First of all, I'm well aware that the dev team is working with limited resources and may not have the ability to implement some of what I suggest. Regrettable as it may be, it's the reality of the situation.
One of the key complaints about WAR throughout its life was just how repetitive and uninteresting RvR was, specifically keep sieges. The name doorhammer existed for a reason, and I think that stigma was one of the leading causes for the ultimate demise of WAR.
What I propose is that each individual zone have a separate rule set / game mode for victory. The standard keep siege would be only one of 9 zones, or possibly even reserved for fortresses. If your side captures a zone, the next one will be completely different.
And without further ado, I present the new zone rules.
Praag: All out WAR! Success is measured in blood, yours or your enemies. Take to the streets of Praag and slaughter all who stand in your way!
Each side starts with 1000 points. Each player death in the RvR lake costs 1 point. Capturing the BOs drains 1 point from your enemy every 15-30 seconds. The keep lord (in an open door keep) is worth 100.
Reikland: Spoils of WAR. Reikland, the heart of the Empire, is ripe for the pillaging! Drain the land dry, or secure your provisions to claim victory!
BOs, when captured, will periodically spawn resource carriers for your realm that will run toward either your warcamp or keep, whichever is closest. First side to 1000 wins. Raiding your enemies keep will allow you to steal 100 points from them.
Chaos Wastes: Favor of the Dark Gods. The Ruinous Powers flow strongly in the Chaos Wastes. Claim one of the marks of the Chaos Gods at the battle objectives and lay waste to your enemies!
One murderball spawns at each BO, which grants champion stats to the holder and 10 points per kill while holding it. Killing the mark holder grants 50 points. First to 1000 wins.
Dragonwake: The Champions Duel. The Phoenix King and the Witch King have selected their champions. Fight for their honor, and defend them at all costs!
One of each class will be promoted to a champion. Last one standing wins. Being out of combat or outside the range of a battle objective for 3 minutes will cause you to forfeit the champion buff.
Eataine: Capture the Flag. Elven Honor is at stake! Tear down the banners of the Elven Lords, or shame the Dark Elf Invaders.
Standard capture the flag. The flag is in the Lord's room of each keep (open doors again). Killing the carrier returns the flag to the Lord's room. Capture 3 times to win.
Caledor: Clash of the Titans. A Dragon Prince duels with a Beast Master and his Hydra! Slay the beast, and claim victory for your realm!
2 NPCs fight in the middle of the map, a Dragon Prince and a Hydra. They don't aggro to any other mob, and don't do any damage to each other. Capturing BOs spawns a group of NPCs that will ride to the middle and attack the opposing NPC, doing a good amount of damage to it. The NPCs have lots of health (Skaven boss levels) and take less damage from players.
Thunder Mountain: Under siege! Use your realms war machines and bring down your enemies keep!
Standard keep siege. Could also be the version where you need to capture BOs to get siege weapons.
Kadrin Valley: Blast them out! The enemy is heavily dug in. Secure the explosives in the area and deliver the payload to your enemies keep!
Bombs spawn at the battle objectives that can be picked up by either side (interruptible cast time to pick up). Cary the bomb to the enemy keep and plant it. First to 3-5 wins.
Black Crag: (Out of ideas for now, insert repeat here.)
To reiterate, this is not an all or nothing effort. I just came up with some ideas that may or may not be feasible. The ultimate objective is a fun and dynamic RvR campaign, and I believe this along with a force equalizer in open RvR will go a long way to producing the game that WAR should have been.
A vision of what RvR could be.
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- Stmichael1989
- Posts: 184
A vision of what RvR could be.
StMichael - 40 Warrior Priest
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
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Re: A vision of what RvR could be.
Good ideas, not all of them, but some are realy intresting.
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- Suspended
- Posts: 715
Re: A vision of what RvR could be.
Hmm, sounds well but...when comes to Praag (1k point sustem ), im sure it will be like a hunting season - one against warband 
Reik very nice,
Wastes - megapugdzilla, i dont like pugdzilla wars.
Eataine nice !
Caledor nice!

Reik very nice,
Wastes - megapugdzilla, i dont like pugdzilla wars.
Eataine nice !
Caledor nice!
- roadkillrobin
- Posts: 2773
Re: A vision of what RvR could be.
Really like the concept of each zone having different win conditions.

- Stmichael1989
- Posts: 184
Re: A vision of what RvR could be.
I also had a plan for lower tiers becoming the "focus" zones, so to speak. After a city siege, the campaign starts in tier 1. Everyone debolsters and goes to tier 1, best 2 out of 3 wins and gets some kind of advantage later on in the campaign. Then once tier 1 is locked you move up to tier 2, 3, and then 4 in the same way.
In my mind, it was such a shame that so much of the map was just transitory content that you experienced only while leveling.
In my mind, it was such a shame that so much of the map was just transitory content that you experienced only while leveling.
StMichael - 40 Warrior Priest
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Re: A vision of what RvR could be.
good idee, need time to dev.
some other simple solution to "uninteresting RvR" is to bring back the RP inn cap BO, to force ppl to go out of their keep, and STOP THE REWARD OF DEFENSE KEEP, because all the player are waiting in their keep for their bag !!!
some other simple solution to "uninteresting RvR" is to bring back the RP inn cap BO, to force ppl to go out of their keep, and STOP THE REWARD OF DEFENSE KEEP, because all the player are waiting in their keep for their bag !!!
Last edited by Azarael on Mon Jul 04, 2016 1:28 pm, edited 1 time in total.
Reason: rm bold
Reason: rm bold
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- Suspended
- Posts: 715
Re: A vision of what RvR could be.
No, dont touch the rewards, just make attack keep fastes/easier, that all. If defender must work so hard like attackers.sam6699 wrote:good idee, need time to dev.
some other simple solution to "uninteresting RvR" is to bring back the RP inn cap BO, to force ppl to go out of their keep, and STOP THE REWARD OF DEFENSE KEEP, because all the player are waiting in their keep for their bag !!!
Re: A vision of what RvR could be.
Great concept, maybe not all the zones but having a couple with seperate win conditions would be an idea, breaks up the "doorhammer" feel, as you put it.
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- Stmichael1989
- Posts: 184
Re: A vision of what RvR could be.
Well the Devs have said they want forts back, so I figure between that and TM there would be plenty of wall camping.Ravai wrote:Great concept, maybe not all the zones but having a couple with seperate win conditions would be an idea, breaks up the "doorhammer" feel, as you put it.
StMichael - 40 Warrior Priest
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
Elhim - 40 Shadow Warrior
Cullexus - 40 Witch Hunter
Teuton Codpiece - 40 Knight
Gritkicker - 40 Slayer
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