Zealot/Runepriest alt grouphealing idea

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
roadkillrobin
Posts: 2773

Zealot/Runepriest alt grouphealing idea

Post#1 » Tue Nov 22, 2016 9:08 am

Just an silly conceptional idea.

Masterune of Adamant/Ritual of Lunacy
Moved to lvl 20
Blessing of Valaya/Dust to Pandemonium moved to 5 points in respective Mastery paths.

MoA and RoL can now be used in addition to 1 other MR or Rit

MoA/RoL changed to toggle abillity, goes on cooldown for 30 seconds if detoggled. No ap cost and instant cast. Now summons a physical object in the world at its casters location thats immune to all damage except from the caster itself. It has 0 armor/ressistance or toughness and can’t defend attacks made by you. With unlimited HP and can’t be critical hit. X % of damage dealt to the object is converted to heals for all groupmembers within 100 feet of the object aslong as its caster is within 30 feet of the object. (X Needs to be adjusted to have proper hps vallues and should be affected by healdebuffs) The object is stationary on the ground and can’t be moved.

BoV/DtP changed to instant cast 10 second cooldown. 65ap cost. You force so much power into your MoA/RoL that it explodes and heals all group members for X (Current BoV/DtP vallues using intellegence and dmg modifiers instead of willpower) and will always critical heal.
In adition MoA and RoL cooldown is reduced by 30second.

Ancestor’s Echo/Tzeentch Grip, in addition to the 25% chance on direckt heal BoV/DtP have 100% to proc this effect.
Image

Ads

Who is online

Users browsing this forum: No registered users and 9 guests