Post#5 » Thu Oct 19, 2017 5:51 pm
This has long since been a debate.
This is the way I see it. The Scenario "population" is broken up into what seems like 3 types of players.
1) True PUGs. For the sake of simplicity lets just say this is 1-2 guys who get on for a SHORT period of time typically (<1hr) and dont want to bother forming a group etc. These players just want to get on, have no stress/hassle, have fun, and hopefully earn some currency.
2) Small Groups. These are typically groups of 3+ players, either semi coordinated up to highly cordinated. Maybe even a full 6 man. Looking to just "farm" some SC currency. Maybe not a true "meta" group, but just a group of guys (and gals) that are all likely in coms, working together.
NOTE: I would classify 3 groups of 2, who are abusing the PUG system, as part of THIS group.
3) True "meta" 6 mans. Who are likely trying to que up/arrange to fight against ANOTHER 6 man. They are usually less interested in the full SCs, but likely want to focus on the 6v6 scene...
So, in a perfect world, we would have something for each population base and INCENTIVE each of these game-types appropriately.
So, just to brainstorm how (IMO) this should work:
PUG SC: 1 Emblem per 100 points (means 5 max, no bonus 1 for win, a losing team with 400 points = 4 emblems)
Normal SC: 2 Emblem per 100 points for winners (no bonus for win). 1 Emblem per 100 for losers.
"True" 6v6 SC: 3 Emblem per 100 points for winners (no bonus for win). 2 Emblem per 100 for losers.
- But this is just an OUTLINE of what I would look at and frankly... I dont want to get into a debate about "cost" of items, but I do think either scaling UP the rewards or DOWN the cost would help too...
This would peg a MAX reward for a win each thing at:
PUG: 5
Normal: 10
6v6: 15
And Loser rewards at:
PUG: 4
Normal: 4
6v6: 8
Which, to me, seems to incentive grouping MUCH more now due to the significantly higher return for a win. The solo/duo crowd still can do THEIR thing... But I think this would appropriately incentive grouping much more for SCs.
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