Recent Topics

Ads

Guard ability suggestion

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Bergbart
Posts: 54

Re: Guard ability suggestion

Post#71 » Sun Jun 01, 2025 1:01 pm

You could also just lock Triage and Ezguard like NerfedButtons. If not, that's not a bad thing - I like using them too:P

Ads
Avernus
Posts: 390

Re: Guard ability suggestion

Post#72 » Wed Jun 04, 2025 4:52 pm

Battlefield wrote: Sun Jun 01, 2025 10:24 am
Now the guard breaks all the fun of the game when the DPS class sees the guard on the enemy he changes the target then the tank sees that the DPS is on another target he moves the guard to it and this is terribly annoying and when there are a lot of tanks it's a nightmare.
As player who likes to play as a tank, i find WAR/ROR tanks to be THE best implementation of this class in all mmorpg i played. In this game you are actually protecting your team.

So, it's completely okay and very fun to play killfest (read it as "this game is for me, dps player, and the rest are just a support for my glory") - but it's not okay to heal and defend your buddies because you are denying dps their fun (how dare you?!)?

Tanks are obviously too good at their job, thus, they must be nerfed. No, you are perfectly fine, the game is wrong.

P.S. Maybe we should nerf dps because they, you know, sometimes actually kill something...

User avatar
Battlefield
Posts: 535

Re: Guard ability suggestion

Post#73 » Wed Jun 04, 2025 9:50 pm

Avernus wrote: Wed Jun 04, 2025 4:52 pm
Battlefield wrote: Sun Jun 01, 2025 10:24 am
Now the guard breaks all the fun of the game when the DPS class sees the guard on the enemy he changes the target then the tank sees that the DPS is on another target he moves the guard to it and this is terribly annoying and when there are a lot of tanks it's a nightmare.
As player who likes to play as a tank, i find WAR/ROR tanks to be THE best implementation of this class in all mmorpg i played. In this game you are actually protecting your team.

So, it's completely okay and very fun to play killfest (read it as "this game is for me, dps player, and the rest are just a support for my glory") - but it's not okay to heal and defend your buddies because you are denying dps their fun (how dare you?!)?

Tanks are obviously too good at their job, thus, they must be nerfed. No, you are perfectly fine, the game is wrong.

P.S. Maybe we should nerf dps because they, you know, sometimes actually kill something...
Everything is written above and this will not prevent the tank from being a good tank.

If in the current state of guard ability and powerful healers to nerf dps it will be a circus

User avatar
Fey
Posts: 942

Re: Guard ability suggestion

Post#74 » Thu Jun 05, 2025 12:14 am

Other than the Warhammer IP which is frankly incredibly awesome and cool, particularly when compared to WoW's just laughable IP, there are three things that make this MMO unique. Guard, detaunt, and collision. If you go messing with one of these core concepts, you are asking for trouble.

Tactics and Morales are arguably another core facet of the game, but three is the magic number.

Does morale damage ignore guard? I'm kind embarrassed that I don't know.

Yes, healers and tanks are OP in this game. That's because no one wants to heal or tank. Everyone want's to dps. I play healer or tank, every single day. You know what? I'd rather be playing my bw and killing ****.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

User avatar
wardfan220
Posts: 55

Re: Guard ability suggestion

Post#75 » Thu Jun 05, 2025 5:45 am

zgolec wrote: Wed May 14, 2025 6:52 am Lol... So you wanna punish good players for being good and properly use their skillset?

Hell no.

1. Punt tank.
2. Properly pick target.
3. Git gud.
Agreed!!

Especially since you can't just click one thing to move guard. You either need to target the other player and then click the guard skill (or use keybinds), or program the alt or shift key with Enemy, where you still have to click the player twice while pressing that button to move the guard. Although it can be quick if the tank is doing NOTHING but swapping guard, it's never going to be every single second. I see no issue with the current guard skill. If anything give it a 2 second CD, but that's a stretch IMO.
Ninjas - RP, NinjasTank - IB
The Altdorf First Legion

User avatar
Zumos
Developer
Posts: 29

Re: Guard ability suggestion

Post#76 » Thu Jun 05, 2025 3:02 pm

Fey wrote: Thu Jun 05, 2025 12:14 am Does morale damage ignore guard? I'm kind embarrassed that I don't know.
Yes morale damage ignores guard because morale damage is unmitigatable.
Balance | Abilities | Design

User avatar
Battlefield
Posts: 535

Re: Guard ability suggestion

Post#77 » Fri Jun 06, 2025 1:53 pm

wardfan220 wrote: Thu Jun 05, 2025 5:45 am Especially since you can't just click one thing to move guard. You either need to target the other player and then click the guard skill (or use keybinds), or program the alt or shift key with Enemy, where you still have to click the player twice while pressing that button to move the guard. Although it can be quick if the tank is doing NOTHING but swapping guard, it's never going to be every single second. I see no issue with the current guard skill. If anything give it a 2 second CD, but that's a stretch IMO.

Wow, how difficult is this! Is this a joke? If not, then you need to practice. Most tanks in the game bind a guard to a key and can swap it even every 2 seconds, including me I have three tanks.

User avatar
vanbuinen77
Posts: 339

Re: Guard ability suggestion

Post#78 » Fri Jun 06, 2025 2:09 pm

Guard is fine.

The game is balanced around wb play.

Learn to play.
Malificatium-Magus
Malificatiiium-Chosen
Unlimited-White Lion

Ads
User avatar
wardfan220
Posts: 55

Re: Guard ability suggestion

Post#79 » Fri Jun 06, 2025 2:57 pm

Battlefield wrote: Fri Jun 06, 2025 1:53 pm
wardfan220 wrote: Thu Jun 05, 2025 5:45 am Especially since you can't just click one thing to move guard. You either need to target the other player and then click the guard skill (or use keybinds), or program the alt or shift key with Enemy, where you still have to click the player twice while pressing that button to move the guard. Although it can be quick if the tank is doing NOTHING but swapping guard, it's never going to be every single second. I see no issue with the current guard skill. If anything give it a 2 second CD, but that's a stretch IMO.

Wow, how difficult is this! Is this a joke? If not, then you need to practice. Most tanks in the game bind a guard to a key and can swap it even every 2 seconds, including me I have three tanks.
Do you not still have to target the player and then hit the key? Did I not say exactly what you just did?
Ninjas - RP, NinjasTank - IB
The Altdorf First Legion

User avatar
Battlefield
Posts: 535

Re: Guard ability suggestion

Post#80 » Sat Jun 07, 2025 10:54 am

vanbuinen77 wrote: Fri Jun 06, 2025 2:09 pm Guard is fine.

The game is balanced around wb play.

Learn to play.

The game is balancing now around premade play or premade warbands and vs pug or random players balance is bad because I repeat half of the players of this server are just PUG now or more !

For warbands guard in the form of an aura that will reduce incoming damage to all party members by 25% it will be fine and this is the most acceptable version of all, It's a good option to have a group balance between pugs and premades in this game. Everything else is more complicated.

On average it can also make the warband fights a little slower, because all party members will receive a 25% damage reduction if they are within the tank's radius and many of us are already 40-50 years old, also kids maybe playing.

Yesterday i created new alt and in t1 scenarios were 2 chosen playing together crossguard after in the Forces of Order guild message from newcomer: "Why in this game so strong tanks, almost unkillable?"

Who is online

Users browsing this forum: bf1972, Talladego and 3 guests