Balance "Explodin' Arrer & Flame Arrow "
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: Balance "Explodin' Arrer & Flame Arrow "
SH dosnt have rkd...atleast im pretty sure bounce is not an rkd

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- magter3001
- Posts: 1284
Re: Balance "Explodin' Arrer & Flame Arrow "
And I don't think SW have AoE punt. I'm not worried about SH/SW balance, Magus and Engi balance as well as tank balance is more important.Coryphaus wrote:SH dosnt have rkd...atleast im pretty sure bounce is not an rkd

Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Re: Balance "Explodin' Arrer & Flame Arrow "
we should just go the overwatch way of balancing
make everything op so that nothing will be op
make everything op so that nothing will be op

Re: Balance "Explodin' Arrer & Flame Arrow "
So, cant we allow Flame arrow be allowed use in Skirmish stance to be like "RAPID FIRE"?
~~Requires Scout or Skirmish stance~~
~~Requires Scout or Skirmish stance~~
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.
- Stinkyweed
- Posts: 467
Re: Balance "Explodin' Arrer & Flame Arrow "
Stance dance is hard yo!
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo
- magter3001
- Posts: 1284
Re: Balance "Explodin' Arrer & Flame Arrow "
Flame Arrow is a 100 ft ability, why would you have that in skirmish mode? It fits the class after all, SH can use their Explodin' Arrer without stance switching, but it also does less damage than SW because of the pet mechanic. If pet dies, mainly Spiked Squig, then you lose a lot of damage and have to spend 2 seconds standing perfectly still in order to summon a weaker squig that costs 55 AP.jojomen wrote:So, cant we allow Flame arrow be allowed use in Skirmish stance to be like "RAPID FIRE"?
~~Requires Scout or Skirmish stance~~
Both of the classes are different and have their own pros and cons. Stance switching is annoying, which is why I avoid playing Marauder and SW, but seeing your pet die because of AoE damage also sucks. You gotta pick your poison...

Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

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