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Suggestion: Cut stealth duration by 50%

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Fey
Posts: 1022

Re: Suggestion: Cut stealth duration by 50%

Post#21 » Wed Apr 15, 2026 10:16 pm

Cc locks of any kind are really un-appealing gameplay, and poor game design imo. DaoC has incredibly punishing cc durations, but you can't stun/mez-lock because it's just a bad way to design a combat situation in an mmo. Counterplay needs to exist for virtually every mechanic, particularly crowd control; or else balance goes into the crapper.

I feel like WH/WE are in a decent spot. Stealth duration also feels reasonable. With everyone in the lakes mounted 60ish seconds is fine. Particularly if you spend 45 seconds stealthed and you have to use an ap pot during your opening rotation.

Stealthers need a reasonable amount of time to position and open on their target. 30 seconds is far too short. I could even see a set bonus that increases stealth duration, conversely a gear set that shortens or removes stealth completely for more aoe/crit, whatever. The game should promote build variety.
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