Live Kotbs was way ahead of chosen, there are reasons Kotbs got more nerfs since then.what63 wrote: ↑Mon Sep 09, 2024 2:44 pmThe group buffs aren't disimilar enough to warrant that big of an edge. Back when knight actually had better buffs in both 2h and SnB this was plenty made up for by chosen having the parry buff(s) and just in general better damage already. They lost one of the coolest things they had, Crippling Strikes at one point, but that still doesn't justify the slew of stuff they gained while knight didn't really benefit at all in ways of fun stuff. Chosen specifically was buffed in all areas while retaining 99% of their existing kit. Knight was nerfed accross the board and got nothing for it, not even buffs to make them solo monsters like chosen in some misguided attempt at letting them DPS in groups. (99% sure someone simply wanted to rekk plebs solo as opposed to that being the case, but both are equally ridiculous explanations for the mistakes.)Sulorie wrote: ↑Mon Sep 09, 2024 1:44 pm
Chosen's have worse group buffs, so they have the edge elsewhere. You know, classes are not equal among mirrors, just similar.
Solo balance was never the target, classes are not designed to be balanced solo. There is always someone stronger solo, you can try to change faces but this will most likely break classes elsewhere.
Accept that there is no equal playing field for individual classes. It is that simple.
You want to play solo? Pick a class good at it and accept that you might encounter someone who cleanses the floor with your corpse.
And regardless of solo not being a primary balancing point, it most certainly needs to be a balancing point to some degree. Buffing things to the point where they are entirely obnoxious even without a group never went well. Way too many people pug/solo in various forms to let clear outliers just stomp everything. Overbuffing something is simply bad deisgn and ruinous to the health of the game even if it doesn't tip the scales in group play to a broken degree.
Crit buffs for party and stackable 15% healing for party is better than anything chosen offers for group. You pay a price for being less independent and "solo-friendly" but like I said, it was never designed like that.
Some classes just happen to be flexible enough to use them solo with greater success than others.