While doing the epic weapons questlines, I came across this slightly annoying problem of mobs attacking you although they're on the other side of a wall ending in a gang bang of respawning mobs.
Right now, there doesn't seem to be a line of sight (los) check for mobs, just a bubble shaped range check, although there is a los check for players against players. I know that PVE has no priority right now but there might be an easy (?) solution to this tiny nuisance.
How about cloning the los check for player/player interactions and treat the NPCs as a player? Keep the range activation for mobs but shove that bit into the activation, also add a one sec recheck timer for the los of the mobs still in the potential activation range.
Ofc all under the assumption that this bit of code needed can be cloned and isn't spread over several classes like butter on a slice of hot toast or entering the fields of unknown code.
[NPC] solution for attacking through walls?
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[NPC] solution for attacking through walls?
Noiree - Archmage
Annnoying - Disciple of Wayne
gone with the wipe - RIP:
Annoying Lilpieceofsh - Disciple of Khaine, Bikinibabe Withoutbeach - Sorceress, Kekshirn Derkruemlige - Shaman
Annnoying - Disciple of Wayne
gone with the wipe - RIP:
Annoying Lilpieceofsh - Disciple of Khaine, Bikinibabe Withoutbeach - Sorceress, Kekshirn Derkruemlige - Shaman
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Re: [NPC] solution for attacking through walls?
Apperently pathing issues are very hard to solve and it's going to take a very long time for a fix to arrive, but from i heard the devs are making progress. If you think that doing quests inside castles and caves (especially when ranged units are involved) is bad, then you haven't seen the WLs sic their pets THROUGH walls, and making them throw people to their feet through the same SOLID WALL the pet just passed from, as well as keep lords teleporting all over the keep, cleaving tendons and murdering random people (mostly healers) left and right.

Re: [NPC] solution for attacking through walls?
Player vs player this los thing doesn't be so problematic but as soon as NPCs are involved it goes down the drain. So I guess it's part of the "unknown imported code" grey zone.
Pet routing was a huge problem on live, too. I remember one instance where my WL pet wasn't able to cross the bridge at DW order WC in oRVR (the longer one) from one side to the other. It was slowly moving in a zigzag pattern.
(Sidenote: personally I'm completely pro removal of pets. They cause too much drama for little effect.)
Pet routing was a huge problem on live, too. I remember one instance where my WL pet wasn't able to cross the bridge at DW order WC in oRVR (the longer one) from one side to the other. It was slowly moving in a zigzag pattern.
(Sidenote: personally I'm completely pro removal of pets. They cause too much drama for little effect.)
Noiree - Archmage
Annnoying - Disciple of Wayne
gone with the wipe - RIP:
Annoying Lilpieceofsh - Disciple of Khaine, Bikinibabe Withoutbeach - Sorceress, Kekshirn Derkruemlige - Shaman
Annnoying - Disciple of Wayne
gone with the wipe - RIP:
Annoying Lilpieceofsh - Disciple of Khaine, Bikinibabe Withoutbeach - Sorceress, Kekshirn Derkruemlige - Shaman
Re: [NPC] solution for attacking through walls?
Currently los for mobs are not working, we are working on it and we want it working asap but it may take some time.
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