They ain't, and they didn't. Witchbrew got nerfed months ago. As for init, WEs don't get enough to make any real difference- general def WE build doesn't has any points in the Carnage tree, so init kiss doesn't adds all that much init.
Regen stuff need a nerf
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Re: Regen stuff need a nerf
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
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Re: Regen stuff need a nerf
It really isn't much more.
[SM] 85+, [WL] 80+, [SW] 60+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+
Re: Regen stuff need a nerf
I doubt anyone will notice 3% more parry since this is at worst the WS to INIT difference. WB deals less damage now with the added STR scaling. How they are worse now?
Dying is no option.
Re: Regen stuff need a nerf
I hardly see them (Regen WE) in-game anymore, let's discuss something real instead? Like how ridiculous the shaman class is. When a faction is like 30 % one class( shaman) you know something is off with the balance. The green little pricks are everywhere since they are OP. I see some Order complain about SH but the thing that makes these SH seem like overtuned is the OP shaman that accompanies them, casts their broken shaman M1 morale which of course means the SH can win easily.
A SH by himself( even the best ones) will again die to WL's , a good WH etc.
95% of we's (mediocre regen we's included) on the server will die to WL burst 1vs1 if the WL goes full glass in BIS ( he does not even need a single piece regen gear). The 1 pro regen WE you can detaunt/ kite / regen pot/ yawn whenever they play once in a blue moon.
The real problem with the balancing done is that the devs nerfs some classes a lot then leave others be in a OP state or unchanged, this creates the gaps that we now have to live with( or don't , you can feel that players have left). Either nerf everyone or leave everyone be.
For example the Chosen, he has only grown stronger from all these changes whilst the other 2 destro tanks became pathetic for roaming. The mirror 2h kotbs is complete joke etc. The list goes on. Due to this i believe the devs are not aware of the collateral damage done with these changes( Yeah ini / ws seemed logical in theory but in practice it just made magic classes even more OP).
A SH by himself( even the best ones) will again die to WL's , a good WH etc.
95% of we's (mediocre regen we's included) on the server will die to WL burst 1vs1 if the WL goes full glass in BIS ( he does not even need a single piece regen gear). The 1 pro regen WE you can detaunt/ kite / regen pot/ yawn whenever they play once in a blue moon.
The real problem with the balancing done is that the devs nerfs some classes a lot then leave others be in a OP state or unchanged, this creates the gaps that we now have to live with( or don't , you can feel that players have left). Either nerf everyone or leave everyone be.
For example the Chosen, he has only grown stronger from all these changes whilst the other 2 destro tanks became pathetic for roaming. The mirror 2h kotbs is complete joke etc. The list goes on. Due to this i believe the devs are not aware of the collateral damage done with these changes( Yeah ini / ws seemed logical in theory but in practice it just made magic classes even more OP).
Re: Regen stuff need a nerf
How so? In a roaming group you pick any tank you can get. 2h knight is ok, does the tank duties quite fine and brings a lot tools to the table for your group.Farrul wrote: ↑Mon Sep 09, 2024 11:44 am I hardly see them (Regen WE) in-game anymore, let's discuss something real instead? Like how ridiculous the shaman class is. When a faction is like 30 % one class( shaman) you know something is off with the balance. The green little pricks are everywhere since they are OP. I see some Order complain about SH but the thing that makes these SH seem like overtuned is the OP shaman that accompanies them, casts their broken shaman M1 morale which of course means the SH can win easily.
A SH by himself( even the best ones) will again die to WL's , a good WH etc.
95% of we's (mediocre regen we's included) on the server will die to WL burst 1vs1 if the WL goes full glass in BIS ( he does not even need a single piece regen gear). The 1 pro regen WE you can detaunt/ kite / regen pot/ yawn whenever they play once in a blue moon.
The real problem with the balancing done is that the devs nerfs some classes a lot then leave others be in a OP state or unchanged, this creates the gaps that we now have to live with( or don't , you can feel that players have left). Either nerf everyone or leave everyone be.
For example the Chosen, he has only grown stronger from all these changes whilst the other 2 destro tanks became pathetic for roaming. The mirror 2h kotbs is complete joke etc. The list goes on. Due to this i believe the devs are not aware of the collateral damage done with these changes( Yeah ini / ws seemed logical in theory but in practice it just made magic classes even more OP).
Where you see all the shamans? They make 30% of the population? Can you show me statistics?

Dying is no option.
Re: Regen stuff need a nerf
Of course we're discussing this in the context of regen-gear as per topic, regen-gear or builds or solo small scale balance is pointless in a group setting.
Knight 2h has no damage, no parry defence , it's literally just a debuff/buff bot for a group and the most boring class to play in the entire game since it is toothless.
Meanwhile the Chosen has effective magic damage, has great parry defences and regen spec, is still great in a group as buff/debuff bot etc.
I think anyone not trolling or without a clear faction bias will recognize the overpopulation of the shaman class, as for precise % it is more than any other class by a fair margin.
Knight 2h has no damage, no parry defence , it's literally just a debuff/buff bot for a group and the most boring class to play in the entire game since it is toothless.
Meanwhile the Chosen has effective magic damage, has great parry defences and regen spec, is still great in a group as buff/debuff bot etc.
I think anyone not trolling or without a clear faction bias will recognize the overpopulation of the shaman class, as for precise % it is more than any other class by a fair margin.
Re: Regen stuff need a nerf
"He can kill me, nerf plz".Farrul wrote: ↑Mon Sep 09, 2024 11:44 am I hardly see them (Regen WE) in-game anymore, let's discuss something real instead? Like how ridiculous the shaman class is. When a faction is like 30 % one class( shaman) you know something is off with the balance. The green little pricks are everywhere since they are OP. I see some Order complain about SH but the thing that makes these SH seem like overtuned is the OP shaman that accompanies them, casts their broken shaman M1 morale which of course means the SH can win easily.
Can kill 95% of a class in a 1 gcd? Great that you mentioned it, devs Farrul admits that wl is OP- plz nerf the OP class. Balance is important after all.Farrul wrote: ↑Mon Sep 09, 2024 11:44 am A SH by himself( even the best ones) will again die to WL's , a good WH etc.
95% of we's (mediocre regen we's included) on the server will die to WL burst 1vs1 if the WL goes full glass in BIS ( he does not even need a single piece regen gear). The 1 pro regen WE you can detaunt/ kite / regen pot/ yawn whenever they play once in a blue moon.
The real problem with the balancing done is that the devs nerfs some classes a lot then leave others be in a OP state or unchanged, this creates the gaps that we now have to live with( or don't , you can feel that players have left). Either nerf everyone or leave everyone be.
So I take it you had a problem killing a chosen on your wl?Farrul wrote: ↑Mon Sep 09, 2024 11:44 am For example the Chosen, he has only grown stronger from all these changes whilst the other 2 destro tanks became pathetic for roaming. The mirror 2h kotbs is complete joke etc. The list goes on. Due to this i believe the devs are not aware of the collateral damage done with these changes( Yeah ini / ws seemed logical in theory but in practice it just made magic classes even more OP).
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: Regen stuff need a nerf
Chosen's have worse group buffs, so they have the edge elsewhere. You know, classes are not equal among mirrors, just similar.Farrul wrote: ↑Mon Sep 09, 2024 12:44 pm Of course we're discussing this in the context of regen-gear as per topic, regen-gear or builds or solo small scale balance is pointless in a group setting.
Knight 2h has no damage, no parry defence , it's literally just a debuff/buff bot for a group and the most boring class to play in the entire game since it is toothless.
Meanwhile the Chosen has effective magic damage, has great parry defences and regen spec, is still great in a group as buff/debuff bot etc.
I think anyone not trolling or without a clear faction bias will recognize the overpopulation of the shaman class, as for precise % it is more than any other class by a fair margin.
Solo balance was never the target, classes are not designed to be balanced solo. There is always someone stronger solo, you can try to change faces but this will most likely break classes elsewhere.
Accept that there is no equal playing field for individual classes. It is that simple.
You want to play solo? Pick a class good at it and accept that you might encounter someone who cleanses the floor with your corpse.
Dying is no option.
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Re: Regen stuff need a nerf
The group buffs aren't disimilar enough to warrant that big of an edge. Back when knight actually had better buffs in both 2h and SnB this was plenty made up for by chosen having the parry buff(s) and just in general better damage already. They lost one of the coolest things they had, Crippling Strikes at one point, but that still doesn't justify the slew of stuff they gained while knight didn't really benefit at all in ways of fun stuff. Chosen specifically was buffed in all areas while retaining 99% of their existing kit. Knight was nerfed accross the board and got nothing for it, not even buffs to make them solo monsters like chosen in some misguided attempt at letting them DPS in groups. (99% sure someone simply wanted to rekk plebs solo as opposed to that being the case, but both are equally ridiculous explanations for the mistakes.)Sulorie wrote: ↑Mon Sep 09, 2024 1:44 pmChosen's have worse group buffs, so they have the edge elsewhere. You know, classes are not equal among mirrors, just similar.Farrul wrote: ↑Mon Sep 09, 2024 12:44 pm Of course we're discussing this in the context of regen-gear as per topic, regen-gear or builds or solo small scale balance is pointless in a group setting.
Knight 2h has no damage, no parry defence , it's literally just a debuff/buff bot for a group and the most boring class to play in the entire game since it is toothless.
Meanwhile the Chosen has effective magic damage, has great parry defences and regen spec, is still great in a group as buff/debuff bot etc.
I think anyone not trolling or without a clear faction bias will recognize the overpopulation of the shaman class, as for precise % it is more than any other class by a fair margin.
Solo balance was never the target, classes are not designed to be balanced solo. There is always someone stronger solo, you can try to change faces but this will most likely break classes elsewhere.
Accept that there is no equal playing field for individual classes. It is that simple.
You want to play solo? Pick a class good at it and accept that you might encounter someone who cleanses the floor with your corpse.
And regardless of solo not being a primary balancing point, it most certainly needs to be a balancing point to some degree. Buffing things to the point where they are entirely obnoxious even without a group never went well. Way too many people pug/solo in various forms to let clear outliers just stomp everything. Overbuffing something is simply bad deisgn and ruinous to the health of the game even if it doesn't tip the scales in group play to a broken degree.
Re: Regen stuff need a nerf
Could you please name 3-5 shamans that are op? I’m thinking we can examine their solo track record together and determine if they truly are opFarrul wrote: ↑Mon Sep 09, 2024 11:44 am I hardly see them (Regen WE) in-game anymore, let's discuss something real instead? Like how ridiculous the shaman class is. When a faction is like 30 % one class( shaman) you know something is off with the balance. The green little pricks are everywhere since they are OP. I see some Order complain about SH but the thing that makes these SH seem like overtuned is the OP shaman that accompanies them, casts their broken shaman M1 morale which of course means the SH can win easily.
A SH by himself( even the best ones) will again die to WL's , a good WH etc.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7