WE/WH Changes Skirmish Suggestion

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Jakkaru
Posts: 3

WE/WH Changes Skirmish Suggestion

Post#1 » Mon Aug 20, 2018 10:31 am

Hi :),

i would like to thank you for the great work at the WE /WH ability to be usefull in bigger WB fights. The recently changes seems to be very nice :)

I have little suggestions on the ability for the WE / WH ability to skirmish a little more.

The new tactic Shadow Strike and its WH pendant is a great idea. Maybe it could be changed to be more "playstyle changing" for the WE/WH. Most problem of the WE/WH in bigger or smaller fights is the mobility, thats my experience :).

Suggestions:

Longer the effect to 5 secs. 3 sec its after a few tests yesterday really short.

1.Change the tactics to addly resett the cooldown of the stealth ability if a kill/assist go to the account of the WE/WH. So the stealth class have the ability to hit and run better.

or

2. Change the tactics Shadow Strike/Hastened Expurgation to addly lower the cooldown of the stealht ability to 8-10 sec instead of 35 sec. So every 8-10 sec the WE/WH have a small stealth sprint to change targets or go in and out of fights.

on the other hand:

remove the ability for the WE/WH to use opener if using Shadow Strike/Hastened Expurgation. The better skirmish ability so comes for a price of harder hitting.
If thats a to hard nerf, you maybe could change that suggestion into "use opener, but no 50% Ap off and only one point of classressource is generating or something.

As a WE/WH you have decide then if you want to open hard hitting on the target you engage or if you want to skirmish, hit and run.

TLDR: Change the Tactics Shadow Strike/Hastened Expurgation to addly lower the cooldown on stealth dramaticly, in exchange let the WE/WH not use opener anymore. Trade mobility and utility for dmg, if you want to

Thx for reading guys, have fun and thx for your work :)

Best regards
Last edited by Jakkaru on Mon Aug 20, 2018 12:20 pm, edited 2 times in total.

Ads
User avatar
Azarael
Posts: 5332

Re: WE/WH Changes Skirmish Suggestion

Post#2 » Mon Aug 20, 2018 11:25 am

My current thinking is to make Hastened Expurgation and Shadow Strike actual abilities on a shared cooldown with the main stealth buffs.

Jakkaru
Posts: 3

Re: WE/WH Changes Skirmish Suggestion

Post#3 » Mon Aug 20, 2018 11:43 am

Thank you for the very fast answer :)

Thats a very nice thought too, so you dont have to slot it as a tactic. And you are able to decide situational if you need the one or the other :). That would be more than great! :)

But i think the main problem is, you cant take use of one of your main class mechanics most of the fights. While other classes can uses their plans (BO) or changing Mutations (Marauder) etc. the WE and WH go in attack one enemy, fight and wait 30 secs then disengange to go in again with stealth.

My suggestions try to solve the problem a little in exchange of power. I would gladly pay a tactic slot and a little dmg for the ability to be mobil and a real light armor skirmisher. But if you are able to open all the time with your opener it would be pretty hard i think, that would not be fair and a pretty hard buff for a class not necessarily needs a actual "buff"

You could combine these ideas maybe. With a tactic like

"If you kill and enemy or assist killing an enemy, your cooldown of your stealth ability will be resetet. Therefore you arent able to use opener abilitys anymore"

or

"The cooldown of your stealht ability is reduced to 10 sec, therefore you arent able to use opener anymore"

Maybe for the balancing its enough to block the tactic slot and just weaken the opener like:

"If you kill and enemy or assist killing an enemy, your cooldown of your stealth ability will be resetet. Therefore your opener wont reduce the AP costs of your abilitys by 50%"

User avatar
Xergon
Posts: 798

Re: WE/WH Changes Skirmish Suggestion

Post#4 » Tue Aug 21, 2018 10:27 am

Can we get info how much Initiative impact on detection or being not detected ? Maybe add info to Initiative stat tool tip or to melee tab.
Image
The Unlikely Plan
YouTube

Who is online

Users browsing this forum: Bing [Bot] and 9 guests