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Make kegs for "Save the Ale" drop in more scens

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CaledorTree
Posts: 92

Make kegs for "Save the Ale" drop in more scens

Post#1 » Sun Dec 25, 2016 4:10 pm

I tried to queue for BFB but it takes way too long. Would it be possible to make them drop in other dwarven scens? :)
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Natherul
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Re: Make kegs for "Save the Ale" drop in more scens

Post#2 » Sun Dec 25, 2016 4:12 pm

if more people wanted to do the quest and signed for only that SC then there would be no need to add more SCs to the list where it can drop :D

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Grunbag
Former Staff
Posts: 1881

Re: Make kegs for "Save the Ale" drop in more scens

Post#3 » Sun Dec 25, 2016 4:18 pm

I think a lot of ppl doesn't do this quest , most sc pop are pug sc .
Maybe chose BFB as pug scenario map ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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shaggyboomboom
Posts: 1230

Re: Make kegs for "Save the Ale" drop in more scens

Post#4 » Sun Dec 25, 2016 4:39 pm

gromlil junction? maybe just add this to all dwarf zone scenarios?
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CaledorTree
Posts: 92

Re: Make kegs for "Save the Ale" drop in more scens

Post#5 » Sun Dec 25, 2016 4:50 pm

I mean the event was really really nice, but some minor flaws are a bit annoying, like when giant kills do not count :/
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

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Razielhell
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Re: Make kegs for "Save the Ale" drop in more scens

Post#6 » Sun Dec 25, 2016 7:23 pm

CaledorTree wrote:I mean the event was really really nice, but some minor flaws are a bit annoying, like when giant kills do not count :/
You have a white lion?
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Dabbart
Posts: 2251

Re: Make kegs for "Save the Ale" drop in more scens

Post#7 » Sun Dec 25, 2016 7:34 pm

To the Kill not counting issue, make sure you have every party member check to see if they can loot the corpse. I've had 2 grps where I or another healer had to loot, after not doing any DPS at all. They don't auto loot, and sometimes the corpse is large enough to hide the loot/sparkly animation so you have to manually make sure everyone tried. Edit: Unless your talking about it not counting for Quest, in which case that's an entirely different issue...

I don't mind issues, problems, bugs, or whatnot. It's actually kinda cool to see that each event runs smoother than the one previous(Epic Lag on the warboss one not withstanding, and "they"(sorry can't remember who it was, Sau?) stated they they learned a lot and have some plans for how to deal with it in the future). So, Huzza!

Also, the playerbase is Dead atm. Give it a few days, and we'll have people start to come back. But I know we have at least 3 in our alliance that are AWOL till the new year... It's fine if it takes a few days/weeks to complete the Live Event. That's why they give you such a long time to do it, and it'd be boring if you could complete it on every alt in a matter of hours...

Last point... Can we keep the giants in the ORvR Zones, even w/o that specific loot? It's a really fun obstacle to have in the Zone, and has provided me with tons of awesome fights(even those where I got stomped and and to run like an Elf) around or because of them.

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CaledorTree
Posts: 92

Re: Make kegs for "Save the Ale" drop in more scens

Post#8 » Sun Dec 25, 2016 7:47 pm

Razielhell wrote:
CaledorTree wrote:I mean the event was really really nice, but some minor flaws are a bit annoying, like when giant kills do not count :/
You have a white lion?
No, RP and KoTBS. Does WL have an issue with giant kills?

@Dabbart: Yeah I was talking about the kill not counting for the quest. Happenned today 2 times in a row.
And yeah keep giants in ORvR zones. It is much more challenging!
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

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Razielhell
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Re: Make kegs for "Save the Ale" drop in more scens

Post#9 » Sun Dec 25, 2016 7:51 pm

CaledorTree wrote:
Razielhell wrote:
CaledorTree wrote:I mean the event was really really nice, but some minor flaws are a bit annoying, like when giant kills do not count :/
You have a white lion?
No, RP and KoTBS. Does WL have an issue with giant kills?

@Dabbart: Yeah I was talking about the kill not counting for the quest. Happenned today 2 times in a row.
And yeah keep giants in ORvR zones. It is much more challenging!
Oh are you talking about not counting in quest? You may be in a WB and other party get the kill.When this happens you and your party wont get loot nor credit for the kill.White lions afaik if they get DB you cant loot.This doesnt apply for turrets though.
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CaledorTree
Posts: 92

Re: Make kegs for "Save the Ale" drop in more scens

Post#10 » Sun Dec 25, 2016 9:30 pm

Razielhell wrote: Oh are you talking about not counting in quest? You may be in a WB and other party get the kill.When this happens you and your party wont get loot nor credit for the kill.White lions afaik if they get DB you cant loot.This doesnt apply for turrets though.
The strange thing is that I got xp and a brew backpack, but not the kill for the quest! Here is my character's equipment: https://www.returnofreckoning.com/armor ... me=Squoatz
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

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