Let us dye Beastlord Cloak

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Arconnn
Posts: 130

Let us dye Beastlord Cloak

Post#1 » Thu Aug 02, 2018 6:31 pm

Most of us use the Beastlord cloak for stats but if we change the appearance of cloak we're unable to dye it, since beastlord cloak cannot be dyed. Would be cool if we could apply dyes to beastlord cloak so that alt apperance's can be dyed
Eliane Radigue's disciple
Trilogie De La Mort

Ads
Atropik
Posts: 713

Re: Let us dye Beastlord Cloak

Post#2 » Thu Aug 02, 2018 6:34 pm

+1.
Nicelook | Obey

User avatar
charlysixb
Posts: 357

Re: Let us dye Beastlord Cloak

Post#3 » Thu Aug 02, 2018 6:46 pm

Can it be done technically? Would be awesome to dye aviator googles or battlebrew backpack also
Peckman And Chifli's


Gobboz Night Fever

User avatar
Arconnn
Posts: 130

Re: Let us dye Beastlord Cloak

Post#4 » Thu Aug 02, 2018 7:03 pm

charlysixb wrote: Thu Aug 02, 2018 6:46 pm Can it be done technically? Would be awesome to dye aviator googles or battlebrew backpack also
thats not what im saying btw
im not saying let us dye the beastlord cloak, but let us apply dyes to it, so when we use an alt apperance on it, they get dyed
Eliane Radigue's disciple
Trilogie De La Mort

User avatar
zgolec
Posts: 754

Re: Let us dye Beastlord Cloak

Post#5 » Thu Aug 02, 2018 7:09 pm

+1
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.

User avatar
NoRKaLKiLLa
Posts: 1020
Contact:

Re: Let us dye Beastlord Cloak

Post#6 » Thu Aug 02, 2018 8:48 pm

While client control has opened up such possibilities, the model files still need to be decoded and determined how to most easily edit them. From my understanding Torque knows how to resize models, which is a bit time consuming at the moment. If anyone has vetted 3D modeling experience it couldn't hurt to slap an application in the database app forum. Otherwise we'll just have to be patient as the work reverse engineering is done under the hood.
Image

User avatar
Acidic
Posts: 2074
Contact:

Re: Let us dye Beastlord Cloak

Post#7 » Fri Aug 03, 2018 10:25 am

Torquemadra wrote: Fri Aug 03, 2018 12:54 am Sure thing, you just need to be able to edit something thats mostly uneditable and assign values which we dont know yet.....

I would suggest maybe asking again in 6 months
Dam reality checks, just dye it :)

Who is online

Users browsing this forum: No registered users and 5 guests