzied mayhem 25% so frenziemd mayhem dmg is 10% + only and Tob works on all dmg unlike Frenzied Mayhem. I Wish they would return critting Witchbrew, 50% AA dmg from Sac Stab at least and make Frenzied Mayhem back to 3% crit per point = 15% Crit with 5 bloodlust.VoidEel wrote: ↑Sat Dec 21, 2024 2:20 pmOoo that makes a lot of sense, I was wondering whether or not the 2 heal debuffs stacked to make 75% I know on other games like League it does that. Yeah I've been running I'll try the build out and buy the dungeon daggers those sound really good. I appreciate the feedback!Zxul wrote: ↑Sat Dec 21, 2024 12:53 pmTry this build:VoidEel wrote: ↑Sat Dec 21, 2024 1:59 am I know WE wasn't meant to 1vX an entire squad but ideally in other games the rogue class can 100 to 0 squishy classes and is also easily killable as a tradeoff. I'm only in Conq gear right now I'm hoping by full sov set someday I actually DO get to 100 to 0 archers and enemy WH who aren't on parry builds. Right now what happens when I run anti-heal build is I barely scratch someone and should they go low they get healed to full bar of health within a second or two and now I'm out of position while they have an Absorb shield stacked on top. I don't know if I'm playing my character positionally correct or not but it just feels underwhelming, maybe because of lower tier gears and daggers?
My gameplay I think is mostly just 100 to 0'ing some squishy DPS backline and disengaging out and repeating when stealth is off cooldown. If I go vs squishy they get healed beyond my conq set and stiletto of tyranny daggers and if I go for the healers they're more tanky in this game than other MMO's I've played before. So I really don't know what else to do here other than hope the squishy DPS are far away from healers or healers are just dumb enough not to heal them in time. I need feedback on that, there's not really any good WE videos on youtube I've come across so far, I've just been winging it all the way to 50 renown so far.
https://builder.returnofreckoning.com/c ... 2,521,9434
Bleeding Edge doesn't has the armor pen it had in the old days (only 25% now, compared to 50% before), but should still be enough for light/ medium armor classes. Your goal in this build is to get off as many 5 points Ruthless Assaults as you can, since its your main dmg source.
Rotation is opener- OYK for kd- Wracking Pains (opener puts ailment of target, so WP also puts the debuffs on them)- Pierce Armor (buffs your ws so everything will hit harder)- Black Lotus Blade if there is a chance target will be healed- 2x or 3x Slice OR 2x or 3x Envenomed Blade if you need corp dmg, or less if Whirling Blades gives you 5 points earlier - RA. If target is still alive, spam a few more Slice or EV till you got 5 points, and Pierce Armor when its off cd, and RA again.
Your RA benefits from Bleeding Edge buff for entire duration, +the next 2 abilities which you use benefit from it as well.
If attacking healer, use Kiss of Death- the outgoing heal debuff from it and incoming heal debuff from Black Lotus Blade stack for a total 75% heal debuff. Also remember that you can change kisses without needling to leave stealth. Also, Elixir of Shadows allows you to use an opener on target as well, so between it and main stealth you can put 2 openers on same target, or Elixir of Shadows for speed buff followed by Shadow Leap, to help catch fleeing target.
Also get 2x city dungeon daggers, the one with armor debuff which will help your dmg a lot since your dmg is physical in this build, and the one with 10% to snare someone who is hitting you- will help catching kiters, or getting away if multiple people are attacking you. +as a nice bonus those daggers have a lot of ws as well.
I was originally running this build:
https://builder.returnofreckoning.com/c ... 51,9450&t=
It's mostly for maximizing Agonizing Wound and crit damage.
My opening for this one was either Treacherous Assault or Enfeebling Strike depending on if it was magic or melee target. I'd then do 1 Agonizing Pain and Heartseeker and continue to Agonizing until they ran away and if they were too far I'd finish with Ruthless Assault. If they still weren't dead I'd use Elixer of Shadows + Shadow Leap to continue sticking to them.
I dont know how ror dmg calculations work vs original but original had Special abilities which doubled your offensive stats and doubles enemy toughness against that attack. I know that it cant work like that atm, but finishers just being finishers (special attack, Pierce armor and bal were considered Special attacks) so Puncture double crit was like 3k dmg with double kiss proc
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Throwing/AFK/Refusing to participate SC
Nameless wrote: ↑Fri Dec 20, 2024 3:54 pm Lately many scens start with low numbers of players (like at the posted pics). While 3v3 or 5v5 could be very fun many times you got 4v5 and with such low numbers that +1 person is essential. And since the matchmaker put me at huge disadvantage from the start i understand the refusal to ented esp considering no save spots at most scens
Has it ever been said why this started happening? Something to do with the sc rework I'm guessing.
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Re: Throwing/AFK/Refusing to participate SC
And in RA build RA is your main dmg source, which you don't really buff in this build.Sinisterror wrote: ↑Sun Dec 22, 2024 8:46 am RoR.builders - Witch Elf This is the build i use most of the time. ToB is must have tactic in all builds. Tob Increases finisher's dmg 15% as well and for some reason this doesnt stack with frenzied mayhem 25% so frenziemd mayhem dmg is 10% + only and Tob works on all dmg unlike Frenzied Mayhem.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
- Sinisterror
- Posts: 1097
Re: Throwing/AFK/Refusing to participate SC
Ra is my main source dmg as well but i have constant 15% dmg up with ToB doesnt matter if i have 1 or 5 bloodlusts. 1k Crits with armour debuff wpn and 3-5 bloodlust points is not rare at all. I would use Frenzied mayhem as well if it stacked (as it should) with ToB.Zxul wrote: ↑Sun Dec 22, 2024 12:34 pmAnd in RA build RA is your main dmg source, which you don't really buff in this build.Sinisterror wrote: ↑Sun Dec 22, 2024 8:46 am RoR.builders - Witch Elf This is the build i use most of the time. ToB is must have tactic in all builds. Tob Increases finisher's dmg 15% as well and for some reason this doesnt stack with frenzied mayhem 25% so frenziemd mayhem dmg is 10% + only and Tob works on all dmg unlike Frenzied Mayhem.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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