Recent Topics

Ads

New RvR Killquests (Feedback and opnion)

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
ursvamp
Posts: 29

New RvR Killquests (Feedback and opnion)

Post#1 » Thu Feb 11, 2016 12:15 am

I come here to talk about the new system of killquests

I started a character recently and then went to test both the new acquired xp grid and money without the help of any adjacent character.
The first striking thing is the XP curve since the 10/11 level, reaching 12 to initiate the T2
and then to get to T2 you only a can take one quest of T2 giving the measly (1500 / 5S) to LV 15 which in itself is already a struggle to get to level 15 to get another one quest ( and in the end this dont help in nothing)
You can argue for leveling in RvR, but here example is only possible to play in the hours that has at most 300 players making it more difficult to find partners to take some BO's in a RvR.

The second thing the money, where you got 5 silver per quest, and one riding costs 10 gold. a flight costs 5, and equipaments more coins.
You allow you to use a mount at lv 12 and perhaps in lv 17/18 you can get money that is somewhat controversial.
It is better make mount usable at lv 22+ being in tier 3 o_o'

Now take a opnion from my perspective:
I have no problem to have the difficult level curve as starting lv 22 playing with everyone in server. but spending a high quantity of time to get to tier 3 is silly. the server reaches its 900/1000 players only on weekends and separate the people playing in a private server is kind of stupid. I say this because the size of the maps are much larger in tier 3 and have the same amount of players today since t2. not more than 3 warbands for each side.

Another thing is that the destruction has its place to level with a number of abusive mob within inevitable city what allow power leveling (its not a cry. i'm a destro player. just testing the new leveling in order) and order needs to find more difficult environments, making rarely the search for group.

My solution is like make more easier get to tier 3 and after you guys can put 1 xp per scenario (hahaha its a joke please)
And buff a little gold won, unfortunately feels like a waste of time to deliver the quests (and I believe that if you play and test will notice the exact same thing).
at least before you could get the quests tier 3 and level up a bit faster.
in the end thats a negative change for me.

Admit, all games level curve has always been a **** to made people to play like pigs
Understand, that we will lose and lost a lot of time to equip our characters then you still maintain a ridiculous leveling will just kill the server without generating new people and characters.
and we are still in tier three. in tier 4 its more its more 8 levels.

I imagine more intelligence on the part of a small group taking over a game of a large company.
and you guys can make a pleasurable experience in this game if it were reduced some stupid things.
Keep the good work :)

Ads

Who is online

Users browsing this forum: No registered users and 13 guests