Hello!
Here's my idea for increase the fun on tier 4 lakes.
When a keep reaches rank 5 while the opposite keep is rank 0, the lord of the keep rank 5 marches to the enemy's keep with your champions to put an end on the menace on his lands. The objective of the side who has the lord is protect him and move with ram to attack the keep.
During this event, the keep rank 5 can't be attacked. BO's can be taken but the rank 5 will only fall after the lord in march be destroyed.
Lord's army will follow ram. If no ram be deployed, he will stay in his keep.
The lord can be killed on the way to enemy's keep.
If the Lord dies, the zone won't be locked, obviously, but the keep will fall to rank 2 and the lord will respawn after 10 minutes. Keep only will be able to be attackable after lord's respawn.
If the lord of keep rank 0 dies, zone is locked by lack of resources.
I had this idea after think about how hard is to take a keep to rank 5 and then the opposite side just log your toons and zerg everything. Making the zone lock seems impossible. With this boost, plus being funny, we could work in other zones faster as well.
Well, that's it. Hope you guys like, it's just a simple suggestion and feel free to save in your ideas database.
Cya.
Idea for RvR T4
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Re: Idea for RvR T4
Even if we would want this implemented its currently not possible due to not having scripting in yet.
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