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Full regen build ruining the game

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oaliaen
Posts: 1217

Re: Full regen build ruining the game

Post#81 » Sun Oct 10, 2021 2:03 pm

The new video just shows how OP regen build are in the game..he killed the "best chosen regen" hahaha...
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Xirucio
Posts: 121

Re: Full regen build ruining the game

Post#82 » Sun Oct 10, 2021 2:05 pm

Prolly a ''forearm painful duel'' of 1 hour but...
Problemo solved!
Reg tanks are not OP!

BeautfulToad
Posts: 631

Re: Full regen build ruining the game

Post#83 » Sun Oct 10, 2021 3:12 pm

oaliaen wrote: Sun Oct 10, 2021 2:03 pm The new video just shows how OP regen build are in the game..he killed the "best chosen regen" hahaha...
No idea how he managed 5k HP per second and still do damage, in all honesty.

300-400 HP is manageable, and reasonable, considering the sacrifices you need to make for it

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Mordecaieth
Posts: 145
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Re: Full regen build ruining the game

Post#84 » Sun Oct 10, 2021 4:07 pm

BeautfulToad wrote: Sun Oct 10, 2021 11:06 am
Mordecaieth wrote: Sat Oct 09, 2021 6:23 pm
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Gear like this is pigeon holing small man/roamers to almost always spec defensively, as the OP has stated. Defensive builds have become meta, therefore limiting creativity and effectively causing damage builds to slowly become obsolete.
That's body plate, not a jewellery piece.

if I recall, health regen builds generally sacrifice a lot in order to max health regen. If a Swordmaster RR60+ wore that they'd lose like 5% armor and set bo
I am aware that this is a chest piece. The issue that I have with it is that just that chest piece rivals the health regen
you would achieve from running 3 end game gear pieces, with one level 36 blue item.

Another misconception I am seeing on here is the fact that you HAVE TO spend 40+ renown points on full health regen. I will let you in on a secret. You don't need more than one or two ranks, if any at all. Health regeneration has become so increasingly available, and on multiple pieces of gear, you are better off spending the renown points on more mitigation.

Slap on one or two fleshrenders, immutable defiance, run your heal Benchant/tactic, (or any self heal/tactic) life steal proc weapon (also available from epic quests at 36ish)...

I don't think I need to continue, and this is for an undergeared SM/BO.

Only went with SM/BO example because of gear in question.

Spoiler:
Off topic from the reply... but I see a lot of people saying things along the lines of, "regen stacking does nothing in warband play, and that the game is not balanced for 1v1".

Is this not shooting your own argument in the foot?
If the game is not balanced for 1v1 AND these ridiculous amounts of health regeneration would likely
handicap you in an organized ORvR/City fight, how then, can you turn around and in your own heads justify that
they should be "balanced" to stay in the solo roaming scene. (A play style which is already unforgiving, unsupported by developers, openly criticized in RoR discord, etc.)

I hate to break it to people that this might upset, but 1v1 or 1vX is far more popular on YouTube than the newest organized warband video. Look at the views on any Guild Warband
channel main view, and then compare them to the views seen on videos from Second V2, Stealth Master (RIP), Rebiff the Black Orc, Gank Unit's White lion, Goblinlover, Danielwinner... the list goes on.

Call it a niche playstyle, but in regards to potential traffic that content like this brings to the server, is it really not that important to iron out a kink or two in the solo roaming scene?

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normanis
Posts: 1455
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Re: Full regen build ruining the game

Post#85 » Sun Oct 10, 2021 4:54 pm

2h tank should assist mdps not vice versa. that why its called tank and melle damage per second. if 2h deal more damage than mdps than we have problem
"give wh and witch propper aoe like evrywone has it!"

yhani
Posts: 109

Re: Full regen build ruining the game

Post#86 » Sun Oct 10, 2021 5:05 pm

I ask again stats of this high mitigation + high regen tank. You guys who keep saying its op have burden of proof here.
Vadhal - kotbs rr80+

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NSKaneda
Posts: 981

Re: Full regen build ruining the game

Post#87 » Sun Oct 10, 2021 5:18 pm

Mordecaieth wrote: Sun Oct 10, 2021 4:07 pm Call it a niche playstyle, but in regards to potential traffic that content like this brings to the server, is it really not that important to iron out a kink or two in the solo roaming scene?

Solo roaming is for those who want to test themselves and their build. It's unbalanced, yes, but it's supposed to be so - after all you're going solo against the world (nec Hercules contra plures). It's fun, it's challenging but it should never be considered as a ground for balancing the game because it's impossible.

If 1% of playerbase can do amazing things with their classes it should be a goal for everyone else to strive for (because it can be done) - dumbing the game and classes down will not make average joe a better player. Hard work and practice will.

Regen build is not relevant for warbands - any HOT from a (well specced) healer will perform better. It's a novelty for solo roamers or crafting farmers. If it spoils your 1v1 experience then get better at it instead of calling for nerfs.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

BeautfulToad
Posts: 631

Re: Full regen build ruining the game

Post#88 » Sun Oct 10, 2021 5:46 pm

NSKaneda wrote: Sun Oct 10, 2021 5:18 pm Solo roaming is for those who want to test themselves and their build. It's unbalanced, yes, but it's supposed to be so - after all you're going solo against the world (nec Hercules contra plures). It's fun, it's challenging but it should never be considered as a ground for balancing the game because it's impossible.

If 1% of playerbase can do amazing things with their classes it should be a goal for everyone else to strive for (because it can be done) - dumbing the game and classes down will not make average joe a better player. Hard work and practice will.

Regen build is not relevant for warbands - any HOT from a (well specced) healer will perform better. It's a novelty for solo roamers or crafting farmers. If it spoils your 1v1 experience then get better at it instead of calling for nerfs.
It's one or two that are excessive. You could cap health regen at 800 HP per tick (probably even 400-500), it would still be strong, and would cover like 95% of the builds with it.
Last edited by BeautfulToad on Sun Oct 10, 2021 5:56 pm, edited 1 time in total.

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yoluigi
Posts: 492

Re: Full regen build ruining the game

Post#89 » Sun Oct 10, 2021 5:55 pm

NSKaneda wrote: Sun Oct 10, 2021 5:18 pm
Mordecaieth wrote: Sun Oct 10, 2021 4:07 pm Call it a niche playstyle, but in regards to potential traffic that content like this brings to the server, is it really not that important to iron out a kink or two in the solo roaming scene?

Solo roaming is for those who want to test themselves and their build. It's unbalanced, yes, but it's supposed to be so - after all you're going solo against the world (nec Hercules contra plures). It's fun, it's challenging but it should never be considered as a ground for balancing the game because it's impossible.

If 1% of playerbase can do amazing things with their classes it should be a goal for everyone else to strive for (because it can be done) - dumbing the game and classes down will not make average joe a better player. Hard work and practice will.

Regen build is not relevant for warbands - any HOT from a (well specced) healer will perform better. It's a novelty for solo roamers or crafting farmers. If it spoils your 1v1 experience then get better at it instead of calling for nerfs.
There is more than 1% of the game that plays 1-6man roaming. Full regen 2h is harder to kill than a full shield spec at small scale. Soo what are you saying... Is everyone should go for that boring regen spec with the crypt/bb weapon 150self heal + buble proc ( Or WE/WH regen def build). If you dont solo/small scale roam what does it make it for you? Why would you defend it. It wont affect your wb play. The only thing it could do is balance the game a little bit more and force people having multiple build to choose for small scale roaming.

One solution could be instead of having on a peice of armor +80 regen = +40 regen but with more toughness on the armor meaning could nerf a little bit the hp regen gear and having better gear for wb. (more toughness)
If this was not an issue there would not be 10 page of people arguing under 2-3 days from posting.

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NSKaneda
Posts: 981

Re: Full regen build ruining the game

Post#90 » Sun Oct 10, 2021 5:57 pm

BeautfulToad wrote: Sun Oct 10, 2021 5:46 pm It's one or two that are excessive. If that guy is genuinely getting 5k health regen, that's a bit nuts. You could cap health regen at like 500 HP per tick (probably even 400), it would be decent, and would cover like 95% of the builds with it.

Well specced healer's HOT ticks for 650+ and crits for 2-3K - hot alone, before any ST heals or grp heals etc. And it's ok since DoTs can tick for 700+ and crit for 2k+.

Solo player with regen build that requires sacrificing gear bonuses, defence stats, renown points and burst - the more regen he gets the more stats he looses. Heal debuff will lower those numbers down. Gods forbid that regen build tries to fight against a party...

yoluigi wrote: Sun Oct 10, 2021 5:55 pm There is more than 1% of the game that plays 1-6man roaming. Full regen 2h is harder to kill than a full shield spec at small scale.

This.
Is.

NOT.

Small scale game.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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