Unbalanced numers in scenarios?

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Lydiaa
Posts: 5

Unbalanced numers in scenarios?

Post#1 » Tue Apr 04, 2017 7:58 pm

Probably this has been asked a number of times, but I could not find any information regarding this.

I understand that it is impossible to balance skill and/or classes.
But why do the numbers always have to be two off, if there are not enough to fill a scenario.

Really 7vs8 would be bad enough.
But when your scenario is 5vs7, I really do not enjoy it on either side.

Is that intentional or is it just impossible to fix?

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wargrimnir
Head Game Master
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Re: Unbalanced numers in scenarios?

Post#2 » Tue Apr 04, 2017 8:02 pm

That's players dropping the queue intentionally or otherwise, and cannot be fixed. It's not a code issue, it's a people issue.
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Lydiaa
Posts: 5

Re: Unbalanced numers in scenarios?

Post#3 » Tue Apr 04, 2017 8:15 pm

But why is it always exactly two off?

If its people manually breaking the system, it should be any number off, not a maximum of two.
If the system can limit the unbalance to two, why can it not limit it to one?

EDIT: Sorry no need to answer, I have what I asked for.
It is not intentional, you cannot fix it.

Guess I do not need to know specifics.

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wargrimnir
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Re: Unbalanced numers in scenarios?

Post#4 » Tue Apr 04, 2017 8:20 pm

Lydiaa wrote:But why is it always exactly two off?

If its people manually breaking the system, it should be any number off, not a maximum of two.
If the system can limit the unbalance to two, why can it not limit it to one?
It's not always two off, because that's not something we can control. We can't fix people dropping the queue after it pops. Even if we forced them to join the scen, it would just be them standing there afk, or leaving, resulting in the same situation. The scen handler does attempt to fill in empty spots after a few minutes.
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Lydiaa
Posts: 5

Re: Unbalanced numers in scenarios?

Post#5 » Tue Apr 04, 2017 8:34 pm

Hmm, are you sure it is not somehow fixed to "two"?

In my experience it is like this:
If only few people are queuing, but one side has significantly more people queuing, then it is always exactly two people more on one side.

I.e. the scenario starts with 5 vs 7.
You have someone joining the side with 5 people, giving you 6 vs 7.
After that it goes instantly to 6 vs 8.
And so on.

You never get 5 vs 8 or any number with 3 off, unless someone already in the scenario leaves.

This is pretty consistently, so I really cannot see me imagining this.
Or am I wrong?

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CegeePegee
Former Staff
Posts: 283

Re: Unbalanced numers in scenarios?

Post#6 » Tue Apr 04, 2017 9:26 pm

You'd have to provide some screenshots of this happening consistently.

Lydiaa
Posts: 5

Re: Unbalanced numers in scenarios?

Post#7 » Wed Apr 05, 2017 6:19 am

CegeePegee wrote:You'd have to provide some screenshots of this happening consistently.
I do not see how I could do that.

Providing screenshots with an offset of two in numbers is easy.
Showing this is happening consistently, can not really be done in screenshots.

But I am somewhat surprised by the replies.
So you are saying you do not know that behavior of the scenario manager?

If so, I will try to make some screenshots, yes.

Lancez
Posts: 22

Re: Unbalanced numers in scenarios?

Post#8 » Wed Apr 05, 2017 1:23 pm

Lydiaa wrote:
CegeePegee wrote:You'd have to provide some screenshots of this happening consistently.
I do not see how I could do that.

Providing screenshots with an offset of two in numbers is easy.
Showing this is happening consistently, can not really be done in screenshots.
they are asking for many screen shots from different SC's that demonstrate the imbalance of 2 that you claim is consistent. if it really is happening all the time like you say then this should be extremely easy to do
Lydiaa wrote:But I am somewhat surprised by the replies.
So you are saying you do not know that behavior of the scenario manager?
No one ever said that, in fact they explained how it does work. You seem to be not understanding things both in game and in here.

Personally I have not seen the SC population imbalance to be constantly off by exactly 2 players. So I challenge your claim

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Rozackroo
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Posts: 44

Re: Unbalanced numers in scenarios?

Post#9 » Wed Apr 05, 2017 2:08 pm

You could change the join button into a rdy button. Rdy button deflags you instantly (if out of fight) and checks if other side has enough rdy players if so teleport to sc if not sc canceld + you get flagged again.

However I would also remove "give me a minute". It's not the end of the world if you can't join when you manage to do what I suggested here. It also won't be a problem for the other side since it will just reque them if other side didn't have enough people rdy. Also for people not pushing the rdy button I'd suggest still a debuff just not so long.

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Asherdoom
Posts: 661

Re: Unbalanced numers in scenarios?

Post#10 » Wed Apr 05, 2017 2:45 pm

Rozackroo wrote:You could change the join button into a rdy button. Rdy button deflags you instantly (if out of fight) and checks if other side has enough rdy players if so teleport to sc if not sc canceld + you get flagged again.

However I would also remove "give me a minute". It's not the end of the world if you can't join when you manage to do what I suggested here. It also won't be a problem for the other side since it will just reque them if other side didn't have enough people rdy. Also for people not pushing the rdy button I'd suggest still a debuff just not so long.
That is not a bad idea but yes make ready check with 1 mn cd till everyone agrees.
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