recently Ive noticed, that there is often really big imbalance in class distribution during scenarios. I understant that, the game has to operate with a lot of data and it has to do some compromises to actually start a scenario. One of the compromises could be that there is some minor imbalance in healer numbers or something similar...
But recently those "compromises" are leading to favoring one of the sides (Most of the time its Order, but there were some cases when Destruction was massively overpowered too.). As a proof, Iam inculding 2 screens from yesterday´s scenario, which was in busy time, approx. 7 pm of GMT, so there should be lesser need of those compromises...
As you can see, its 2 healers on Destro side vs. 5 healers on Order side, which kinda screwed the game.
Also, once happened in t3 that it was like 5 ranged dps + some healers and 4 tanks + some healers, so this game wasn´t playbale at all. Sorry for not having screen from this one but i was too piseed of to think about it...
So, I would like to start a discussion if theres is anyone who noticed the same thing and if there is anything that could be done about it, like changing the way it´s paired or adding bolster to the weakened side or something...


P.S.: Iam sorry if this post is in wrong section, and also please do not take this as bitching, I really enjoy the game you are working hard on, but I think this is a thing that requires attention...