How many players you need to defend keep against zerg?
7 is enough 5 tanks and 2 cannons. Just let them break door use tanks to hold zerg in path way just for 3 sec while cannons instant kill them all.
Over all idea to counter zerging could be good but scaling damage is way too high. Even 1 cannon supporting funnel on door will make keep impossible to take. Please revise this damage. 2-3 cannons instant kill every one and there is no counter for that, no defence ability to use against only other cannons bit bad idea for pvp when one side just camping at keep using siege for easy kills.
Other question why punish zerging if new system forcing it? With just 1 zone open to fight?
Please don't waste so good work with bringing our favoured game back to live turning it in some weird Cannonhammer
Thx
How many ...
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How many ...
* Khruumm - IB * Rhunor - RP * Khrumka - BW * Voltimor - Sorcerer * Tecet - Zealot * Raid leader of Duraz Tarag. Member of 7th Legion Guild.
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Re: How many ...
Then the people are quite dumb.... a small band of melees should use postern and kill the cannon user, while the zerg stays out of reach, then charge in, 7 people dead keep taken. Its not that dificult.Khrum wrote:How many players you need to defend keep against zerg?
7 is enough 5 tanks and 2 cannons. Just let them break door use tanks to hold zerg in path way just for 3 sec while cannons instant kill them all.
Over all idea to counter zerging could be good but scaling damage is way too high. Even 1 cannon supporting funnel on door will make keep impossible to take. Please revise this damage. 2-3 cannons instant kill every one and there is no counter for that, no defence ability to use against only other cannons bit bad idea for pvp when one side just camping at keep using siege for easy kills.
Other question why punish zerging if new system forcing it? With just 1 zone open to fight?
Please don't waste so good work with bringing our favoured game back to live turning it in some weird Cannonhammer
Thx
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: How many ...
I think you take that number in my example way too serious missing whole point of post.
Is not about amount people defending is about scaling damage which is crazy. Cannons are placed usually in safe spots with plenty people scatter on walls so you cant just take them. While they taking regular damage from enemy as they not clustered firing back 4-5x as much as enemy try push thru door way.
You can have 100 vs 100 fight at keep but just attacking side get hudge damage as they trying push inside making them valuable to cannons fire.
Is not about amount people defending is about scaling damage which is crazy. Cannons are placed usually in safe spots with plenty people scatter on walls so you cant just take them. While they taking regular damage from enemy as they not clustered firing back 4-5x as much as enemy try push thru door way.
You can have 100 vs 100 fight at keep but just attacking side get hudge damage as they trying push inside making them valuable to cannons fire.
* Khruumm - IB * Rhunor - RP * Khrumka - BW * Voltimor - Sorcerer * Tecet - Zealot * Raid leader of Duraz Tarag. Member of 7th Legion Guild.
Re: How many ...
Of course I knew, that you meant something else and used a extrem example. I am just annoyed, that everyone, not just you, is complaining instead of getting creative. When there is a problem, there is a solution, like rushing the postern, that should normally work.Khrum wrote:I think you take that number in my example way too serious missing whole point of post.
Is not about amount people defending is about scaling damage which is crazy. Cannons are placed usually in safe spots with plenty people scatter on walls so you cant just take them. While they taking regular damage from enemy as they not clustered firing back 4-5x as much as enemy try push thru door way.
You can have 100 vs 100 fight at keep but just attacking side get hudge damage as they trying push inside making them valuable to cannons fire.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: How many ...
Well good luck with rushing postern with mdps out of heal range against dozen people on wall. Players getting creative, trying downgrade keep, bringing ST cannons to take out enemy siege but is not working, deffenders are creative too, taking bos back to run supply and now attackers cant block supplies as you can turn them not only in keep (what is another bad idea) solution is simple just get this damage sorted so scale few % not 200 300 or 500% this is just plain stupid.
When door get breached enemy have to rush in and 2 cannons safe on inner wall just 1 shoot warbands!
When door get breached enemy have to rush in and 2 cannons safe on inner wall just 1 shoot warbands!
* Khruumm - IB * Rhunor - RP * Khrumka - BW * Voltimor - Sorcerer * Tecet - Zealot * Raid leader of Duraz Tarag. Member of 7th Legion Guild.
Re: How many ...
As of next patch, door repairs will use a fixed value and any supplies which are wholly expended on repairing a door will not count for meeting supply upkeep. That will solve your cannon problem as well, as the keep will derank and cannons will do less damage if their supply cap per rank is violated.
That flag in the warcamp was added to give players outside of the keep some means of repairing the door and frustrating a siege, forcing the attackers to control the rest of the map. It wasn't supposed to break deranking.
As for "why punish zerging"? It's a big zone out there. Just because we have 300 people in one zone, doesn't mean I want to see 3 warbands rushing into each other. The point of those cannons is to force dispersion.
As previously stated, posts regarding RvR design go in the gameplay and balance forum topic I created, so this is locked.
That flag in the warcamp was added to give players outside of the keep some means of repairing the door and frustrating a siege, forcing the attackers to control the rest of the map. It wasn't supposed to break deranking.
As for "why punish zerging"? It's a big zone out there. Just because we have 300 people in one zone, doesn't mean I want to see 3 warbands rushing into each other. The point of those cannons is to force dispersion.
As previously stated, posts regarding RvR design go in the gameplay and balance forum topic I created, so this is locked.
Re: How many ...
this many
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