[Suggestion] Eternal Citadel thoughts

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Poll: Should EC give rewards to the losing side, so as to motivate people to carry on improving?

Yes
18
62%
No
11
38%
Total votes: 29

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peterthepan3
Posts: 6509

[Suggestion] Eternal Citadel thoughts

Post#1 » Wed Apr 26, 2017 7:32 pm

Would it be possible to keep this scenario in rotation permanently for the next two weeks? In an effort to amass more interest for the upcoming event, I thought it may serve well to motivate people to check this scenario out - both veterans and newcomers. If the answer is no, no worries and I completely understand.

First and foremost: I do not intend for the following to give off the impression that I am ungrateful for what the team have done to facilitate to the 6v6 community, because I am.

I was thinking of making the quest giver in this particular scenario give 8 emblems to the winner, but also 4 emblems to the losing side, so even if you don't beat your opposition you still come out with something? (Note: this could be a temporary thing, just to see what happens?). I know that such efforts have been suggested/potentially tested before, but there seems to be a lot of interest for the upcoming event and it would be awesome to get people motivated to try out some 6v6 knowing that, as well as experience gained from the encounter, they won't leave the match empty handed. IMO, it is important that we add alternative incentives to get people into groups.

Why EC? It's the fastest-paced scenario of all, and more readily than others gives a taste of group vs group PvP. Whereas in other scenarios your 'mistakes'/group setups aren't necessarily so much of an issue, in CW/EC you can feel a loss on a much more individual level. Did I punt that person too early? Should I have been pre-hotting earlier? Did I blow my DPS on the wrong target? Unfortunately, a great many people will simply attribute a loss to just not knowing how to play, and when you have played for up to 15minutes - just to walk away with nothing (as is often the case) - some people may feel disinclined to try and try again.

A lot of people have spoken about how newcomers feel demotivated to form groups and whatnot, and I believe that a quick-paced scenario, such as EC, that gives people a taste of 'proper' group vs group fights would perhaps start making people want to venture forth and form friends, and try their luck - yet not feel 'what a waste of time' if they happen to lose.

Just my 2c. Arguing from the PoV of wanting newcomers to try forming/joining groups in an effort to alleviate some of the woes discussed by other posters as of late. Also, I am aware of the team's stance on scenarios vs RvR and if such a task were to prevent the progress of RvR, I would completely understand and withdraw my suggestion happily.

I would be very grateful if, upon voting, you could make a comment explaining what prompted your vote.
Last edited by peterthepan3 on Wed Apr 26, 2017 7:44 pm, edited 3 times in total.
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Dresden
Banned
Posts: 1395

Re: [Suggestion] Eternal Citadel thoughts

Post#2 » Wed Apr 26, 2017 7:40 pm

I still have no idea what that Scenario is for or what you're supposed to be doing or even wth is happening.

Explainy? #SarahMichelleGellarIsQueen


p.s. Didn't vote, don't know which way to vote.
Last edited by Dresden on Wed Apr 26, 2017 7:44 pm, edited 1 time in total.
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zumos2
Posts: 441

Re: [Suggestion] Eternal Citadel thoughts

Post#3 » Wed Apr 26, 2017 7:44 pm

kill the enemy
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dansari
Posts: 2524

Re: [Suggestion] Eternal Citadel thoughts

Post#4 » Wed Apr 26, 2017 7:44 pm

I've actually never played Eternal Citadel on ROR.
<Salt Factory>

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peterthepan3
Posts: 6509

Re: [Suggestion] Eternal Citadel thoughts

Post#5 » Wed Apr 26, 2017 7:45 pm

Dresden wrote:I still have no idea what that Scenario is for or what you're supposed to be doing or even wth is happening.

Explainy? #SarahMichelleGellarIsQueen

It's essentially an arena-type scenario: you spawn with your group, ensure you are ready, go through the portal - and fight to the death.
Dansari wrote:I've actually never played Eternal Citadel on ROR.
Which is why it would be nice to get more people actively queuing these scenarios, as - for the most part - they are ghost towns.
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Dresden
Banned
Posts: 1395

Re: [Suggestion] Eternal Citadel thoughts

Post#6 » Wed Apr 26, 2017 7:49 pm

peterthepan3 wrote:
Dresden wrote:I still have no idea what that Scenario is for or what you're supposed to be doing or even wth is happening.

Explainy? #SarahMichelleGellarIsQueen

It's essentially an arena-type scenario: you spawn with your group, ensure you are ready, go through the portal - and fight to the death.
Dansari wrote:I've actually never played Eternal Citadel on ROR.
Which is why it would be nice to get more people actively queuing these scenarios, as - for the most part - they are ghost towns.
Oh, count me out then, sounds awful given the current state of Scenarios, sounds perfect for 6v6 though.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

Daknallbomb
Posts: 1781

Re: [Suggestion] Eternal Citadel thoughts

Post#7 » Wed Apr 26, 2017 7:49 pm

Aww w i miss klicked on my handy.... Iam for yes!!!
First of All i like The speed its fast and its intesetiv.
Second : i dont Care about rewarding If i have fun there
So thumb up for IT!

Sidenote : A lot of time i diddent play any scs i was just in orvr. Today i was back on scs wow how i missed a proper play without ppl kite to a warcamp. How i get flamed from both sides from destru because that iam useless and from order that iam OP. 4 more ppl ignore me because i wrote that They played well :) wow iam back on scs the next time
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User avatar
peterthepan3
Posts: 6509

Re: [Suggestion] Eternal Citadel thoughts

Post#8 » Wed Apr 26, 2017 7:50 pm

Daknallbomb wrote:Aww w i miss klicked on my handy.... Iam for yes!!!
First of All i like The speed its fast and its intesetiv.
Second : i dont Care about rewarding If i have fun there
So thumb up for IT!

Sidenote : A lot of time i diddent play any scs i was just in orvr. Today i was back on scs wow how i missed a proper play without ppl kite to a warcamp. How i get flamed from both sides from destru because that iam useless and from order that iam OP. 4 more ppl ignore me because i wrote that They played well :) wow iam back on scs the next time

Scenarios are a haven for us who have suffered in the lakes :P
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Aurandilaz
Posts: 1896

Re: [Suggestion] Eternal Citadel thoughts

Post#9 » Wed Apr 26, 2017 8:26 pm

No.

Stop queueing for SCs if you are afraid of losing. And if you hate losing that much, make a boisband and farm the PUGs.

That being said, I remember EC fights from live... losing team would just go in, and jump down to death as it made more sense than giving more kills to the enemy, lol. (I admit doing it a few times, though I was often in a boisband so I mostly witnessed others do it heh, gotta protect the DammazKron hue hue)

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peterthepan3
Posts: 6509

Re: [Suggestion] Eternal Citadel thoughts

Post#10 » Wed Apr 26, 2017 8:45 pm

Aurandilaz wrote:No.

Stop queueing for SCs if you are afraid of losing. And if you hate losing that much, make a boisband and farm the PUGs.

That being said, I remember EC fights from live... losing team would just go in, and jump down to death as it made more sense than giving more kills to the enemy, lol. (I admit doing it a few times, though I was often in a boisband so I mostly witnessed others do it heh, gotta protect the DammazKron hue hue)

The idea is to incentivise more people into playing as a group knowing that they will come out of the scenario with something, as opposed to being beaten and coming out with nothing, making them not want to continue because they deem it a waste of time. Nothing to do with farming pugs.
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