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[PVP]Scenario balance suggestion

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TenTonHammer
Posts: 3806

Re: [PVP]Scenario balance suggestion

Post#201 » Wed Feb 17, 2016 1:28 am

DefinitelyNotWingz wrote:Tbh I rather farm pugs than having no sc pop at all.
I dont understand why do you want to farm pugs whom after getting pushed back to spawn and realizng they are facing some premade 98% of the time the pug side will just wait in the spawn area and afk till the sc ends because they dont feel like feeding renown , drops or egos you waste their time and yours as 3 or so minutes in your all just standing around waiting for the sc to end.
Shadowgurke wrote:
I agree with NotWingz there. Letting Premades queue for ages just to get a PM vs PM fight is a really good way to kill smaller guilds. You "reward" pugs with faster queues.

If Premades are such a minority then they should not bother people too much anyway, right?
It is so unfortunate that premades would have to wait 10-15 minutes or around that range in exchange for finding the kind of fights that they were looking for, before this premades who scheduled fights together or look for 6v6 matches on the forums would wait perhaps the entire week for the weekend when the opposing premade can get all its members together

compared to that waiting 15-20 minutes or so seems a small price to pay to no get matches where you ho hum face roll the casuals
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peterthepan3
Posts: 6509

Re: [PVP]Scenario balance suggestion

Post#202 » Wed Feb 17, 2016 1:35 am

mursie wrote:

Again, if you believe that ONE sc that is pug-only-que is going to shut down every other sc from being able to happen... and thus make premades wait ages for a pop... then yes, let them wait ages.

I don't believe it would come to that. I believe all the other sc's (which are not pug only que) will still be active and you can still get your premade jollies on. But if the ONE pug only sc is so freaking popular that no one else ques other than that... then the masses have spoken.
These two comments speak volumes. I can't help but think your 'I roll in a premade' comment is somewhat negated/false/a facade.

Wingz is one of the best tanks in the game. He knows what he's talking about. It is a l2p/salt issue, tbh (if you think that is 'egotistical/epeen' then suit yourself)

@10ton: why should we wait 20minutes (would probably be longer, btw: 90% of people WOULD queue for the pug-only scen, knowing this community, and premades are a dime a dozen) and have to wait to level up our toons while people looking for an easy, ride who can't be bothered to get a group (!!! dunno how many times I have to reiterate this), get the best of both worlds?
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magter3001
Posts: 1284

Re: [PVP]Scenario balance suggestion

Post#203 » Wed Feb 17, 2016 1:40 am

mursie wrote: lately everything NA seems dead.

I do have a theory on that though. NA has a low population...and likely 1 or 2 premades actually queing. If you're a pug... it's poison because you are guaranteed to face a premade with so few in que. At least during EU primetime, with so many people playing, you have a 50/50 shot at a random balanced sc because that many more people playing. I think a solo que sc would bring alot of growth to NA. - Everyone knows that NA is a bunch of lazy american starbucks barista casuals... but the population is only going to continue to die out NA side if something doesn't change.

Just a theory -
NA is dead because you don't get a reward for keep takes if there's no opposition. Having three different tiers doesn't help either. Really there is only one thing to do during NA and that's scenarios. On weekends we get our blessings and end up having some Orvr, even WB vs WB sometimes but weekends only last 2-3 days :/

I'm failing to see why you are arguing for a pug only scenario. Is it to help people get better at their classes (which they won't)? Is it to improve server pop (which it won't)? Is it to lower the chance of going up against a premade (which it will but at what cost?)?

My big gripe about the game as a whole as a NA player is the latency. Population is probably second on that list but the only thing we can do about that is either convince EU players to play really late or recruit more NA players back. Most NA players get turned off by bugs, latency, and low pops... that's why it's hard to recruit. Getting more people into guilds should help a lot more in keeping people playing than a change to scenarios ever will.
peterthepan3 wrote: Aside: why do CA not take Megladonis as much as they should? My understanding is that he's been there from the start, and is easily the best 2h BO on the server. :/
He and I don't play EU times anymore which is when the CA premade starts, he never really did to begin with. I can't play because of RL while I'm sure the same is for him. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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peterthepan3
Posts: 6509

Re: [PVP]Scenario balance suggestion

Post#204 » Wed Feb 17, 2016 1:46 am

Fair enough. Haven't seen you around much lately either, mate! Get back!
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mursie
Posts: 674

Re: [PVP]Scenario balance suggestion

Post#205 » Wed Feb 17, 2016 2:00 am

peterthepan3 wrote: These two comments speak volumes. I can't help but think your 'I roll in a premade' comment is somewhat negated/false/a facade.
it is a facade. You got me.

Wingz is one of the best tanks in the game. He knows what he's talking about. It is a l2p/salt issue, tbh (if you think that is 'egotistical/epeen' then suit yourself)

easy there fella, i know you're looking for a ginvite but slurping this hard in public is just emabarrassing. Try not to choke on that.

@10ton: why should we wait 20minutes (would probably be longer, btw: 90% of people WOULD queue for the pug-only scen, knowing this community, and premades are a dime a dozen) and have to wait to level up our toons while people looking for an easy, ride who can't be bothered to get a group (!!! dunno how many times I have to reiterate this), get the best of both worlds?
so 90% of the playerbase wants to que for solo sc's but you want to make everything be catered to the 10% (this is using your #'s and some simple math - let me know if you need a full calc. on how i got this) Seriously though, it is absolutely comical how afraid everyone is that ONE sc might be available to just solo pugs.. lol. Chicken littles everywhere
Last edited by mursie on Wed Feb 17, 2016 2:46 am, edited 1 time in total.

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Jaycub
Posts: 3130

Re: [PVP]Scenario balance suggestion

Post#206 » Wed Feb 17, 2016 2:10 am

It's not even about catering to a majority, separation of ques or separate scenario exist to promote competitive play and even ground for those who enter. Going further that is what MMR is designed to do in many other games.

It's not about catering to pugs or punishing premades, again all those arguments will boil down to lack of population being the derivative of the "punishment" this system would inflict upon premades.

Discussion should be shifted into creating a que system that does as little as possible to hurt que times while still creating that competitive environment for ANY player with respect to our current population, and how it could be implemented in the future when the server has a more healthy population.
<Lords of the Locker Room> <Old School>

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Tesq
Posts: 5713

Re: [PVP]Scenario balance suggestion

Post#207 » Wed Feb 17, 2016 2:21 am

peterthepan3 wrote:
Tesq wrote: Premades do not want it cos they can farm ppl there is no other justification.


Really. You should stop talking. The fact that you think all premades go out with that intent of farming people merely indicates to me that you've never been in a group, lol.

Aside: why do CA not take Megladonis as much as they should? My understanding is that he's been there from the start, and is easily the best 2h BO on the server. :/
so

1-you do not got inside sc to farm ppl
2-but vs pug you only get bad fight
3-you want good fight


what you go inside sc for so?

to have a chance to encouter a premade?? WAIT i have an idea!!! let's make premade queue and pugs queu ...oh....

fallacious reasoning.....
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magter3001
Posts: 1284

Re: [PVP]Scenario balance suggestion

Post#208 » Wed Feb 17, 2016 2:58 am

mursie wrote:so 90% of the playerbase wants to que for solo sc's but you want to make everything be catered to the 10% (this is using your #'s and some simple math - let me know if you need a full calc. on how i got this) Seriously though, it is absolutely comical how afraid everyone is that ONE sc might be available to just solo pugs.. lol. Chicken littles everywhere
The problem though is that those 10% (if that really is the number) will have too long of queues during NA because every pug is going to just join the pug only scenario. You therefore force those 10% to play by themselves (which is more boring than when you play with friends) and likely cause them to quit the game, reducing the population furthermore. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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mursie
Posts: 674

Re: [PVP]Scenario balance suggestion

Post#209 » Wed Feb 17, 2016 3:13 am

magter3001 wrote: The problem though is that those 10% (if that really is the number) will have too long of queues during NA because every pug is going to just join the pug only scenario. You therefore force those 10% to play by themselves (which is more boring than when you play with friends) and likely cause them to quit the game, reducing the population furthermore. ;)
And with the current state you have 90% that would rather apparently solo que - yet instead they are queing against premades and getting spawn camped pug stomped... you think they aren't quitting the game?

Your argument is crazy. You are worried about 10%... yet the 90% you think will just grin and bear it?

lol

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TenTonHammer
Posts: 3806

Re: [PVP]Scenario balance suggestion

Post#210 » Wed Feb 17, 2016 3:21 am

magter3001 wrote: The problem though is that those 10% (if that really is the number) will have too long of queues during NA because every pug is going to just join the pug only scenario. You therefore force those 10% to play by themselves (which is more boring than when you play with friends) and likely cause them to quit the game, reducing the population furthermore. ;)
Aggy lets be real mate

NA SC pops are shitty either way, they are slow and far between

and you will be waiting a while for pops irregardless of of if this change was in or not
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