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Give WP/DoK a gap closer.

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gersy
Posts: 372

Re: Give WP/DoK a gap closer.

Post#41 » Wed Jul 15, 2026 5:42 pm

M0rw47h wrote: Wed Jul 15, 2026 4:27 pm
gersy wrote: Wed Jul 15, 2026 12:40 pm
Kyouaku wrote: Wed Jul 15, 2026 9:34 am Yeah WL has some serious weaknesses not common for melee DPS, but atleast it's a functional DPS, while DPS WP is not.

DPS WP isn't a functional dps? is that why it's been a core piece of almost every one of order's best 6v6 comps and staple for 12v12/18v18 inhouse sweat matches since the healer rework? that's why the top 3 6v6 teams on the server routinely ran dps WP/WL or dps WP/WH as their go-to order comp for over a year now?

like most other classes, it's only "not functional" if the person playing it is not functional is a better way to put it maybe. otherwise its quite strong tier for instanced content.

if you think otherwise you have a massive skill issue/game understanding issue. the same applies if you think that about WL, WH, WE, Mara or dps Dok. i'm sorry but there's no other way to put it than that.
It's point of view problem, as always when people playing different kind of content discuss balance.
For example, you seem to don't get "instanced content" translates for many (if most) players as "irrevelant" side content in oRvR game that shouldn't be even taken into account while balancing as it serves same purpose as PvE (and you don't balance game around how fast you clear Gunbad)?

whether or not it translates or not in your opinion is irrelevant considering many balance changes are crafted around the ideology i described. many balance decisions in the past few years have been decided upon, sometimes exclusively, around instanced content.

because whether or not you or whomever believe it to not be the main content vector of the game it remains that organized instance content is the most balanced content overall and where the most game knowledge/mechanical skill/coordination is required to succeed.

the true endgame for all genuinely good players in this game, however rare they may be in this day and age, is not open rvr, and it certainly is not the open rvr we have in the modern state of the game (blobbing and pvding) - it's equal numbers fights that occur in city, SCs, ranked and inhouse. those contents where if both teams are equal skill, in addition to equal numbers that are forced by virtue of being instanced, amplifies all the unique/good qualities of this game such as buildcrafting, composition crafting, morale usage, coordinating CC, guard/guard swap/guard punt, utilizing synergies properly, etc to the maximum and creates a fantastic gameplay and engaging gameplay loop where preparation, game knowledge, individual/group skill and communication are what brings victory. it is for those contents that, like it or not, many (not all of course) balance changes have occurred. we can debate whether or not that was/is a good idea. it still wouldn't change the reality that this game's past and current balancing has been at multiple times, in both small and big ways, shaped around instanced small-mid scale pvp.

getting slightly back on topic, i think it's totally fine if a class or build is slightly reliant or heavily enhanced by others because it promotes grouping and synergistic game play which are healthy for an mmo and at the core of many current and original design philosophies for this game. to me when i look at dps wp/dok (both of which i have either played with/against a multitude of times in highest level contents like 24v24 org city and inhouse) i don't really see it needing a gap closer or charge or whatever other mobility option and i certainly don't see it as bad. both classes function just fine without these things if played in a manner which adheres and corresponds to their design and the design of the game. this is the case for basically all classes/builds and it's something i really wish people would learn because they would probably enjoy the game a lot more if they did.
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

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M0rw47h
Posts: 1061

Re: Give WP/DoK a gap closer.

Post#42 » Wed Jul 15, 2026 6:07 pm

Focusing balance on content that even wasn't avalible on live is a trap.

P.S.

Equal numbers are boring.

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Kyouaku
Posts: 68

Re: Give WP/DoK a gap closer.

Post#43 » Wed Jul 15, 2026 7:45 pm

gersy wrote: Wed Jul 15, 2026 12:40 pm
Kyouaku wrote: Wed Jul 15, 2026 9:34 am Yeah WL has some serious weaknesses not common for melee DPS, but atleast it's a functional DPS, while DPS WP is not.

DPS WP isn't a functional dps? is that why it's been a core piece of almost every one of order's best 6v6 comps and staple for 12v12/18v18 inhouse sweat matches since the healer rework? that's why the top 3 6v6 teams on the server routinely ran dps WP/WL or dps WP/WH as their go-to order comp for over a year now?

like most other classes, it's only "not functional" if the person playing it is not functional is a better way to put it maybe. otherwise its quite strong tier for instanced content.

if you think otherwise you have a massive skill issue/game understanding issue. the same applies if you think that about WL, WH, WE, Mara or dps Dok. i'm sorry but there's no other way to put it than that.
So, 6v6 ranked people just stand still beating on things until they line up their "Go"/"Golden Sequence", and having some additional means to disrupt that is very valuable. It's a weird format that is nothing like a regular SC or open rvr, and IMO as someone with quite a few of those tri tokens, is super unfun after a while. I dont think it's a staple for 12v12s or 18v18s at all, in larger SCs or open rvr it performs badly. Why keep a class super bad because it is useful in a mode that is not even in the game anymore, and rarely even poped before? lol.

Even for a SC comp, why run DoK mura when you can jsut run 2 muras for 2 pulls and bette rmoblity, or really any other DPS? DPS DoK is in a horrible place right now,

Even in smallscale, look how bad itis: https://killboard.returnofreckoning.com ... f2a6c0277f

This DPS DOK was a much better player then me, and the SC started out as a small 5v5, and we rolled them all so hard because we could easily just kite him and he had no counterplay, and ourDPS could get on target. Eventually we got a troll DPS healer, and they got some kills at it filled, but we still won because their sov DPS good player was on a DoK despite him having much better heals too.

DPS DoK clearly needs some help, keeping it bad because people who play a dead mode use 1 is horrible for those of us who have them and want to use them for the modes that actually are in the game: SCs or RvR.

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