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RVR needs more time fighting away from the keeps

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Annaise16
Posts: 341

RVR needs more time fighting away from the keeps

Post#1 » Mon Jul 04, 2016 5:12 am

Currently, tier 4 rvr is pretty boring because almost all of the time is spent at keep sieges. This is a result of the current mechanic where the keeps can be besieged pretty much as soon as the BOs are taken. So, apart from the occasional skirmish over a BO, we rarely get much fighting in the lakes away from the keeps.

I think that tier 4 really misses the open-field battles that we could frequently get in the past. To encourage fighting in the open, it might be a good idea of to re-introduce a resource mechanism where a side has to get an amount of a resource before they can attack a keep. The resources would be gained through holding BOs. This would be similar to the rvr mechanic that AOR had in the 2010-2013 period.

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drmordread
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Posts: 916

Re: RVR needs more time fighting away from the keeps

Post#2 » Mon Jul 04, 2016 6:03 am

Why do people ask the devs to fix what is essentially a player problem?

People find Keeps to be entertaining for them, so they defend them and attack them. Those that do not roam the lake being useless, attacking any BO that opens up, no planning, no co-ordinating with other groups for multiple BO attacks, nothing.
If lucky, a six man will come in to snipe the enemy rear, but that is all.

You want more open fighting? Draw the enemy away from the keeps, and make them fight there. Do not bring back failed versions of the game
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Annaise16
Posts: 341

Re: RVR needs more time fighting away from the keeps

Post#3 » Mon Jul 04, 2016 6:21 am

drmordread wrote:Why do people ask the devs to fix what is essentially a player problem?

People find Keeps to be entertaining for them, so they defend them and attack them. Those that do not roam the lake being useless, attacking any BO that opens up, no planning, no co-ordinating with other groups for multiple BO attacks, nothing.
If lucky, a six man will come in to snipe the enemy rear, but that is all.

You want more open fighting? Draw the enemy away from the keeps, and make them fight there. Do not bring back failed versions of the game

If you want rvr to change, you can choose to either change the game or you can try to change the people playing it. Which choice do you think will give better results?

Krima
Posts: 616

Re: RVR needs more time fighting away from the keeps

Post#4 » Mon Jul 04, 2016 6:48 am

players are wasting time on keep atacks just to get the roll on purple bags...remove genesis set pls.
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Stmichael1989
Posts: 184

Re: RVR needs more time fighting away from the keeps

Post#5 » Mon Jul 04, 2016 6:57 am

Ultimately what they need to do is make a varied campaign with either guided zones and random rule sets or set rule sets for each zone.

Right now the ultimate objective in each zone is capture both keeps and all BOs. A truly successful RvR campaign would have that sometimes, but would also include things like battle of attrition, resource gathering, capture the flag, champion duel ala city sieges, etc.
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drmordread
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Posts: 916

Re: RVR needs more time fighting away from the keeps

Post#6 » Mon Jul 04, 2016 7:13 am

Stmichael1989 wrote:Ultimately what they need to do is make a varied campaign with either guided zones and random rule sets or set rule sets for each zone.

Right now the ultimate objective in each zone is capture both keeps and all BOs. A truly successful RvR campaign would have that sometimes, but would also include things like battle of attrition, resource gathering, capture the flag, champion duel ala city sieges, etc.
-Battle of Attrition, we have it ... WAR has always been that.

-Resource gathering, we will have it. If you have read the plans for what the Devs are planning, resources will become available from capturing BO's that will allow us to spawn artillery. The more BO's you control, the more artillery you get.

-Capture the flag, we have it. Four as a matter of fact per zone. they are called Battlefield Objectives, (BO's for short).

-Champion Duels like in the city. We will have it (I hope), when fortresses are opened up. Last version of WAR had four player champions (archetypes; i.e. a tank, a healer, an mdps, an rdps, from each fortresses corresponding race, ie, elves in elf fortresses, humans in human fortresses etc etc.) defending each Fortress.


So basically, everything you asked for we have or will have when the game is complete. Remember, the system in play now, is not the RvR system that will be in play a year from now.

----

As to the question above about changing player play style or changing the game.... YES, change player style, that is easier.
If you and your group/wb are playing a style of WAR where you draw the enemy away from keeps, and are winning, (getting kills and renown), then other players will begin doing what you do. This is a lot easier than the poor devs sitting down and changing the game.
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Stmichael1989
Posts: 184

Re: RVR needs more time fighting away from the keeps

Post#7 » Mon Jul 04, 2016 7:26 am

You misunderstand my meaning. Right now the zone only flips if you capture the keep. That's incredibly repetitive and how the game got the name doorhammer. I'm about to do a write-up of my own, but the short of it is that RvR zones should be like large scale scenarios with different objectives. One zone might be like the last version of RvR on live with BOs spawning resource carriers, another would have open keep doors with a flag in the Lord's room that you have to pick up and carry to your keep, etc.
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sydd
Posts: 68

Re: RVR needs more time fighting away from the keeps

Post#8 » Mon Jul 04, 2016 7:52 am

Annaise16 wrote:Currently, tier 4 rvr is pretty boring because almost all of the time is spent at keep sieges. This is a result of the current mechanic where the keeps can be besieged pretty much as soon as the BOs are taken. So, apart from the occasional skirmish over a BO, we rarely get much fighting in the lakes away from the keeps.

I think that tier 4 really misses the open-field battles that we could frequently get in the past. To encourage fighting in the open, it might be a good idea of to re-introduce a resource mechanism where a side has to get an amount of a resource before they can attack a keep. The resources would be gained through holding BOs. This would be similar to the rvr mechanic that AOR had in the 2010-2013 period.
I completely agree with you, that's pretty boring and i want to add this: people remaining two hours in front of the keeps doors waiting for the "tick" because this is the most effective way to get renown ... this is really ridiculous.

I am very sorry to say, but this current system is really the worst I've ever played and it's making the game really boring.

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saupreusse
Former Staff
Posts: 2531

Re: RVR needs more time fighting away from the keeps

Post#9 » Mon Jul 04, 2016 9:36 am

Which System? You mean the crappy placeholder?
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Azarael
Posts: 5332

Re: RVR needs more time fighting away from the keeps

Post#10 » Mon Jul 04, 2016 10:38 am

Have you really missed all the discussions in which I say that something like this is what we are planning?

I mean, I was under the impression that everyone knew at this point. Do people still not know?

I'm waiting on a UI, the end of crossrealming and some means of moving the siege weapons that don't have wheels. Then it's go time.

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