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[PVP]Scenario balance suggestion

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peterthepan3
Posts: 6509

Re: [PVP]Scenario balance suggestion

Post#221 » Wed Feb 17, 2016 10:13 am

^ agree with everything you said! And Rub My Ass sounds like a nice alternative, should we consider changing the name =P Pugs should have some leeway and have a scenario or two for themselves, so long as premades aren't suffering 20+minute pops/no action whatsoever with everyone not bothering to get into groups and choosing easy option.

Meh, guess we'll have to wait and see.
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Razid1987
Posts: 1295

Re: [PVP]Scenario balance suggestion

Post#222 » Wed Feb 17, 2016 10:45 am

peterthepan3 wrote:^ agree with everything you said! And Rub My Ass sounds like a nice alternative, should we consider changing the name =P Pugs should have some leeway and have a scenario or two for themselves, so long as premades aren't suffering 20+minute pops/no action whatsoever with everyone not bothering to get into groups and choosing easy option.

Meh, guess we'll have to wait and see.
Longer queues for everyone are pretty much inevitable, if you implement even more conditions to the existing queue system.

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Scrilian
Posts: 1570

Re: [PVP]Scenario balance suggestion

Post#223 » Wed Feb 17, 2016 11:02 am

peterthepan3 wrote:Pugs should have some leeway and have a scenario or two for themselves
Might've made myself not clear in my big rant-post, but I disagree on giving pugs any separate queue scenarios for themselves.
The game already gives enough slack in a form of chance for puggie to encounter undergeared/lowbies/bad comps to kill and that should be considered enough for the amount of effort said puggie puts into his queues in comparison to premades.
Any alteration from it would result in what Razid said and by giving safe-space pug-only scens just watch the amount of "true" soloQ arrogant elite rise here. ;)
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Krku
Posts: 11

Re: [PVP]Scenario balance suggestion

Post#224 » Wed Feb 17, 2016 11:40 am

Razid1987 wrote: - Remove 2-2-2 and don't implement SCs for premades/pugs:
Queue time goes down significantly
Do it please.
Actually there is a huge issue with the current system.
Recently switched from order char to destru cause wasn't able to join scenarios for very long time and guess what I've found.
I was running into the same two order premades again and again.
As I understand it working like that:
1) Solo order players wait like forever because of premades and get frustrated.
2) Solo destru players run into the same premades and get frustrated.
Or vice versa.
I don't see how this system any good.

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Razielhell
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Re: [PVP]Scenario balance suggestion

Post#225 » Tue Feb 23, 2016 8:07 pm

Image
Check Kills/Xp/Renown
That is balanced! :roll:
Last edited by Razielhell on Tue Feb 23, 2016 8:32 pm, edited 1 time in total.
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geezereur
Posts: 667

Re: [PVP]Scenario balance suggestion

Post#226 » Tue Feb 23, 2016 8:16 pm

The system before was way better more sc pops, now Iam seeing the same premades over and over again and you have to wait 15-30 min as pug thats why I quit doing scs, before it was almost insta pop.

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peterthepan3
Posts: 6509

Re: [PVP]Scenario balance suggestion

Post#227 » Tue Feb 23, 2016 8:22 pm

Razielhell wrote:Image
Check Kills/Xp/Renown
Is that balanced? :roll:
Your entire team got one kill, and lost on points too so....yeah. That's balanced.
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Razielhell
Former Staff
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Re: [PVP]Scenario balance suggestion

Post#228 » Tue Feb 23, 2016 8:33 pm

Yeah i know peterthepan3 just wrote it wrong :P
Its sad sometimes but its really balanced...thats what i meant :D
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mursie
Posts: 674

Re: [PVP]Scenario balance suggestion

Post#229 » Tue Feb 23, 2016 9:08 pm

Razielhell wrote:Yeah i know peterthepan3 just wrote it wrong :P
Its sad sometimes but its really balanced...thats what i meant :D
Do you have a suggestion on how this could have been better balanced?

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Razielhell
Former Staff
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Re: [PVP]Scenario balance suggestion

Post#230 » Tue Feb 23, 2016 9:19 pm

It's not my speciality to give balance ideas buddy.
Im just happy that the Team is doing a great job.
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