Full regen build ruining the game

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BeautfulToad
Posts: 631

Re: Full regen build ruining the game

Post#71 » Sun Oct 10, 2021 11:06 am

Mordecaieth wrote: Sat Oct 09, 2021 6:23 pm
Image

Gear like this is pigeon holing small man/roamers to almost always spec defensively, as the OP has stated. Defensive builds have become meta, therefore limiting creativity and effectively causing damage builds to slowly become obsolete.
That's body plate, not a jewellery piece.

if I recall, health regen builds generally sacrifice a lot in order to max health regen. If a Swordmaster RR60+ wore that they'd lose like 5% armor and set bonuses.

Defence builds have always been the meta for tanks. Health regen builds are funky and quirky, and can work well 1v1, but they will not be the meta for tanks in any battle since the damage per second will be massively higher than any regen, since the health regen won't be better than having a healer and maximising toughness/armor/wounds.

I have never understood SnB tanks that use health regen, it always seemed something certain classes like Magus, Engi or Mara might use in a tanky solo-roam build, largely for fights with stealth classes. SnB tanks generally dont find themselves in the middle of nowhere needing to heal by themselves, so don't need to lose set bonuses collecting a bunch of health regen gear.

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Husti
Posts: 111

Re: Full regen build ruining the game

Post#72 » Sun Oct 10, 2021 11:36 am

Sulorie wrote: Sun Oct 10, 2021 10:31 am What kind of argument is that? Most 1vs1 videos are compilations.
When regen WE wins against most SW so be it, it's not intended for them or anyone to duel.
And what kind of argument is that?

You are having all kinds of combats in an MMORPG. Be it 1:1, small scale, 6vs6 or warband fights, if you want them or not. Saying 1:1 / duels don't matter and you are not intended to have them is a strange argumentation.

I think that this kind of stuff is gonna be the downfall of this game. It's the ignorance of most people here.

btw it's sunday and we have only 500 people online right meow.

BeautfulToad
Posts: 631

Re: Full regen build ruining the game

Post#73 » Sun Oct 10, 2021 11:39 am

Morradin wrote: Sun Oct 10, 2021 2:55 am It's not as bad as the OP makes it out to be, but yes, regen tanks need to be looked at. Just something wrong when a BlORC out heals (itself) a dps spek dok/wp that slots a book/cup to help heal.
When I play a tank, solo roamers won't target me, I can go where I please solo. I don't have a health regen build, 1v1 tanks are a nightmare to take down. When I play SH, I am basically a free kill for solo roamers.

An SnB tank doesn't need a lot of health regen because they mitigate huge damage, and if they can block, you can be there for 5-10 minutes slowly trying to kill one.

The most effective health regen build I saw was a WH, since he could take a bit more damage, and so could gank groups of 2-3 people (to kill 1-2 dps) before running away.

Sulorie
Posts: 7459

Re: Full regen build ruining the game

Post#74 » Sun Oct 10, 2021 12:49 pm

Husti wrote: Sun Oct 10, 2021 11:36 am
And what kind of argument is that?

You are having all kinds of combats in an MMORPG. Be it 1:1, small scale, 6vs6 or warband fights, if you want them or not. Saying 1:1 / duels don't matter and you are not intended to have them is a strange argumentation.

I think that this kind of stuff is gonna be the downfall of this game. It's the ignorance of most people here.

btw it's sunday and we have only 500 people online right meow.
Read again. You can have all sorts of fights, but the balancing isn't made with 1vs1 in mind. It is centered around groups and warbands.
You can leave warcamp solo and roam and try to pick 1vs1 fights with others doing the same but can't ask for those fights to be balanced.
The classes are not made for this, so some are more viable to solo than others.
Dying is no option.

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Xirucio
Posts: 121

Re: Full regen build ruining the game

Post#75 » Sun Oct 10, 2021 1:14 pm

Sulorie wrote: Sun Oct 10, 2021 12:49 pm
Husti wrote: Sun Oct 10, 2021 11:36 am
And what kind of argument is that?

You are having all kinds of combats in an MMORPG. Be it 1:1, small scale, 6vs6 or warband fights, if you want them or not. Saying 1:1 / duels don't matter and you are not intended to have them is a strange argumentation.

I think that this kind of stuff is gonna be the downfall of this game. It's the ignorance of most people here.

btw it's sunday and we have only 500 people online right meow.
some are more viable to solo than others.
I bet, like a main tank that can't die 1 vs 1 and hits like a truck, that's quite some ''normal' archetype.
You are the complete package:
1. Damage
2. Selfheal (without even spending a global CD)
3. Tankines.
So yea, the best solo class on the Destro side is not the class dedicated for it, but the Chaos tank.
^Normal^

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Sinisterror
Posts: 1096

Re: Full regen build ruining the game

Post#76 » Sun Oct 10, 2021 1:36 pm

EDIT;For anyone saying anything about 333hp it certainly can be any other number and im sure there are someone who knows how high optimal max regen should be. Raise wpn dps from atm 58dps to 66dps and when roayl/sove wpns come out make em 70dps 1h like it was live (same treatment for 2h but dont remember the number)with sovereign gear and tyrant gear. And obviously aoe cap back to 9 would be the one change that would make rvr fighting much more fun and more diverse.


EDIT; Cap Regen '333hp every 4 seconds' or any other not lol high number and everything is ok. But because 50 % armour pene tactic on WH with flowing accusations (Full Beastlord for 6-pc bonus is awesome on top of this) and Sanctified bullet makes your dmg nice. You heal yourself better than dps dok/wp can heal with divine strike/consume essence spam by abso/trial by pain spam and much longer because dw dok/2h wp dont have any dps healing skills that use AP only rf, even judgement/fist of khaine..

Maybe nerf those kind of tactics to 33% of armour pene increasd and make stacking rules like this potion or skill stacks with gear/wpn proc and same goes for armour pot/skill stacks with gear/armour procs. New not super hard to get wpns with many procs there is left in game that could be utilized so so much better.

Add universal 1-2 new sets offense/defensive/varied depending on class and light med heavy armour variants to rvr influence rewards + 1-2 pieces minimum dropping in any pvp for universal set. Give some "iconic" things back like keep/air pounce for WL because with 10 sec CD it makes it amazing saver from lava or any KB thus making WL appear much better and flow is kind of back things. SnB 3hitcombo + absorb SM bellow or double spirit debuffs, runefang/vigilance and oppression shield req removed + chosen CS but -15% dmg instead of 25 % for 7 seconds when critting etc too much to mention=)

Remove mmr from ranked. Add some Xrealm items like welf having SW helm/chest + dok had sorc robes and WE high lvl helm looks all these that makes sense should absolutely be brougt back they are surprisinlgy important to players + invisicible/npc items to appearance as well.
Last edited by Sinisterror on Sun Oct 10, 2021 2:07 pm, edited 5 times in total.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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tazdingo
Posts: 1257

Re: Full regen build ruining the game

Post#77 » Sun Oct 10, 2021 1:38 pm

Xirucio wrote: Sun Oct 10, 2021 1:14 pm I bet, like a main tank that can't die 1 vs 1 and hits like a truck, that's quite some ''normal' archetype.
You are the complete package:
1. Damage
2. Selfheal (without even spending a global CD)
3. Tankines.
So yea, the best solo class on the Destro side is not the class dedicated for it, but the Chaos tank.
^Normal^

don't fight 2h tanks 1v1, they are the champion archetype
don't fight healers specced to duel

why is this a problem? both of those are pretty much dead weight in wb vs wb, whereas dps who gets flattened by them in a duel is the mvp of his side in a wb fight


Sinisterror wrote: Sun Oct 10, 2021 1:36 pm snip

maybe fix wh/we being so necessarily oppressive in certain aspects due to how useless they are in large scale fights rather than destroying an entire mechanic. 333/4 sec is nothing, it means tanks don't even get the full benefit of the regen gear and abilities that they will be running incidentally, never mind full regen builds
Last edited by tazdingo on Sun Oct 10, 2021 1:43 pm, edited 1 time in total.

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Sever1n
Posts: 328

Re: Full regen build ruining the game

Post#78 » Sun Oct 10, 2021 1:41 pm

Pvp balance is a mess and look like its not gonna change. Unkilable healers, WE/WH cancer burst, we def build and other toxic moments that kill all fun ingame. People go full def build coz it only way to play ror and not be deleted in 1nobrain stuncombo from we/sw, so better have little constant dps and tankiness then go full glasscannon and die infront of wc in moment u go in rvr. So we have solo players on clases that dont risk or dont die, and wb players that just zerging. If u wanna enjoy this game get some friends or make we/wh. Pvp balance is just crap and need massive rework, like deleting cancer faceroll builds, making heals depend on willpower, rework bilion of tactics and morales, save dead classes like sw but no one cares....
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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Xirucio
Posts: 121

Re: Full regen build ruining the game

Post#79 » Sun Oct 10, 2021 1:42 pm

tazdingo wrote: Sun Oct 10, 2021 1:38 pm
Xirucio wrote: Sun Oct 10, 2021 1:14 pm I bet, like a main tank that can't die 1 vs 1 and hits like a truck, that's quite some ''normal' archetype.
You are the complete package:
1. Damage
2. Selfheal (without even spending a global CD)
3. Tankines.
So yea, the best solo class on the Destro side is not the class dedicated for it, but the Chaos tank.
^Normal^

don't fight 2h tanks 1v1, they are the champion archetype
Why you don't warn me to not fight Destro Dps classes, why i should be more scared of 2H Tanks instead?
Does the ''champion archtype'' overwrites the purpose of Destro dps classes as meaning?
^Avoid 2H Tanks, they are deadlier than other melees^ ....<----Normal?

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tazdingo
Posts: 1257

Re: Full regen build ruining the game

Post#80 » Sun Oct 10, 2021 1:45 pm

Xirucio wrote: Sun Oct 10, 2021 1:42 pm
tazdingo wrote: Sun Oct 10, 2021 1:38 pm
Xirucio wrote: Sun Oct 10, 2021 1:14 pm I bet, like a main tank that can't die 1 vs 1 and hits like a truck, that's quite some ''normal' archetype.
You are the complete package:
1. Damage
2. Selfheal (without even spending a global CD)
3. Tankines.
So yea, the best solo class on the Destro side is not the class dedicated for it, but the Chaos tank.
^Normal^

don't fight 2h tanks 1v1, they are the champion archetype
Why you don't warn me to not fight Destro Dps classes, why i should be more scared of 2H Tanks instead?
Does the ''champion archtype'' overwrites the purpose of Destro dps classes as meaning?

the purpose of dps classes is to be a huge force multiplier if properly supported by tanks and heals. a dps + heal + tank is worth far far more than 3 tanks, but a dps alone is worth less than a single tank

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