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SC- Should Loosing side get rewarded aswell?

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Theseus
Posts: 526

Re: SC- Should Loosing side get rewarded aswell?

Post#41 » Fri Oct 20, 2017 11:30 am

peterthepan3 wrote:
Theseus wrote:
Druin wrote:Sounds like a l2p issue.
Hm not particularly. The problem is, if someone doesnt want to do Sc, cause he doesnt like it, but has to do it, because he needs something there, most likely the weapons, it is only natural, that he wants to be done with as fast as he or she can. He doesnt want to bother with grouping up, doing sc over and over and so on. He or she just want to be done with it. So some rewards for loosers are fine I think. If someone prefers sc, or like me likes to do both, in group or as pug, nothing changes for them. They will get the currency eventually and wont stop doing sc. The only thing we do with a system where you are required to do stuff, you dont really want to for a reward you need, is frustrate people. And we have that particular frustration in our jobs in spades i think.
But why should we be facilitating to such a mentality? I don't like doing RvR, yet felt forced to do it so as to get conqueror/genesis/subj on my Order toons. I didn't demand 'loser' rewards in the lakes to facilitate to my playstyle: you suck it up, make a guild, make friends, make a group of likeminded people with a common goal, and work towards it.

I'll be honest: the SC emblem gain feels incredibly tedious and drawn-out. Even if you are with a group and winning 90% of scenarios, it takes an age to get your full set. Don't even get me started on the weapons! So I can empathise somewhat.
You dont have to tell me how long it takes, I do it right now, with a toon.^^

But it is a game. You just cant force people to do what they dont want to do. If someone dont want to do sc, he will grudginly do it. So the only thing you get, will be someone who goes in an sc, looks how it stands and if he doesnt get what he needs, he will afk and read something look a film. You dont have to like that mentality, I sure dont, but you have to see the facts and that ARE the facts. Tell me I m wrong. I would like to be, honestly. So in the best case you get people who only fight if they win and in the worst case we have people who quit the game because they dont want to do things they are in to. And at least I can understand that. As I said, we have enough of that semi forced thing in RL, why suffer it in our hobbies?
Andyrion Ulthenair
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Theseus
Posts: 526

Re: SC- Should Loosing side get rewarded aswell?

Post#42 » Fri Oct 20, 2017 11:38 am

Druin wrote:I was refering to the sock story and only half serious. No one who actually tries loses 8h of scs in a row.

Loser rewards would take away the motivation to even try for the kind of players you discribed (also I disgree that there is stuff in scs you really "need" to have). On top we would have to deal with afkers in scs like back on live again.
Hm, I dont agree with that there is stuff in sc you dont need. If you want to play a dps healer, or an off tank, you need them. Only as an example.

I also think, so as you have it now, we have more Afkers, as I explained in my answer to peterthepan. People who dont want to do Sc, look how it goes, and if they lose, the go afk and do something fun until it is over. I saw that on many occasions.

One possible solution could be to translate the contribution system into the sc, even as I dont know how practical it is to do.... or if it is even possible. So its only a shot i throw around.
Andyrion Ulthenair
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peterthepan3
Posts: 6509

Re: SC- Should Loosing side get rewarded aswell?

Post#43 » Fri Oct 20, 2017 11:39 am

If you deem the concept of forming a group to maximise one's emblems/hour gain as 'suffering', then I would strongly recommend playing an FPS or a single-player game that doesn't mandate having other people with you in order to excel.

If you find the idea of grouping up as intolerable, then I would suggest you leave RoR. It's an RvR/PvP MMO which, by its definition, necessitates playing with others in order to achieve things.

I get that not a lot of people have a lot of time, or just flat-out refuse to group (for whatever reason), but must we dumb the game down for that reason? It's going against the whole idea of the game.
Last edited by peterthepan3 on Fri Oct 20, 2017 11:41 am, edited 2 times in total.
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Dajciekrwi
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Re: SC- Should Loosing side get rewarded aswell?

Post#44 » Fri Oct 20, 2017 11:39 am

Of course , its should be reward for losing side. At first pls remember RoR its a game - if someone win, someone must loss, but both sides should have fun. We here to spends a nice time, so no reason for " lives of losing side should be sacrificed to Dark Gods umpa umpa"
Why so serious?:)

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Amidala
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Posts: 306

Re: SC- Should Loosing side get rewarded aswell?

Post#45 » Fri Oct 20, 2017 11:40 am

No,we don't wanna increase pugs life :o
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Aurandilaz
Posts: 1896

Re: SC- Should Loosing side get rewarded aswell?

Post#46 » Fri Oct 20, 2017 11:44 am

I don't think I've done more than maybe 10-20 during past two months. Just no motivation, or maybe I just pick characters that have no use of Merc/Dominator gear.
And not going to spend 2-3 months grinding pug Scenarios on a sorc so that I get a staff with one extra crit compared to previous one, lol. Can't bomb in scs, so you end up saving lots of cash when you are not respeccing 2-3 times a week back and forth between st and aoe specs. And inb4 "why not make 6man", hah, that would either just turn out a total pugfarm session or you end up losing to the first enemy 6man that stacks even medium disrupt and has enough braincells to know how to shut down a caster, or even worse, a have a healer that knows how to press cleanse. :)

As for Order losing scenarios, what did those 10 lost scenarios in row have common? Maybe it was you? Or maybe, just maybe, your entire realm is full of bad players who can not win a single scenario hour after hour because it's more fun to dpsheal and dpstank and play roleplaying random specs instead of playing for max team utility like Destro tends to do. :)
Order can bring Leading Shots, Dirty Tricks, Engi Rift, WL Str pull which works more than than Mara intelligence based pull, WP wounds buff, super tanky Runepriests, AP stealing AMs who can shut down enemy main dps or snare them on every occasion, SWs with ranged KD slowing down enemy melee train, even BW could wreck enemy melee trains with rKD, or better have Burn Through and melt tanks with massive instacast Fireballs, for hecks sake the SM and Kotb resist debuffs stack so you could be doing insane amounts of damage if you just stop going for lolspecs.
Instead you tend to send WHs on suicide massion trying to spank tough non-braindead enemy healers who just detaunt and lol at the lone hero, or have WLs pouncing all over the map trying to chase a laughing goblin or Slayers who max out the roleplay and seek valiant death at first opportunity available or Engis who think spamming kegs is the high point of their fight contribution and handing out free immunities with mine spam because woohoo gotta rank up that fluff damage.
/rant off
:D

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Theseus
Posts: 526

Re: SC- Should Loosing side get rewarded aswell?

Post#47 » Fri Oct 20, 2017 11:46 am

peterthepan3 wrote:If you deem the concept of forming a group to maximise one's emblems/hour gain as 'suffering', then I would strongly recommend playing an FPS or a single-player game that doesn't mandate having other people with you in order to excel.

If you find the idea of grouping up as intolerable, then I would suggest you leave RoR. It's an RvR/PvP MMO which, by its definition, necessitates playing with others in order to achieve things.

I get that not a lot of people have a lot of time, or just flat-out refuse to group (for whatever reason), but must we dumb the game down for that reason? It's going against the whole idea of the game.
Actually I dont do any of those things. I just think about what people think, and think about things I hear. I do play in groups (even as I wouldnt call it a real premade, as we dont really look ant comps, we play just for fun) I have a guild and so on. But why not reduce the neccessary grind so you can do whatever you want. Common currency is a good thing as an example, is a good thing I think. So everyone can do what he wants and get everything he wants. Whats so bad with that. Lets be honest, neither me nor you may like it. But if someone doesnt want to group up, he wont. Now we can be all elitist about it and scoff them, but whats the point about that. A game is about fun.... and if we cant all have fun in the way we want, whats the whole point then?
Andyrion Ulthenair
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szejoza
Posts: 748

Re: SC- Should Loosing side get rewarded aswell?

Post#48 » Fri Oct 20, 2017 11:49 am

Nobody forces anyone to have best gear.

If people have the mentality to have the best gear then they should step up to the game and orginise themselves or live with the fact that people will afk/suck

39RR weapons are quite good itself, merc/anni/ruin will work too, influence weapons and T4 epic quest rewards aint that bad either, these are easier ways of obtaining gear at decent level. But if people want the best gear then they should put the effort into it
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Amidala
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Re: SC- Should Loosing side get rewarded aswell?

Post#49 » Fri Oct 20, 2017 11:49 am

Spoiler:
Aurandilaz wrote:I don't think I've done more than maybe 10-20 during past two months. Just no motivation, or maybe I just pick characters that have no use of Merc/Dominator gear.
And not going to spend 2-3 months grinding pug Scenarios on a sorc so that I get a staff with one extra crit compared to previous one, lol. Can't bomb in scs, so you end up saving lots of cash when you are not respeccing 2-3 times a week back and forth between st and aoe specs. And inb4 "why not make 6man", hah, that would either just turn out a total pugfarm session or you end up losing to the first enemy 6man that stacks even medium disrupt and has enough braincells to know how to shut down a caster, or even worse, a have a healer that knows how to press cleanse. :)

As for Order losing scenarios, what did those 10 lost scenarios in row have common? Maybe it was you? Or maybe, just maybe, your entire realm is full of bad players who can not win a single scenario hour after hour because it's more fun to dpsheal and dpstank and play roleplaying random specs instead of playing for max team utility like Destro tends to do. :)
Order can bring Leading Shots, Dirty Tricks, Engi Rift, WL Str pull which works more than than Mara intelligence based pull, WP wounds buff, super tanky Runepriests, AP stealing AMs who can shut down enemy main dps or snare them on every occasion, SWs with ranged KD slowing down enemy melee train, even BW could wreck enemy melee trains with rKD, or better have Burn Through and melt tanks with massive instacast Fireballs, for hecks sake the SM and Kotb resist debuffs stack so you could be doing insane amounts of damage if you just stop going for lolspecs.
Instead you tend to send WHs on suicide massion trying to spank tough non-braindead enemy healers who just detaunt and lol at the lone hero, or have WLs pouncing all over the map trying to chase a laughing goblin or Slayers who max out the roleplay and seek valiant death at first opportunity available or Engis who think spamming kegs is the high point of their fight contribution and handing out free immunities with mine spam because woohoo gotta rank up that fluff damage.
/rant off
:D
Enjoy 6 man group(or look also a good trio), take guard and pocket heal, and you will bomb 400k on both sides . go in sc with a solo sorc, you know that your live depends also from ''random players''. that's no cool.
But it's quite well know that sorc/bw in premades can give their best
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daniilpb
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Re: SC- Should Loosing side get rewarded aswell?

Post#50 » Fri Oct 20, 2017 11:50 am

Seems like a little guarantee of not being roflstomped isn't enough for people to make their own group. You play as a group - you get 6 emblems, if you play as a pug - you still get same 6 emblems. So why should they bother making a group? For better win rate? Nah
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