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[Suggestion] Reduce Shamans damge output

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xanderous
Posts: 501

[Suggestion] Reduce Shamans damge output

Post#1 » Fri Jun 16, 2017 12:33 am

Could you please take look at shamans damage output, its getting quite ridiculous, every character i have ran in these tiers gets absolutely destroyed by this class, I tend to enjoy most of the battles in this game, even the ones i get killed in, i don't mind dying as long as i get to have a good fight out of it. But every experience i have had with a dps shaman in T3 results in complete annihilation, it's not fun to have to be forced to fight them which you have to commit to once they get their rotation on you, as there is no escape.

The damage they deal out is way too strong and completely unreasonable at least for T3, the tools they have at their disposal is outright ridiculous, not only can they drain your action points, making you unable to fight back, they do insane damage with their dots and M1, all whilst having the best kiting mechanic in the game and any damage you do happen to land on them is healed on the fly, it just does not make sense to allow one class to have all these tools available to them, especially in the lower tiers.

I can't comment on the Archmage dps potential in T3, as i have never had issues with them myself when running around on my chosen, so i feel it's most likely down to the kiting potential/dps output of the shaman that appears to unbalanced within the realms of reason.

No one wants to step back into T3 RVR lake once they see that level 30 shaman who has doubled potted, roaming around killing players in seconds without breaking a sweat, I've seen it kill the activity of the zone, i'd recommend scaling their dps for the lower tiers at the very least.

In the past i would normally just let it slide but its become too much of common thing to see these days, it's starting to look like every destro player has a shaman alt they jump on when they feel like just having a wee bit of fun, scoring some easy kills in T3 :D
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

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Arteker616
Posts: 413

Re: [Suggestion] Reduce Shamans damge output

Post#2 » Fri Jun 16, 2017 2:41 am

xanderous wrote:Could you please take look at shamans damage output, its getting quite ridiculous, every character i have ran in these tiers gets absolutely destroyed by this class, I tend to enjoy most of the battles in this game, even the ones i get killed in, i don't mind dying as long as i get to have a good fight out of it. But every experience i have had with a dps shaman in T3 results in complete annihilation, it's not fun to have to be forced to fight them which you have to commit to once they get their rotation on you, as there is no escape.

The damage they deal out is way too strong and completely unreasonable at least for T3, the tools they have at their disposal is outright ridiculous, not only can they drain your action points, making you unable to fight back, they do insane damage with their dots and M1, all whilst having the best kiting mechanic in the game and any damage you do happen to land on them is healed on the fly, it just does not make sense to allow one class to have all these tools available to them, especially in the lower tiers.

I can't comment on the Archmage dps potential in T3, as i have never had issues with them myself when running around on my chosen, so i feel it's most likely down to the kiting potential/dps output of the shaman that appears to unbalanced within the realms of reason.

No one wants to step back into T3 RVR lake once they see that level 30 shaman who has doubled potted, roaming around killing players in seconds without breaking a sweat, I've seen it kill the activity of the zone, i'd recommend scaling their dps for the lower tiers at the very least.



In the past i would normally just let it slide but its become too much of common thing to see these days, it's starting to look like every destro player has a shaman alt they jump on when they feel like just having a wee bit of fun, scoring some easy kills in T3 :D
epic rant . hopefully ends in lock .

few things .
This is a team game . U rant about getting rekt by shamans , where was ur group ?. do it can be aplied to any dps am in t3?. u got the tools to stop shaman kiting on his tracks . where was ur ranged kd , ur wl m1s . ur bw ranged snare... ur am draining the aps of the gobbo,

whats wrong with being double poted in t3? was prety common pre t4 to see people with double pots . hows that shaman players fault they take care of optimize their characters for fights.

Can you Actualy provide some Feedback about shaman dps outside ur looks like crying in anger after being killed by one in t3?.
Because Ams can drain you , Their Dots Actualy hit harder than shaman ones , and with arcing power they get get bigger heals than shaman . in T3 shamans got gork says stop a run DD m1 wich can be removed as just staying stand still for 2 secs, Am has a 3,5k m1 rune . ideal for that tier where damage isnt that high.

Dabbart
Posts: 2251

Re: [Suggestion] Reduce Shamans damge output

Post#3 » Fri Jun 16, 2017 3:19 am

Before it was fixed, you frequently saw people x4 pot in T3.... I've played a sorc up from T1. I have double potted since like lvl10? You can buy cheap ones with medallions, and then make or buy super cheap ones off the AH... same with AP pots and using flee.

And no. I didn't read that entire rant. AM and Sham have been "broken" for 1v1 for a long **** time. Guess what? No one who thinks it through really wants to balance on the 1v1 perspective...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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xanderous
Posts: 501

Re: [Suggestion] Reduce Shamans damge output

Post#4 » Fri Jun 16, 2017 3:34 am

Arteker616 wrote:
epic rant . hopefully ends in lock .

few things .
So first of all thanks for addressing my point as a rant, completely disregarding everything i wrote.
This is a team game . U rant about getting rekt by shamans , where was ur group ?.
So your answer to dealing with one class is to bring a group, all just to take down one player?
I understand group play is a thing, this ain't my first rodeo don't misinterpret what i wrote please, i am talking about being caught alone by a dps shaman in T3, a death sentence to every order class, maybe accept AM, i've never played one.
whats wrong with being double poted in t3?
Nothing, i never said there was.
Can you Actualy provide some Feedback about shaman dps outside ur looks like crying in anger after being killed by one in t3?.
You assume my post comes from the position of being angry, far from it, it's a position of frustration, using words like "crying" due to being killed by a shaman sounds more like your projecting your own emotional response but i don't want to poke that beast.
Because Ams can drain you , Their Dots Actualy hit harder than shaman ones
As stated in my original post, i don't know much about AM's but sure if they are guilty of the same power creep, shamans are guilty of by all means, lets talk about it.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

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xanderous
Posts: 501

Re: [Suggestion] Reduce Shamans damge output

Post#5 » Fri Jun 16, 2017 3:38 am

Dabbart wrote:Guess what? No one who thinks it through really wants to balance on the 1v1 perspective...
I'm not even talking about balancing for 1v1, i am talking about their damage output which i believe to be extensive, which is made worse by the amount of tools they have access to, they have a competitive edge above all the other DPS classes in T3 and that is what i take issue with.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer

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Wdova
Posts: 718

Re: [Suggestion] Reduce Shamans damge output

Post#6 » Fri Jun 16, 2017 4:15 am

I am ok with that suggestion only if AM will have the same nerf in first place.
"Quickness is the essence of the war."

Sun Tzu

Daknallbomb
Posts: 1781

Re: [Suggestion] Reduce Shamans damge output

Post#7 » Fri Jun 16, 2017 4:26 am

xanderous wrote:
Dabbart wrote:Guess what? No one who thinks it through really wants to balance on the 1v1 perspective...
I'm not even talking about balancing for 1v1, i am talking about their damage output which i believe to be extensive, which is made worse by the amount of tools they have access to, they have a competitive edge above all the other DPS classes in T3 and that is what i take issue with.
You are talking about lower dmg from shammy so If you do that they are more worthless than now for grp play. The dots are easy cleanseble and much more a dps shammy dont bring to the table in t3. Use cleansing Wind and + pots and you blow em up!
There is no issue with dps shammy or am in t3 When you look at tham in grp play.
And btw sorc bw blow out Double the dmg on t3 than am / shammy
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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arkimod
Posts: 5

Re: [Suggestion] Reduce Shamans damge output

Post#8 » Fri Jun 16, 2017 4:31 am

xanderous wrote: The damage they deal out is way too strong and completely unreasonable at least for T3, the tools they have at their disposal is outright ridiculous, not only can they drain your action points, making you unable to fight back, they do insane damage with their dots and M1, all whilst having the best kiting mechanic in the game and any damage you do happen to land on them is healed on the fly, it just does not make sense to allow one class to have all these tools available to them, especially in the lower tiers.

I can't comment on the Archmage dps potential in T3, as i have never had issues with them myself when running around on my chosen, so i feel it's most likely down to the kiting potential/dps output of the shaman that appears to unbalanced within the realms of reason.
tools? they have exactly the same tools,AM can drain ap too,both have heal debuff,silence,aoe slow etc.
insane dmg with dots? am can do that too,in fact AM can do better than shaman when it comes to dmg
you claim its best kiting mechanic quoting here "any damage you do happen to land on them is healed on the fly" flash news both have exactly the same mechanic

but then you claim you played with your chosen and you had no issue with AMs which again have more dmg output and more healing potential while shaman got the racial gobbo tactic instead vOv

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Dabbart
Posts: 2251

Re: [Suggestion] Reduce Shamans damge output

Post#9 » Fri Jun 16, 2017 4:42 am

Yea but, he hasn't experienced any issues with AMs. Didn't you read? That's, like, a fact now isn't it?

Remove divine fury. No DPS increase, but you gotta deal with full heals. Trade off, it'll take them 25% longer to kill you, but you won't make a dent in their HP...
/sarcasm

Stop trying to 1v1 a **** DPS healer. If you can't spike em, you're done. There's a reason they were banned from all but 1 RoR Dueling tournament, and most that came to open events, no one wanted to fight a second time. Cause the game isn't balanced around 1v1! 1v1 is for fun. That's it. You can't win every fight...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Odaop
Posts: 79

Re: [Suggestion] Reduce Shamans damge output

Post#10 » Fri Jun 16, 2017 7:13 am

Wdova wrote:I am ok with that suggestion only if AM will have the same nerf in first place.
Why would AM need nerfing if shaman were nerfed?

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