Hey everyone, descent here
A simple suggestion, If you log out in a friendly keep. you are moved back to the pairings warcamp on log in. This will stop keep squatting/nongameplay atleast people will have to move to the keeps, this should have the knock on effect of more movements within the lake. I think logging in keeps is promoting lazy(sit in and defend) gameplay by giving people a free ride to the front line. discuss!
peace
Minor RvR change
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Re: Minor RvR change
With added timer of, say, 3 minutes since last disconnect on keep area (crashes and hamster strokes
) I give this +1. Parking toons in keeps for defence is soo 2008! 


RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Zuriael AM, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *
Re: Minor RvR change
not necessary.. it's a good thing for players to be able to log back in and not be removed from their previous location.
the negative effects you describe are non-existent.
edit: the reason for my thoughts are that we aren't in the days where all that was required to take keep is click on flag..
WIth PvE guards, there is no way any small group could 'stealth' cap a keep. At least not atm, but a very good 6 man do it? Possible but I don't think we're there and if that point does come there is probably better solution.
As mentioned below (this post) q'ing for sc's in keeps is a BIG plus for the scenario population, which lets us take break from RvR, and when we're done we won't be forced to run all the way back [solo].
the negative effects you describe are non-existent.
edit: the reason for my thoughts are that we aren't in the days where all that was required to take keep is click on flag..
WIth PvE guards, there is no way any small group could 'stealth' cap a keep. At least not atm, but a very good 6 man do it? Possible but I don't think we're there and if that point does come there is probably better solution.
As mentioned below (this post) q'ing for sc's in keeps is a BIG plus for the scenario population, which lets us take break from RvR, and when we're done we won't be forced to run all the way back [solo].
Last edited by navis on Sun Oct 16, 2016 7:26 pm, edited 1 time in total.

Re: Minor RvR change
I find queuing for scs inside inner keep a bit tedious, not to mention parking toons inside in case of a siege - brings the whole concept of "fair play" to a dubious stand point. It's not an issue and it's been like that on live on certain point, I can live with it - but in my opinion a limited time one could respawn inside a keep (and only inside a keep, other areas are ok with me) would improve on overall T4 experience.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Zuriael AM, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *
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