Limit AOE targets

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lastalien
Posts: 456

Limit AOE targets

Post#1 » Tue Mar 14, 2017 6:54 am

I propose to consider the option of removing the limit of goals on all AOE abilities (oc attack/debaff whitch have 9 targets limit). At the moment there is a large increase in the population for the Destro, it's good when there are many goals for murder, but it is technically difficult to kill everyone at once :)
Lifting the restriction will not pay attention to the great superiority of the enemy in quantity, but will only make the correct choice of the place of battle and the time of the beginning of the battle.

Only the pluses are visible:
1. Small groups will have the opportunity to resist the zerg.
2. Organized wb will be able to more accurately adjust tactics.
Petitbras (SW), Threeend (BW), Arrgoor (SL), Popovich (KoTBs), Semenich (Eng), Ancle (WP), Lastalien (WL), Alienessa (AM)

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areanda
Posts: 234

Re: Limit AOE targets

Post#2 » Tue Mar 14, 2017 7:21 am

Hmmm sounds interesting,
But wouldnt u then would promote more zergfesting and more aoe wb's ..
Resulting in 1 big bomb fests . Maybe it could work But there should be test period for that But ey thats my oppinion.

Tinkz
Posts: 39

Re: Limit AOE targets

Post#3 » Tue Mar 14, 2017 7:44 am

IIRC we had this on live for awhile. It had been a tremendous bomb fest and was removed/limited because of the demand of the player community. Sieging wasn't fun at all.

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roadkillrobin
Posts: 2773

Re: Limit AOE targets

Post#4 » Tue Mar 14, 2017 7:54 am

The AoE cap is really bad when facing against blobbing zergs, coz the zerg can easily hide in huge numbers and mitigrate damage that way. When facing equal numbers of around 24v24 the AoE caps helps creating strategic plays with positioning, using tanks and pets etz to soak hits to mitigrate the damage. Removing the cap in ORVR is imo the only fair equaluzer that can really be done to help combat blobbing zergs. But keeping it at 9 for any future 18+ instances would be a good idea.
Another possible sollution would be to have it scale with AAO so that the you gain 1 aditional AoE target for every 10% of AAO.
For example Lotsa Choppin would hit 6 targets instead of 3 with 30% AAO while Wild Swings would hit 12 targets.
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areanda
Posts: 234

Re: Limit AOE targets

Post#5 » Tue Mar 14, 2017 8:08 am

Love The idea with scaling with aao cause means would only get in effect when facing a bigger number factor.. do make it zo only for underdog side to.

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Natherul
Developer
Posts: 3219
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Re: Limit AOE targets

Post#6 » Tue Mar 14, 2017 8:29 am


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