My proposition goes about the lack of non physical damage Squig herder has and how weak is against tanks because this.
This is the only ability which cause non physical damage for Squig herder (corporeal damage, and i am not counting as ability exploding arrer prolly the worst ability in game right now) making it almost useless against any tank, and since it has a 3 seconds cast time barely useless against other classes too, because they just ran out of the 100 feet range ability has.
Since Shadows warrior version has 100 feet too, but has the mayor advantage of ignoring resist which make it worth it even against tanks first line.
And since enginers version Snipe is 150 feet base (not counting it can extend to almost 200 feet range with tourret buff, and not counting either the add of hollow points dot which goes with snipe)
My proposal is bump the base damage, and extend range to 150 feets and lower cast time to 2 seconds, since even bumping damage will not reach the shadow warrior damage Fester arrow, and pet damage nerf only hit Squigherder's class while does nothing to Shadow warrior.
Squig herder Poison arrer ability
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Re: Squig herder Poison arrer ability
Balance thread outside of balance forum. Locking.
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