Someone claimed Blork was a S-tier or A-tier or something and IB was B tier or C tier or something, and it was partly due to it's tankiness. Toughness mitigates damage. I am not sure how it is calculated, but if damage mitigation occurs after or before toughness mitigation, the total damage mitigated will be higher than any toughness cap.
wonshot wrote: ↑Wed Jan 15, 2020 8:05 am
Warriorpriest is simply just the main healer for roaming 24v24. The fighting is fast pased, the criticalmass is mainly coming from raw DD but also a big portion of dot ticks(group clense <3). Having just óne second on a group heal while being able to resource manage so much easier with Smite on a 24targt aoe cap just makes for a perfect healer.
Warrior Priest is far from perfect. In open field, Grace has the highest healing per second, but salvation is pretty far behind that. The main issue is all group heals are for party only except one skill which has a one minute cooldown, grace does that better and I wouldn't build any group heal WP without sacrifice (and you can't use the book for that). I personally found a ST healer with some group heal capabilities generally better than being a group healer with some ST abilities (if order could find a way to make Grace work, I would maybe change my mind).
wonshot wrote: ↑Wed Jan 15, 2020 8:05 am
Running full BW/WP/knight warband comp would not be bad, probably be like a top3 of all Min/Max comps tbh. But my personal favorit would be a WP+ RP in each group, 5BW, 1dps runie, 2 slayers for shatterd limbs front & backline, and a knight + SM in each group for statvalue and utility.
Any destro warband pushing the backline would only need to ignore kotbs entirely (which people should be doing anyway) to melt the BWs in seconds, you could probably just CC the warrior priests without even bothering to kill them. Might work in a funnel.
Raw healing per second is relatively easy. Raw damage per second is easy enough.
The main problems are 1. calculating the kotbs/chosen aura effects on raw healing and raw damage output (e.g., how much damage will warrior priest mitigate by increasing armour by 600). People are just guessing they are better than having, say, an ib/bg assisting a slayer/choppa. 2. calculating the impact of other buffs for damage/healing output.